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-   -   [request] More CD32 pad support patches (http://eab.abime.net/showthread.php?t=68797)

Retro-Nerd 14 April 2013 17:51

[request] More CD32 pad support patches
Alien Breed/Alien Breed:

extra Buttons: for M=holo-map, Space=Intex Computer System,Alt keys= for weapon selection. - DONE - (by Jotd and Stingray)

Bubble Bobble:
- DONE - (by Jotd)

A jump button.

Watchtower: - DONE - (by Jotd)

An extra button for the grenades. You can't run and shoot at the same time. Is this fixable too? A really nice soldier game.

Wolfchild: A jump button

Parasol Stars: - DONE (by Jotd)

A jump button.

Aladdin - DONE - (by Psygore)

You can select either the second button for jump or throwing apples. Would be nice to have an extra button for both then.

Legends (Disk)

There is a CD32 version but it lacks the music due to CDDA. Would be nice to have the same CD32 controls here.

Brian the Lion

Would really profit from an extra jump button. The jump mechanics are smooth and fast. Not like other for 1-button joystick optimised games.

Pinball Dreams - DONE - (by Jotd)

Full support for a CD32 pad control.


A jump button! Nearly unplayable with a pad.

Turrican Trilogy

Full support for CD32 controller. Preferable are Red = Fire, Blue=Jump, rest on the other buttons. Turrican III already has jump button ingame. But it would be great to have a separate button for releasing the Plasma rope (it's awkward in the Amiga version). Look a Earok's great CD32 Turrican Trilogy. He nailed it there with the button mapping.

Turrican 1 and 2 - DONE - (by Jotd)

More requests in this thread:

Deliverance : A jump button ( can be hard because up is used with fire for melee attack) = DONE (by Jotd)
First Samurai : A jump Button - DONE - (by Jotd)
Doodle Bug : A jump Button - DONE - full CD32 controls by by CFOU!
Ninja Warriors : A jump Button - DONE - (by Jotd)
Gods : A jump Button ( up is needed to face lever) - DONE - (by Jotd)
Nicky Boom 1 & perhaps 2 : A jump button
Risky Woods : A jump button = DONE (by Jotd)
Zool (AGA disk version) = A jump button
Flimbo's Quest: A jump button DONE (by Jotd)

s2325 14 April 2013 17:59

In Alien Breed you need to shoot near computer to enter ICS, I think additional key is not possible as it require some external resident application to identify player position.

Retro-Nerd 14 April 2013 18:04

No, you have to press space to enter the Intek Computer System. Should be mappable to a button easily.

s2325 14 April 2013 18:22

You're right, sorry.

frikilokooo 14 April 2013 19:25

I agree with jump button for Parasol Stars

I've mentioned this before and I would like extra buttons for Goal! It seems a work possible only for a one person expert in deciphering this game;)

second button for switch zoom
third button for substitutions
fourth button for instant replay (it would be very nice)
fifth button for save goal

TCD 17 April 2013 10:26

Just found this in another thread:

Originally Posted by Retroplay (Post 771079)
Dragon Ninja definitely could have used a second firebutton for jumping.
Level 2 is next to impossible to complete because of the stupid impossible controls.

viddi 17 April 2013 10:38

Would it be possible to add a jump button for Battle Toads?

CFOU! 17 April 2013 11:18

about parasol star, i don't know when

but jump button support is planned....

SolderPCB 17 April 2013 14:15


Originally Posted by CFOU! (Post 882163)
about parasol star, i don't know when

but jump button support is planned....

Joy1 to start game 1p and Joy1 on Joystick 2 to start a game of Shadow Warriors very simple and helpful

It can't be played otherwise without a keyboard. No response from Dark Angel is he/she still around? :)

Retro-Nerd 11 May 2013 16:33

Updated for Legends (Disk version). ;)

Retro-Nerd 25 July 2013 18:07

Brian the Lion. See first post. :)

Retro-Nerd 21 August 2013 19:21


Could you please somebody allow to enhance your Pinball Dreams patch for full CD32 pad support? :)

Mounty 31 August 2013 16:51

Does anyone have a comprehensive list of WHLoad CD32 games with full CD32 pad support that we can test our new CD32 controller on?

Psygore 02 September 2013 19:30

Here some slaves which support the CD32 buttons:
1943, Alien Breed 3D 1 & 2, Alien Breed TA, Battle Squadron, Damage, Fire & Brimstone, Gloom, Golden Axe, Great Giana Sisters, Hybris, Menace, Pinball Illusions demo, Project X & SE, Rally Championships, Sensible Soccer, Slamtilt (& demo), Xenon,...

Hungry Horace 02 September 2013 22:56

Cybernoid 1 / 2, Car-Vup, Bloodwych, Mega Lo Mania, Midnight Resistance.

All using the same CD32 pad reading code.
(not sure this is the right thread for this though!)

Telemachus 28 October 2013 17:20

Persian Gulf Inferno


Keyboard Commands:

Space Bar: When in front of door, places an explosive charge.

F1, F2, F3, Keys: After finding other weapons, change weapons by
depressing Function Keys.


Ebster 01 January 2014 23:08

is it just me or can the player1-troops in north and south still only be moved with the mouse?

i've pm'ed cfou a while ago, but no response yet. so my request would be a version that can be completely controlled with a cd32-pad. no mouse or keyboard needed.

escape/backspace to retreat sould be mapped to the pad as well.

it would be very nice if someone (cfou?) could have a second closer look at this.

thanks a lot!!

SolderPCB 02 January 2014 19:34


Stardust would be good with 2 Button support so you can select weapon, it use space bar currently.

I was surprised it wasn't in there.

Retro-Nerd 21 July 2015 13:05

Cedric is CD32 compatible and the game still uses only 2 buttons, lame. The game needs a jump button. :)

earok 08 August 2015 11:45

Alien Breed 92 SE is on CD32 and that version appears to support the pad and is HD bootable
- Blue: Map (Intex when standing over console)
- Yellow: Weapons
- Green: Pause
- Yellow while Paused: Abort

My votes for CD32 pad support:
Alien Breed (non special edition)
Battle Toads (agreed with Viddi: this'd be a totally different game with jump support)
Final Fight
Hard N Heavy (jump and weapon select)
Street Fighter 2
SOTB 2 (though I figure this'd probably be next to impossible! Although there was a gamepad version of the game on Mega CD),

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