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-   -   How "Brick Games" and "Game' n' Watches" works (https://eab.abime.net/showthread.php?t=70275)

Leandro Jardim 03 August 2013 15:29

How "Brick Games" and "Game' n' Watches" works
 
I love the simplicity of these games and I kept playing them only to see what its designers tried to do to overcome the weak techonology of them. :p

Anyone have any clue of how they are done, for example, how they generate the sound, for example, if its 2 or 4 bit sound and how they generate the waveforms? And how the LCD works, if its kept a register file or I/O ports of flags, one for each sprite?

Or for example, if the Brick Games dispose a framebuffer for the programmer, and if its readable or its simply opaque...

I have so many questions... Please, please, anyone have the answers? :spin

lilalurl 03 August 2013 16:47

I have no answers, but I would start by checking around the stuff at Madrigal's simulators website:
http://www.madrigaldesign.it/sim/news.php


Perhaps among the links there are some sites that could prove useful.

Leandro Jardim 03 August 2013 17:48

Thanks. :)

I am needing all the details that someone else may know, because I love it and also because I am trying to finish a project.


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