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https://www.exotica.org.uk/wiki/Batman_(game) |
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https://www.youtube.com/watch?v=7lFI88Wu1OI |
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No.. Allan Short |
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I think I'll just change the 'Amiga original game' from 'unknown' to 'yes' at this point ;)
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I can't remember what year WEC Le Mans came out but Ocean never used this 2.5D routine again. Chase HQ used the Continental Circus game engine, S.C.I. used something new. Can't think of any other 2.5D Ocean games except Burning Rubber which is even later and IIRC not on the ST anyway.
Gary Bracey couldn't tell me why the Batman driving routines were not used for Chase HQ in 2019 when I asked him but in ZZAP!64 and Amiga magazine they sent a completely different screenshot for Chase HQ preview (probably Dpaint mock up) and Ocean specifically told the magazines it would use an enhanced version of the Batman routines. To be fair he also couldn't tell my why Terra Cresta never appeared on the Amstrad so it's not a conspiracy type situation :) I think Batman is the only good 'ST port job' because the ST routines were so well programmed to start with and it isn't 12.5% slower on Amiga like most port jobs, but it doesn't really look much faster and both games are 16+16 colours with a palette split for the status panel at the bottom so that's not an issue either. Would be interesting to compare Batman level 2 on the ST with footage of Lotus II for the ST and compare framerates. |
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Mike Lamb was a great coder. So was Jon O'Brien. He did wonders on Z80 computers. |
Wish had coder-fu to take the routines of Batman and make the Chase HQ we missed
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I decided to have a look at the game on both the Amiga and ST. Amiga is using the blitter to draw everything in place of ST CPU routines. There's nothing else over and above the blitter that is specifically being used on the Amiga hardware leading me to believe the same code base was used on both machines with the lead machine being the ST.
The same general technique is used for other games around 1989, Xenon 2 springs to mind. |
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