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-   -   Final Odyssey bugs (https://eab.abime.net/showthread.php?t=107801)

hexaae 31 July 2021 10:51

Final Odyssey bugs
 
I've found some bugs in Odyssey CD published by Vulcan:
  1. when you loose all lives with a key in your inventory, and press fire to restart level, key icon won't be removed from inventory. Probably whole Inventory is not properly reset, as well as energy bar status (!).
  2. enter 2nd room, pull 2nd (right) lever twice, then 1st (left) lever (you will die falling in the hole). At this point 2nd lever on the right won't change labyrinth anymore as it should, and if you return in previous room your sprite will be stuck in the middle of a closed wall... sigh...
  3. when you are at 0 lives (= you die and have to restart the level) the energy bar can still go down (below empty value, with gfx glitches and hud corruption!) a bit before actual Game Over occurs, e.g. when you get killed by rolling rocks which drain a lot of energy. So, you die when Lives=0 but sometimes the energy bar still depletes. I expected the game to consume all lives AND the whole energy bar before Game Over instead. There is some incoherence in Lives + bar indicator IMHO....
    Expected behavior: when Live=0 you should still be alive 'till energy bar is also completely depleted, but of course energy bar should never go below empty.
Is there a patch/fix for these bugs or some good coder able to fix them?
It's a nice game but seems full of bugs and totally untested...


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