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-   -   Would an accurate port of the original Xevious arcade be viable on the A500? (https://eab.abime.net/showthread.php?t=110262)

A500 02 April 2022 10:23

Would an accurate port of the original Xevious arcade be viable on the A500?
 
Hi folks,


Xevious is one of my all-time arcade favourites (spent quite a many coin on it as a kid!), and I've always felt kind of sorry it was never ported to the Amiga. Seeing that we're getting great conversions of other arcade hits of the time (which is bloody fantastic!), the old dream of having the same game experience on my trusty Amiga has resurfaced again. Would this be possible from a technical viewpoint, either on the A500 or at least on the A1200?

S. Campbell 02 April 2022 12:25

It'd clearly be possible. Even the Atari ST managed a pretty decent version:

https://youtu.be/DloiAWTbTxE

And the Sharp X68000, which is pretty comparable to the Amiga power-wise, had a near-perfect one.

https://youtu.be/PaByW8xiurw

dreadnought 02 April 2022 12:44

Quote:

Originally Posted by S. Campbell (Post 1538882)
And the Sharp X68000, which is pretty comparable to the Amiga power-wise,


Hmmm....

That's not to say Xevious wouldn't be possible, of course, it's a 1982 game after all.

hitchhikr 02 April 2022 13:58

The answer to your question is yes.

A500 02 April 2022 17:41

Thanks everybody for the answers! The ST version looks surprisingly good, I wonder if it has all the features of the original (gameplay and level-wise). The graphics look pretty close to the original. Perhaps it wouldn't be a humongous task to make a conversion using the ST version as a basis?

I sadly lack the skills to code anything worth a mention, but one can always dream and hope.... :)

Galahad/FLT 02 April 2022 21:34

Quote:

Originally Posted by A500 (Post 1538929)
Thanks everybody for the answers! The ST version looks surprisingly good, I wonder if it has all the features of the original (gameplay and level-wise). The graphics look pretty close to the original. Perhaps it wouldn't be a humongous task to make a conversion using the ST version as a basis?

I sadly lack the skills to code anything worth a mention, but one can always dream and hope.... :)

I think if anyone were to tackle it, doing it from scratch would be the better option and not be limited by the choices the original ST programmer made.

Only thing I hate about Xevious is the "music", it really would benefit from new actual music, not the crap white noise they used originally.

Gorf 02 April 2022 21:56

Quote:

Originally Posted by Galahad/FLT (Post 1538967)
Only thing I hate about Xevious is the "music", it really would benefit from new actual music, not the crap white noise they used originally.

Thanks for saying it first!
The "music" in this game is some kind of elaborate torture...

saimon69 03 April 2022 01:14

Quote:

Originally Posted by Galahad/FLT (Post 1538967)
Only thing I hate about Xevious is the "music", it really would benefit from new actual music, not the crap white noise they used originally.

Was kinda hypnotic and sorta help focusing, i remember i made a 423000 score on the arcade

A500 03 April 2022 17:17

Quote:

Originally Posted by saimon69 (Post 1538992)
Was kinda hypnotic and sorta help focusing, i remember i made a 423000 score on the arcade


Heh, that's how I remember it also. I'm not sure how I would experience it today though!

S. Campbell 03 April 2022 23:42

The sound in Xevious is arguably its most iconic and evocative feature, replacing that with some soft-rawk coder noodling would be a horrific crime.

saimon69 03 April 2022 23:55

Quote:

Originally Posted by S. Campbell (Post 1539123)
The sound in Xevious is arguably its most iconic and evocative feature, replacing that with some soft-rawk coder noodling would be a horrific crime.

There could be an OST/AST option

Galahad/FLT 04 April 2022 00:22

Quote:

Originally Posted by S. Campbell (Post 1539123)
The sound in Xevious is arguably its most iconic and evocative feature, replacing that with some soft-rawk coder noodling would be a horrific crime.

"iconic" and "evocative"....... has someone changed the definitions of those words?;)

Arne 05 April 2022 02:24

Maybe it would be interesting to hear a music remix, well, maybe more like some further embroidery to break the monotony.

Xevious has some excellent concept art. The main ship is a lot cooler than it the sprite makes it out to be. Then there's the screw-drive tank enemy Grobda which strangely got its own game. And there's also a language and complex backstory. There's a version where the graphics have more interesting hues than the lifeless gray ramp seen in most ports, so that's definitely something I'd like to see in an Amiga version. I think using one of the blitting modes to do realistic transparent drop shadows might be cool (i.e. a palette trick).

Toni Galvez 07 April 2022 18:17

Quote:

Originally Posted by Galahad/FLT (Post 1538967)
I think if anyone were to tackle it, doing it from scratch would be the better option and not be limited by the choices the original ST programmer made.

Only thing I hate about Xevious is the "music", it really would benefit from new actual music, not the crap white noise they used originally.

If I remember well, there is a demo of Xevious for Amiga, because I played in mi A1200 in the late 90s.

But I can not find it anywhere.

A500 08 April 2022 11:22

Quote:

Originally Posted by Toni Galvez (Post 1539900)
If I remember well, there is a demo of Xevious for Amiga, because I played in mi A1200 in the late 90s.

But I can not find it anywhere.


This came up in a search, seems to be quite recent: https://github.com/mazspork/xevious68k

kamelito 08 April 2022 18:34

[QUOTE=Galahad/FLT;1538967
Only thing I hate about Xevious is the "music", it really would benefit from new actual music, not the crap white noise they used originally.[/QUOTE]

It is the case of many early Arcades games and having Amigabport with kinda the same tune is not great IMHO.

kamelito 08 April 2022 18:36

Nice find.

saimon69 08 April 2022 20:26

Quote:

Originally Posted by kamelito (Post 1540091)
It is the case of many early Arcades games and having Amigabport with kinda the same tune is not great IMHO.

I would keep the original tune as an option for those who appreciates it and add some remixes from other versions like PSX or similar

mcgeezer 08 April 2022 22:39

A500 could do xevious ( or slap fight ) with ease
Good project for someone to do for sure.

jotd 29 January 2023 23:29

Well, it's not that easy for a 1:1 port because of the strange local palettes the game uses.

Game uses 128 colors, which could be reduced but it also has an OSD. ATM I'm focusing on an AGA port which should run on bare A1200. There are also memory constraints because of all the lookup tables and various palettes to emulate.

This project was initiated by Mark McDougall, a talented coder who is doing the NeoGeo version which is way beyond the amiga version, but the cool thing is: I don't have a clue about how the game works. All Z80 to 68k reverse of the game logic is done by Mark and I "just" have to implement the hardware dependent calls that he designed.

So more like an emulator, but not as slow as MAME, else it would be useless.

http://retroports.blogspot.com/

Here's a WinUAE video to prove the concept. It's highly buggy (lots of gfx glitches) but you get the idea:

https://youtu.be/UmdFmMCfqT0


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