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-   -   Alien Breed II title pixel by pixel logo removal (https://eab.abime.net/showthread.php?t=71707)

dex 07 December 2013 15:54

Alien Breed II titlescreen pixel by pixel logotext removal
 
1 Attachment(s)
From another project of mine and probably the most pointless thing I have ever done but here is the title screen of Alien Breed II (CD32 version) without the logo text ;) This was done pixel by pixel with a lot attention to detail to make it look as authentic as possible. And just for you! :xmas

I just hope the image without text was not already stored somewhere in the game data anyway... :rolleyes

gifgit 09 December 2013 06:24

Good work dex , you did a fantastic job , I can`t remember if this image was stored without text , I`m pretty sure the older Alien Breed games had the screens and titles separate in the data , but as this is cd based then saving disk or memory space wasn`t an issue.

dex 11 December 2013 01:51

You're welcome! ;) I know it's probably of no use to anyone besides me but anyway, I just knew there was someone here who would appreciate it :)

Lonewolf10 13 December 2013 22:28

Great work Dex ;)

mrbob2 13 December 2013 23:36

Amazing! Its a beautiful picture and must have taken you a while. Much appreciated thanks

dex 14 December 2013 00:52

Thank you! :) I am doing a lot of probably completely useless things like this for old games. Here for example http://www.elitepigs.de/telespielforschung/archives/85 I wrote a tutorial on how to replace the CGI graphics of the game "Gunship 2000" in the CD32 version and to edit in a different title screen without rendered helicopters in the background to provide a more consistant design ;) The rest of the game almost exclusively consists of pixel art/vector graphics and I always found the computer generated images very "immersion breaking". An interesting side effect is that with this the new (also semi-rendered it seems) loading screen on the CD32 that appears and distracts all the time while switching between menus is completely gone and replaced by a true ingame "loading" message with real fading in/out (the CD32 loading picture was just "popping" in quite intrusively) :D

It's written as a tutorial on how (and probably even why) I do such things (in German at the moment) because I cannot just provide an edited cd image of the game :)

Again, I am a hopeless perfectionist in things like that and it's probably completely of no worth to anyone with a different taste, it is more of a scientific experiment to me anyway ;)

Conundrum 31 January 2014 14:40

This would look gorgeous as a wallpaper. Anyone more skilled willing to upscale these?

arti 01 February 2014 12:10

3 Attachment(s)
I tried:

arti 07 February 2014 16:46

More smooth:

link

arti 08 February 2014 18:56

No comments? It's so bad?

Retro-Nerd 08 February 2014 19:27

1 Attachment(s)
It's not suitable enough to upcale in HD proportions. Maybe good enough for 1024x768 wallpaper.

arti 08 February 2014 19:41

I agree, first three aren't looking good in HD but fourth picture result is not so terrible, don't you think.

Retro-Nerd 08 February 2014 19:48

Not my taste. This looks like the fake HD/pixel melting filter in emulators. I prefer the clean pixel look with a bit blur for upscaled images.

http://abload.de/thumb/alienbreed2_1920x10808nul6.png

arti 17 August 2015 01:12

http://waifu2x.udp.jp/ - pretty good resizer for this kind of images

link

Doc 17 August 2015 09:11

Quote:

Originally Posted by arti (Post 935724)
I tried:

Like them. How did you make the third one?

arti 18 August 2015 11:06

I used one of WinUae filters with mask scaled 4x times.

arti 01 May 2020 03:23

Behold

http://netsurf.baderman.net/gigapixe...cale-4_00x.png

gifgit 06 May 2020 15:23

@arti

Fucking fantastic work, absolutely incredible;)


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