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Just a note: recently there has been totally useless post (almost "it does not work"). I'll start deleting them if it continues.
Voodoo3 specific stuff also should go to that other thread, especially if it is about AmigaOS side that have nothing to do with emulation. Quote:
As a bonus osd leds are now DPI aware. No more tiny pixelated green blobs in high DPI monitors. Quote:
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It works for me too :great
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new update is ok now. more stable
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My #1 most common game no longer starts. Arkanoid.
It works fine in 4.4.0, fails to run in 4.5 b16. I don't know when the regression is. Title screen comes up, loads all the tracks, but never goes to the game. Quick config A500. |
I confirm that there is a problem with b16.
Edit : the problem is present since b12. |
Was already fixed earlier today, one more blitter update related bug (but next time include more details because there are multiple arcanoid variants)
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Betas have been delayed because I have been examining Alice schematics. I am going to rewrite bitplane DMA (and other) timing to match the schematics but finding the exact logic isn't that simple. So far it seems DMA "decisions" are done 1-2 cycles before DMA transfer is actually done.
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https://download.abime.net/winuae/fi...uae_4500b17.7z
https://download.abime.net/winuae/fi...e64_4500b17.7z Beta 17: - OSD led status bar positioning fixed (b16) - OSD led status bar is now DPI aware. (NOTE: moving window from monitor to another monitor with different DPI does not yet work correctly) - BPLCON0 UHRES-bit also disables DDFSTRT/STOP limits according to Alice schematics. - Sprites in right border were still not fully correct when they crossed "hidden" hpos=0 position. Sprite didn't disappear if start position was after hpos=0 wraparound and sprite wrap around if it started just before hpos=0 stopped too early, last few pixels were missing before start of hblank. (Thanks ross for test program) - One more blitter fix, last D write was done even if blit didn't have D channel enabled. - CPU Idle slider value added to GUI. (It was not very clear which end of slider disabled it) - Loading CD32 statefile with CD audio playback active: mute state was not always correctly restored. - Loading CD32 statefile with CD audio playback active but paused: pause state was ignored. - Loading CDTV statefile with CD audio playback active but paused: very short bit of audio was played before audio paused. - Added "Restart emulation" input target. Does same as GUI "Restart" button. - Reverted few b1 bitplane emulation changes. Complete rewrite will be planned for later because current emulation behavior is not really correct when compared against Alice schematics. |
If you use Direct3D11 mode and Windows is 8.1/10: check if winuaelog.txt has log line "MultiPlane Overlays supported". If it has, report your display card and driver version, thanks.
NVidia supposedly supports MPO since 461.09 but IDXGIOutput2->SupportsOverlays() return FALSE here (Windows 10 19042, RTX3090, 461.40). MPO reduces latency in windowed mode by allowing front buffer rendering. (Note that only if application supports it, WinUAE won't until driver reports it being supported) |
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There is a new graphics issue with Zool2 AGA. All is Ok with b16.
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"MultiPlane Overlays supported" |
No 'MultiPlane Overlays supported' here: GTX 1070 (Max-P laptop) and iGPU disabled (i7-8750h), G-sync fullscreen only, drivers 461.40 Studio, Win 10 20H2 19042.804.
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Specs: Card - NVIDIA GeForce RTX 2080 Super Driver version - v.461.40 OS - Windows 10 v20H2 (Build 19042.804) |
Confusing results. Do you also have G-Sync enabled and/or supported monitor? Just wondering if G-Sync disables it. (But nothing happened when I temporary disabled G-Sync. Unless it needs reboot.)
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What exactly does MultiPlane Overlays perform?
Confirmed that it is supported on an Intel HD 620 !! |
Currently nothing because WinUAE won't use it for anything. First I need to get it working in my machine.. Unfortunately there is very little documentation available.
But at least in theory it would reduce latency in windowed modes by rendering to front buffer (=visible buffer) instead of back buffer. |
Wondering if it is enabled only in NVidia Optimus (through Intel iGPU) mode... My PC has iGPU disabled in BIOS (I can't enable it, it's a gaming laptop without hybrid switch). Pascal architecture 1070. G-Sync enabled only in fullscreen.
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Could disconnecting any secondary monitors help? (Maybe if hardware only supports a limited number of planes.)
A couple of Nvidia links: RegEdit files to enable or disable multi-plane overlays Support article recommending to not force vsync off or you may see tearing in windowed app (interesting, maybe some future possibility for low-latency vsync in windowed mode?) |
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