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-   -   aspect ratio and scaling problem (https://eab.abime.net/showthread.php?t=44304)

hexaae 25 April 2009 13:16

aspect ratio and scaling problem
 
I use a laptop resolution of 1280x800 (16:10).
Using WUAE 1.6.0b25, NTSC aspect ratio is wrong for me:

http://www.pctunerup.com/up/results/...1317_panza.jpg http://www.pctunerup.com/up/results/...9_pannello.jpg

As you can see it's too stretched vertically and badly positioned. To correct position I would have to change "Vert. postion" to 100 but this would low down the screen for normal PAL games cutting them off.

Toni Wilen 25 April 2009 14:45

I think this is "normal" because there is no (yet) separation between PAL or NTSC aspect ratios, aspect ratio is only meant to keep same aspect ratio in fullscreen and windowed on non-4:3 monitors.

hexaae 25 April 2009 18:04

Quote:

Originally Posted by Toni Wilen (Post 540254)
I think this is "normal" because there is no (yet) separation between PAL or NTSC aspect ratios, aspect ratio is only meant to keep same aspect ratio in fullscreen and windowed on non-4:3 monitors.

Ok, I thought different aspect ratio for PAL/NTSC was already implemented, sorry.

Toni Wilen 25 April 2009 21:26

I tested with "identical" settings (using 1920x1200 fullwindowed which is also 16:10), direct3d and "FS" scaling, top of display wasn't cut like in your screenshot.

More information please :)

hexaae 26 April 2009 01:19

Dload Panza's WHD from http://www.whdownload.com/games/Upda..._v1.6_2400.zip and run it with NTSC tooltype. You should see top of display cutted and too streched vertical resolution (the circles look like ellipses)....
Happens the same with all games I run in NTSC with WHDLoad.

Toni Wilen 26 April 2009 09:11

Thanks, now I understand the problem :)
Should be fixed in next beta.

hexaae 26 April 2009 16:45

Well done! :)
Still a little problem with NTSC (IK+ from whdownload with NTSC tooltype):

http://www.pctunerup.com/up/results/...0_Immagine.jpg

As you can see bottom is cut off. Display/Centering/Vertical was ON.

There is another problem when I use scaled modes: Dragonstone http://www.whdownload.com/games/Upda..._v1.1_0471.zip insert-name-screen (when you start to play after you choose man or woman) will tremble like hell:

http://www.pctunerup.com/up/results/...5_Immagine.jpg http://www.pctunerup.com/up/results/..._Immagine3.jpg

Toni Wilen 26 April 2009 20:02

I can't duplicate above issues but try http://www.winuae.net/files/b/winuae.zip which has some updates (and possibly breaks something else..)

hexaae 26 April 2009 20:49

IK+ in NTSC isn't cropped anymore.
NTSC vertical proportion (Filter Horiz./Ver. size = FS, FS) is still too stretched vertically but if I've correctly underestood you still haven't implemented NTSC aspect ratio correction in non scaled mode...
Vertical proportion in 16:9 (!) looks better when in NTSC and FS, FS for me. When in scaled mode 16:10 is ok for NTSC too, apparently.

Still trembling/screen-moving problems when I run some games like Apidya (in game), Dragonstone (insert name screen) and others, and only in autoscaling modes. When in FS, FS is stable instead.

Toni Wilen 26 April 2009 21:05

Quote:

Originally Posted by hexaae (Post 540703)
Still trembling/screen-moving problems when I run some games like Apidya (in game), Dragonstone (insert name screen) and others, and only in autoscaling modes. When in FS, FS is stable instead.

I tested in autoscale, didn't see anything interesting. It must be some other option that causes this issue.

hexaae 26 April 2009 21:10

1 Attachment(s)
What's your screen resolution? Maybe happens only with 1280x800 full-window?
3 seconds later....
Just tested using windowed option for native modes and Dragonstone still trembles.

Attached my cfg.

PS
BTW, can you explain me again what's the difference in Miscellaneous/Display buffer: DefaultRAM, NonLocalVRAM, LocalVRAM, SystemRAM?

Toni Wilen 27 April 2009 20:42

Quote:

Originally Posted by hexaae (Post 540718)
What's your screen resolution? Maybe happens only with 1280x800 full-window?
3 seconds later....
Just tested using windowed option for native modes and Dragonstone still trembles.

Attached my cfg.

Still can't duplicate. Perhaps the difference is in s:whdload.prefs or dragonstone.info? (or perhaps even in OS setup?)

EDIT: attach winuaelog.txt, I think it should include some hints..

Quote:

PS
BTW, can you explain me again what's the difference in Miscellaneous/Display buffer: DefaultRAM, NonLocalVRAM, LocalVRAM, SystemRAM?
Compatibility hack. Some display card/driver/OS combinations have really slow display RAM access in Default setting.. (mainly older cards)

Does not affect Direct3D mode.

hexaae 27 April 2009 22:13

1 Attachment(s)
Quote:

Originally Posted by Toni Wilen (Post 541178)
Still can't duplicate. Perhaps the difference is in s:whdload.prefs or dragonstone.info? (or perhaps even in OS setup?)

No I tried Dragonstone out of the box from WHDownload and does the same. I don't use special settings in whdload.pres either...

Quote:

EDIT: attach winuaelog.txt, I think it should include some hints..
Attached

Toni Wilen 28 April 2009 08:41

Code:

16-375 [1871 000x000]: Display Size: 672x512 Offset: 42x36
16-375 [1871 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26
16-403 [1872 000x000]: Display Size: 640x512 Offset: 74x36
16-403 [1872 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26
16-456 [1875 000x000]: Display Size: 672x512 Offset: 42x36
16-456 [1875 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26
16-476 [1876 000x000]: Display Size: 640x512 Offset: 74x36
16-476 [1876 000x000]: first: 44 last: 300 minv: 26 maxv: 312 min: 26

I guessed right, for some reason display width changes every few frames..

Does disk image in normal A500 mode do the same?

hexaae 28 April 2009 09:32

Can't make it work from DF0:... I tried in Quickstart cfg A500 and A1200, tried to change kick3.1, memory, but always hangs after the first Core Design logo :(

Toni Wilen 28 April 2009 09:41

Does it only happen in NTSC? (jumping and not booting disk)

hexaae 28 April 2009 09:59

Quote:

Originally Posted by Toni Wilen (Post 541437)
Does it only happen in NTSC? (jumping and not booting disk)

No I run it in PAL...

But have you started to play to Dragonstone? The screen trembling problem in scaled mode happens only when you reach the "enter name" screen, before you start. Main menu, in-game etc. are ok instead.

Toni Wilen 28 April 2009 12:28

Quote:

Originally Posted by hexaae (Post 541447)
No I run it in PAL...

But have you started to play to Dragonstone? The screen trembling problem in scaled mode happens only when you reach the "enter name" screen, before you start. Main menu, in-game etc. are ok instead.

Enter name screen is perfectly stable here. (in autoscale mode, both windowed and fullwindow)

hexaae 28 April 2009 13:13

Very strange... we need other testers then...
640 vs 672 seems an overscan problem... maybe some custom WB settings could affect this?

TCD 28 April 2009 13:21

I will test it later with the disk version and a 16:10 host ratio. Just a question : Do you use 1200x800 as the resolution inside WinUAE, when running fullscreen hexaae?


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