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-   -   Exhumed / Powerslave Amiga port (https://eab.abime.net/showthread.php?t=106747)

BSzili 27 April 2021 07:37

Exhumed / Powerslave Amiga port
 
Exhumed / PowerSlave is an Egyptian-themed FPS by Lobotomy Software using the Build engine. The console versions were quite popular back in the day, but the DOS one was largely overlooked due to the somewhat awkward controls and issues on faster systems.

Here's an early preview of the Amiga version:
https://www.youtube.com/watch?v=VMXsmS_MDdI

Download:
http://aminet.net/package/game/shoot/pcexhumed

Predseda 27 April 2021 07:53

Total Eclipse on pills!

manossg 27 April 2021 08:10

Great stuff! :D

Nobby_UK 27 April 2021 12:52

I don't remember all that 'Story' at the beginning
:)

BSzili 28 April 2021 06:34

It's possible that you've had the public beta, or just a ripped version that didn't have the intro movie. It's pretty cool, and it's voiced by the late great Don LaFontaine.

kriz 28 April 2021 11:17

Ah this looks so cool, a first time Egyptian like fps on the Amiga ? Keep up the good work BSzili !!

Patrickx1989 28 April 2021 11:27

Is this downloadable yet or is it a too early stage?

AmyMor 28 April 2021 16:00

Wow!
And impressive the amount of work you are doing with your ports, there are no words to thank you.

What engine does this EXHUMED use?
It would look very similar to Shadow Warrior

BSzili 28 April 2021 18:12

Quote:

Originally Posted by kriz (Post 1479772)
Ah this looks so cool, a first time Egyptian like fps on the Amiga ? Keep up the good work BSzili !!

Thanks. There were Egyptian themed 3D like the aforementioned Total Eclipse, but this is probably the first FPS.

Quote:

Originally Posted by Patrickx1989 (Post 1479774)
Is this downloadable yet or is it a too early stage?

It's too early for public testing, there are still major issues.

Quote:

Originally Posted by AmyMor (Post 1479821)
Wow!
And impressive the amount of work you are doing with your ports, there are no words to thank you.

What engine does this EXHUMED use?
It would look very similar to Shadow Warrior

Thanks for the kind words. I have to admit I started porting Exhumed before Shadow Warrior, I just never got around to finishing it. It also uses the Build engine, but an earlier version, this is why you don't see sloped floors or ceiling in the maps.

utri007 28 April 2021 21:45

How much customization between games wich uses Build engine? Does these make other ports easier, or is it same amount work with every game?

BSzili 29 April 2021 05:41

Having JFBuild working on Amiga definitely helps a lot as I can reuse it for different Build games. That being said, Exhumed used an older version of Build, so it needed some compatibility hacks, but these were already done by sirlemonhead and Nuke.YKT for PCExhumed, I just had to backport them.

CrashMidnick 29 April 2021 11:13

I played this game a lot on my Saturn back in the time !
Thanks for this Amiga port !

BSzili 29 April 2021 18:05

The game was probably the most popular on the Saturn. This port is based on the DOS version, which is different from the console versions of the game.

gimbal 29 April 2021 22:54

Powerslave did one thing better than all other Build engine games: platforming does not suck. In fact the entire game revolves around it, rather than an FPS it's one large environmental puzzle first and foremost. It's a bit of a shame it went under the radar to be honest, it's on par with the big three for the most part. Nice meaty weapons, an actually useable flame thrower. Bullets go where you aim. Good stuff.

Except the levels... there is only so much you can do with an Egyptian theme :) Eventually it gets quite samey, but the platforming and the many traps help to keep the grind away.

BSzili 30 April 2021 07:25

It's a shame, but it was probably too much like a console game for most people at the time.
I'm actually a fan of the Egyptian setting, but what surprised me is how much the levels do with so few textures. Easily 90% of the tiles are for enemies, weapons, UI, etc. I never noticed this during my normal playthrough.

VincentGR 30 April 2021 10:56

This game was gorgeous on the PSX back then.
Looking great, thank you.

Havie 30 April 2021 20:24

Quote:

Originally Posted by VincentGR (Post 1480257)
This game was gorgeous on the PSX back then.
Looking great, thank you.

Agreed - played it all the way through on my PS1. Looking forward to playing this on my new V1200 that arrived the other day.

Keep up the good work!

BSzili 01 May 2021 06:17

I found the platforming in the PSX version relentless. That part in Cavern of Peril where you have to do very long jumps over green slime broke me. I've heard that on Saturn that level is bit easier, but I never got that far.
Anyway, if you have only played the console versions, this one will be a new experience.

Doomer 03 May 2021 02:07

Quote:

Originally Posted by BSzili (Post 1479843)
It also uses the Build engine, but an earlier version, this is why you don't see sloped floors or ceiling in the maps.

Game uses map format 6 with slopes, probably engine updated later when maps are done. :)

https://i.imgur.com/iF0eECK.png

BSzili 03 May 2021 06:16

I didn't say the engine didn't support slopes, but that they didn't use slopes in the maps. The version of Build engine they shipped the game with had an early version of slopes that just replaced Groudraw heightmaps. So yes, slopes did work to an extent, but they looked glitchy in the distance and didn't support shading yet. This is probably why they opted not to use them.


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