Tiny Bobble Beta Released - A new Bubble Bobble arcade port
Hi, we just released Tiny Bobble. You can download here:
http://www.abyss-online.de/static/do...TinyBobble.adf Here are some improvements over the original amiga game that you find in TINY BOBBLE: 50 fps (instead of 25fps) 32 colors (instead of 16) 150 items (instead of 40?) Original screen height of 224 pixel (was only 200 pixel) Almost all sprite animations (had only ~20% of animations) Progress Screen (was not available) Big Enemies every 16th level (was not available) Player Two Join animation (was not available) Animated Extend screen (was not animated) Big Score images (was not available) Single file (needed a disk) Animated intro (no bubbles were available) Animated Boss fight (was a still image) Multiple endings (had only one ending) DISCLAIMER: In intense scenes or when playing with two players there can be some slowdown. Playing on A1200 is the cure ;) http://www.abyss-online.de/eab/tb2.pnghttp://www.abyss-online.de/eab/tb1.pnghttp://www.abyss-online.de/eab/tb3.pnghttp://www.abyss-online.de/eab/tb4.pnghttp://www.abyss-online.de/eab/tb5.png |
wonderful! Congrats!!
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*snatch* *grab* *take* *fetch*
Etc... Thanks, I'm really looking forward to it :) |
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This is GREAT! I have such fond memories of playing this game as a kid and your version is just fantastic! Smooth, nice graphics, responsive controls and nice sounding music!
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:great
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Thanks a lot. I played the game also often as a kid. Good memories! |
Shameless plug ;) This game was done with Visual Studio Code and my Amiga C/C++ Compile, Debug & Profile extension. So don't let anyone tell you you can't do high-quality games for A500 in C.
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First impressions: this is really nice :)
Now to beta testing feedback so far (only played a while, so I may come back with some more feedback later):
One other things: it seems to run fine on both A500 (with extra memory) and A3000 (68030/8MB fast) emulated environments. Overall, it's a very good port and looks & sounds great. Runs well too :) The above is therefore purely meant to be helpful, not as criticism :great |
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Some technical infos:
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I've played only a few levels so far. But it's amazing, compared to the original Amiga port. Better in most if not any aspect. Well done. :great
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26. level of 1st try. This port is excellent, just EXCELLENT!
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I also feel like the EXTEND letters don't come often enough, tho i tried to mimic the Arcade behavior. Need to improve here.. You are right, the accidental starting in 2 Player mode is because of WinUAE mouse handling. "Occasionally, I can't seem to jump diagonally." Perhaps you mean when you jump up and are next to a wall? This is how the arcade also works. Its quite different then most games handle jumping. Thanks for the testing and feedback! :great |
Many thanks, I will test on my A1200/030 and 060, MiST
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Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamn. :shocked
Incredible work! :great |
Happy to play this new game, very good work, congratulations.
I reached the 13th level on my first attempt with WinUAE and A1200 configuration. I saw a lot of bubbles with differents color but only one with the e letter, I had no bonuses. |
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Not sure if this was also in the arcade version, but the delay between I collect the flash bubble and the lightning is then released is very long. It is impossible to aim, while it was perfectly useful in old Amiga Bubble Bobble.
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