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-   -   Space Invaders (http://eab.abime.net/showthread.php?t=105132)

Havie 26 December 2020 10:53

Quote:

Originally Posted by jotd (Post 1448392)
now new challenge, re-do a game starting with "A" so you can be listed before my remake :)

just tried it: it's the original in all it's pseudo monochrome greatness.Even the crappy fonts are there. Excellent.

I might just take you up on that!

Thanks for the positive comments.

Havie 26 December 2020 10:53

Quote:

Originally Posted by DamienD (Post 1448344)
Alrighty, perfect ;)

...now added to the Ports / Conversions --> Amiga thread.

Thanks.

Havie 26 December 2020 10:54

Quote:

Originally Posted by TjLaZer (Post 1448468)
Very nice port, good job!

Thank you.

S. Campbell 26 December 2020 12:57

Quote:

Originally Posted by Havie (Post 1448485)
Yes - I have the background and was considering adding this as an option using dual playfield mode but need a decent version in 8 colours for OCS/ECS and a 16 colour version for AGA (my efforts were poor). If someone were to make it then I will add it as an option as increasing number of bit planes should affect speed.

This is 16 colours:

http://worldofstuart.excellentconten...n_midway16.png

Havie 26 December 2020 16:34

Oh god - have to do it now!

S. Campbell 26 December 2020 17:07

Quote:

Originally Posted by havie (Post 1448514)
oh god - have to do it now!

:)

Silverstreak 27 December 2020 10:34

This looks really nice. I wonder if you could add an option to “lift” the black colour to be a dark version of the overlay? I really remember this about my local space invaders was the obvious multi layers of transparent acetate; the invaders shifting from colour to another.

Havie 27 December 2020 11:57

Quote:

Originally Posted by Silverstreak (Post 1448667)
This looks really nice. I wonder if you could add an option to “lift” the black colour to be a dark version of the overlay? I really remember this about my local space invaders was the obvious multi layers of transparent acetate; the invaders shifting from colour to another.

Not sure what you mean? Do you want more overlay colours (I do have a map of a multicoloured overlay which I could implement)?

Silverstreak 27 December 2020 12:52

I was thinking something like this...

https://www.arcade-museum.com/images...8124217179.png

only because this was how the one in my fish & chip shop looked :)

Havie 27 December 2020 16:22

I can add this for you!

DamienD 27 December 2020 16:25

Quote:

Originally Posted by Silverstreak (Post 1448695)
I was thinking something like this...

https://i.imgur.com/sMeJhiv.png

only because this was how the one in my fish & chip shop looked :)

Quote:

Originally Posted by Havie (Post 1448773)
I can add this for you!

I think it would be better to add this in some form:

Quote:

Originally Posted by saimon69 (Post 1448462)


DamienD 27 December 2020 16:41

Damned if I can find this backdrop though...

https://i.imgur.com/FBTUgM2.jpg

From this thread, seems it was in an old version of MAME, but is no longer:

Quote:

Originally Posted by Mr. Do
The image you posted is the backdrop artwork from the older version of MAME, and was created YEARS ago, back when MAME's artwork capabilities were "not as advanced."

The image I posted is a copy of the ACTUAL SCAN of the backdrop from a Space Invaders cabinet. The actual backdrop is a dark blue; when the light inside the cab shines on it, it will look a different color.

The moon is a separate piece, that sits in front of the backdrop, but still behind the reflected image. See below... (which is a copy from a SCAN of the actual moon)

Play the game in MAME (a current version, not some pre-0.106 version), turn off bezels, and you'll see the image "you're looking for," which is created with two pieces of artwork.


DamienD 27 December 2020 16:55

I've tried to re-create from 2 images.

Below is 320 x 240 pixels:
https://i.imgur.com/VLGG6xA.png
This is just rough. If you like I can try to do better?

You'll need to let me know your screensize though.

DamienD 27 December 2020 17:25

...and here's one that's "320x200" pixels:
https://i.imgur.com/9muxYdf.png
I can play around with:
  • The opacity of the sky.
  • The opacity of the moon.
  • The sky positioning i.e. higher or lower.
  • The moon positioning i.e. higher or lower.
...and when you're happy, create 8 and 16 colour .IFF files ;)

Examples:
8 colour .IFF:

https://i.imgur.com/GiVGu3T.png

16 colour .IFF:

https://i.imgur.com/SX64ria.png

Coagulus 27 December 2020 17:36

To get the transparency effect you could add an extra biplane and then use Bitplanesbitmap for the 1 bitplane the invaders etc would reside on. The top half of the colours could then be brightened versions of the first half. The invaders would look a little transparent then but still only be in 1 bitplane...

DamienD 27 December 2020 17:50

...and here's two quick mock-ups of how it would look:
https://i.imgur.com/3iQCjYY.png

or

https://i.imgur.com/WCXZHno.png
Pretty cool and much better than how it is now IMHO ;)

rothers 27 December 2020 18:31

You could add extra colour to the background with a few palette swaps down the screen too.

I'm liking that slowly the Amiga is getting all the proper arcade conversions it should have had back in the day.

In 20 years when some youtube who isn't born yet looks back at the Amiga I hope it's all these new versions he uses to show off the hardware.

saimon69 27 December 2020 21:56

hmm , the background blue could be filtered out and substituted with copper effects

S. Campbell 27 December 2020 22:18

Quote:

Originally Posted by saimon69 (Post 1448885)
hmm , the background blue could be filtered out and substituted with copper effects

oh god please not copper effects.

Silverstreak 27 December 2020 22:19

Quote:

Originally Posted by Havie (Post 1448773)
I can add this for you!

:bowdown :great


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