English Amiga Board

English Amiga Board (http://eab.abime.net/index.php)
-   project.Amiga Game Factory (http://eab.abime.net/forumdisplay.php?f=69)
-   -   Space Invaders (http://eab.abime.net/showthread.php?t=105132)

Havie 31 January 2021 23:38

Thanks - I'll have a look and be more than happy to add to the game. I can start with 8 colour to see how it looks. Palette isn't a problem as I can use your palette in the game. If you want to improve the 8 colour version, you can reuse colours down the screen that I can change in game. For instance, I change the orange colour in space to white and the same for the swirl to the right of the planet.

So if you redraw the screen and think carefully about which colours you use that don't overlap on the same line then I can probably get pretty close to the 32 colour background.

Marskilla 01 February 2021 11:08

1 Attachment(s)
Quote:

Originally Posted by Havie (Post 1458057)
Thanks - I'll have a look and be more than happy to add to the game. I can start with 8 colour to see how it looks. Palette isn't a problem as I can use your palette in the game. If you want to improve the 8 colour version, you can reuse colours down the screen that I can change in game. For instance, I change the orange colour in space to white and the same for the swirl to the right of the planet.

So if you redraw the screen and think carefully about which colours you use that don't overlap on the same line then I can probably get pretty close to the 32 colour background.

I'm not sure I get it... :confused Here is what I did...

First, I grabed the colors you used in this image :

https://i.ibb.co/yq4tx3P/004.png

Then, I created a 16 colors palette which begin with the 7 colors you used and added 9 colors I need, and made a 320x200 background :

https://i.imgur.com/ireYFyJ.png

Here is a 1:1 viewing of the image :

https://i.imgur.com/s9rcpFg.png

I think this might be ok (it's looking better than the 8 colors version). I attached the file to the post.

Marskilla 01 February 2021 11:21

1 Attachment(s)
And for you to have the whole set, I'll attach to this message the 24bits version with all the colors.


(If you want I can also upload the original Mame file)

Havie 01 February 2021 21:15

That's great - thanks. I will have a play and let you know when it's an option!

Havie 11 February 2021 01:16

Sorry - got a bit side tracked with the SF2 thread and put together a simple proof of concept demo!

Anyway, here is the latest beta of Space Invaders. I think I have caught most of the bugs as well as optimising the speed (I realised I was checking 165 times when I only needed to do 56) so in my tests on WinUAE, it runs full speed on an A500.

Also added Marskilla's background (thanks) to the game.

You can now cycle through the two backgrounds or no background by press B.
1 or 2 chose the colour of the overlays.

Happy playing and let me know if you have any problems. :)

https://eab.abime.net/zone/Space%20Invaders.adf

DamienD 11 February 2021 13:04

Nice one Havie :great

Will check it out shortly ;)

DamienD 11 February 2021 13:35

Hmmm, my background is no longer the default :sad

Also, the moon is now yellow as opposed to orange:
https://i.imgur.com/ewSJhoU.png
I guess this was done to make teh 2 x backgrounds different enough...

zzbylu 11 February 2021 15:44

Gameplay: https://www.youtube.com/watch?v=CnKjzKhbqj4

Havie 11 February 2021 16:51

You're very quick! And I can see some colour bugs! Thank you.

Havie 11 February 2021 16:53

Quote:

Originally Posted by DamienD (Post 1461473)
Hmmm, my background is no longer the default :sad

Also, the moon is now yellow as opposed to orange:
https://i.imgur.com/ewSJhoU.png
I guess this was done to make teh 2 x backgrounds different enough...

Not a conscious choice - just because I was playing with the other background.

Moon colour is a mistake and comes from the fact that I was doing the palette colours wrong (was using 0-256 instead of 0-15: OCS/ECS v AGA). I will correct this and put your moon first! :D

DamienD 11 February 2021 17:35

You don't need to put my background first and can leave as is if you like; it's your game ;)

The yellow though makes seeing bullets more difficult than when it was orange, but you can leave this too for something different.

Havie 11 February 2021 18:00

No, want it be as authentic as I can make is so will sort the colour out!

Havie 12 February 2021 00:23

Have done some bug hunting and added a few more things. Most notably, now you can shoot the Invaders bullets (or to be more precise - they shoot yours) except for the 'plunger' that destroys your shot but carries on.

Damien's moon is back to orange too!

Readme file now present on the disk with lots of thank yous (have to load WB first to see readme).

Hopefully all good to go?

I have one more possible overlay to do and then I'll stop and upload it to my website!

https://eab.abime.net/zone/Space%20Invaders.adf

Havie 12 February 2021 00:49

Quote:

Originally Posted by Silverstreak (Post 1448695)
I was thinking something like this...

https://www.arcade-museum.com/images...8124217179.png

only because this was how the one in my fish & chip shop looked :)

I forgot about this request - have had a play around and can do this for you!

Marskilla 13 February 2021 10:59

Quote:

Originally Posted by Havie (Post 1461339)
(...)here is the latest beta of Space Invaders. I think I have caught most of the bugs as well as optimising the speed (I realised I was checking 165 times when I only needed to do 56) so in my tests on WinUAE, it runs full speed on an A500.

Also added Marskilla's background (thanks) to the game.

You can now cycle through the two backgrounds or no background by press B.
1 or 2 chose the colour of the overlays.

Happy playing and let me know if you have any problems. :)

https://eab.abime.net/zone/Space%20Invaders.adf

Wow it's very nice ! Well done :great

Maybe some more improvements :
* cannot swap back ground / color layout until gameplay
* cannot launch the game during demo
* sometimes there are alien artefacts on the background after blowing up aliens.

Havie 13 February 2021 15:49

Quote:

Originally Posted by Marskilla (Post 1461997)
Wow it's very nice ! Well done :great

Maybe some more improvements :
* cannot swap back ground / color layout until gameplay
* cannot launch the game during demo
* sometimes there are alien artefacts on the background after blowing up aliens.

Glad you like it and I will look at adding these...

Macca 13 February 2021 21:03

As I said in DD's post - some good old fashioned invadering :)

I enjoyed it the short time I've managed to get on it so far!



M.

r.cade 16 February 2021 02:43

Great game!

If nobody already noted -

Shooting the invaders bullets/missile should not make the same sound as destroying an invader. It should make no sound.

The last invader(s) should be much faster.

At the end of the round, the missile base is left behind (a ghost) until I move across it again.

Havie 17 February 2021 00:04

Thanks for the feedback - sorted now. Just one more game killing error to find...


All times are GMT +2. The time now is 05:32.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.

Page generated in 0.05072 seconds with 11 queries