aspect ratio and scaling problem
I use a laptop resolution of 1280x800 (16:10).
Using WUAE 1.6.0b25, NTSC aspect ratio is wrong for me: http://www.pctunerup.com/up/results/...1317_panza.jpg http://www.pctunerup.com/up/results/...9_pannello.jpg As you can see it's too stretched vertically and badly positioned. To correct position I would have to change "Vert. postion" to 100 but this would low down the screen for normal PAL games cutting them off. |
I think this is "normal" because there is no (yet) separation between PAL or NTSC aspect ratios, aspect ratio is only meant to keep same aspect ratio in fullscreen and windowed on non-4:3 monitors.
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I tested with "identical" settings (using 1920x1200 fullwindowed which is also 16:10), direct3d and "FS" scaling, top of display wasn't cut like in your screenshot.
More information please :) |
Dload Panza's WHD from http://www.whdownload.com/games/Upda..._v1.6_2400.zip and run it with NTSC tooltype. You should see top of display cutted and too streched vertical resolution (the circles look like ellipses)....
Happens the same with all games I run in NTSC with WHDLoad. |
Thanks, now I understand the problem :)
Should be fixed in next beta. |
Well done! :)
Still a little problem with NTSC (IK+ from whdownload with NTSC tooltype): http://www.pctunerup.com/up/results/...0_Immagine.jpg As you can see bottom is cut off. Display/Centering/Vertical was ON. There is another problem when I use scaled modes: Dragonstone http://www.whdownload.com/games/Upda..._v1.1_0471.zip insert-name-screen (when you start to play after you choose man or woman) will tremble like hell: http://www.pctunerup.com/up/results/...5_Immagine.jpg http://www.pctunerup.com/up/results/..._Immagine3.jpg |
I can't duplicate above issues but try http://www.winuae.net/files/b/winuae.zip which has some updates (and possibly breaks something else..)
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IK+ in NTSC isn't cropped anymore.
NTSC vertical proportion (Filter Horiz./Ver. size = FS, FS) is still too stretched vertically but if I've correctly underestood you still haven't implemented NTSC aspect ratio correction in non scaled mode... Vertical proportion in 16:9 (!) looks better when in NTSC and FS, FS for me. When in scaled mode 16:10 is ok for NTSC too, apparently. Still trembling/screen-moving problems when I run some games like Apidya (in game), Dragonstone (insert name screen) and others, and only in autoscaling modes. When in FS, FS is stable instead. |
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What's your screen resolution? Maybe happens only with 1280x800 full-window?
3 seconds later.... Just tested using windowed option for native modes and Dragonstone still trembles. Attached my cfg. PS BTW, can you explain me again what's the difference in Miscellaneous/Display buffer: DefaultRAM, NonLocalVRAM, LocalVRAM, SystemRAM? |
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EDIT: attach winuaelog.txt, I think it should include some hints.. Quote:
Does not affect Direct3D mode. |
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16-375 [1871 000x000]: Display Size: 672x512 Offset: 42x36 Does disk image in normal A500 mode do the same? |
Can't make it work from DF0:... I tried in Quickstart cfg A500 and A1200, tried to change kick3.1, memory, but always hangs after the first Core Design logo :(
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Does it only happen in NTSC? (jumping and not booting disk)
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But have you started to play to Dragonstone? The screen trembling problem in scaled mode happens only when you reach the "enter name" screen, before you start. Main menu, in-game etc. are ok instead. |
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Very strange... we need other testers then...
640 vs 672 seems an overscan problem... maybe some custom WB settings could affect this? |
I will test it later with the disk version and a 16:10 host ratio. Just a question : Do you use 1200x800 as the resolution inside WinUAE, when running fullscreen hexaae?
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