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-   -   Savage - Game 1 (Firebird) sprites and tiles ripped? (http://eab.abime.net/showthread.php?t=80720)

dex 17 December 2015 00:55

Savage - Game 1 (Firebird) sprites and tiles ripped?
 
Have the graphics of Game 1 (the one where my current avatar is from) of "Savage" already been ripped? I tried with the excellent Maptapper but it's amazingly difficult to get a sprite from the game. All I got was some of the background tiles.

clenched 17 December 2015 12:16

To rip caped guy set to:

width 64
height 61
bitplanes 5
mode ACBM
check Mask Before Graphics

Fast forward with page down until he shows up. Then hold cursor down until the colors straighten out.

There are a bunch of 32x32 made the same way. Bats, monsters, weapons ... stuff like that.

dex 17 December 2015 21:19

Alright, thank you for posting the Maptapper setting, it works! :D

Kimono 12 October 2021 09:02

Hi, I'm wondering if the Savage are posted or if I need to rip them one more time? :)
I've got this:
https://i.imgur.com/J0vflaU.png
I've got this with a 32X32 setting (I don't know how I can realign the red bitplane?):
https://i.imgur.com/REzdHX8.png
The save state for testing:
https://drive.google.com/file/d/1see...ew?usp=sharing

Codetapper 16 October 2021 01:05

2 Attachment(s)
The savestate has the wrong palette because it's been saved on the title screen, rather than during the game. The game has a different palette.

The game also uses a mask before each bitplane, so once you set to "mask before bitplanes" then set 5 bitplane mode, you'll get what you need.

Kimono 17 October 2021 14:44

Thanks @Codetapper, this is perfect :) . I will just try to rip the maps of levels 1 & 3 and the level 3 sprites. All will be send to Spriters Resource.
I found the musics of the game here: https://downloads.khinsider.com/game...m/savage-amiga


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