Metro-Cross (Atari ST port)
With Wanted Team help another port from Atari ST is done: Metro-Cross. Find it here
Info from MetroCross.readme: Metro Cross from Atari ST. Use joystick or keyboard. Default keys: Cursor Left - left Cursor Right - right Cursor Up - up Cursor Down - down A - jump P - pause (other key to unpause) F10 - back to OS Highscores are saved as "mc.high", during exit to OS. This version contains 24 levels. Requirments: - Amiga with free 1.0 MB RAM. Enjoy. |
I hope the game was not chose based upon the reputation of its box cover :blased
Anyway, congratulations on doing a new port (not tried it yet) |
Cool love this game, must try in out :)
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Great, one of the best ST arcade ports imo. Thanks, Asman. Will try it later. :great
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http://www.vgmpf.com/Wiki/images/thu...Cross_-_FC.jpg ;) @Asman Nice one :great I'll give it a try tomorrow :) |
Gameplay is really good. The controls are really smooth compared to the mediocre C64 version. Great Amiga conversion, just reached level 6 without any problems. :bowdown
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Never played this game before on any format. First go tonight, really good fun, also managed to hit level six. Thank you for a sterling conversion again.
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I'll wait for the s2325 youtube video.
:) Thanks Asman and Wanted Team. |
YAY ! :) Go Wanted Team...
It is strange how back in the day we hated straight ST ports... now we are loving them :D |
Amazing work, this really is now shortening the Atari ST exclusive games list now..many thanx for the great work guys :)
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Thanks for the conversion and you make many more.
I have a doubt, Asman is the author of the other conversions? (Supersprint, Gauntlet etc) And what the difference between a port and reverse engineering? |
Game is a bit boring (on any format). Just running and running...
On 68040 animation slows down when obstacles appear. |
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http://eab.abime.net/retrogaming-gen...tml#post808731 who also ported IK: http://eab.abime.net/amiga-scene/68546-port-ik-st.html Asman/WT have also ported Solomon's key: http://eab.abime.net/amiga-scene/688...st-ported.html Quote:
A port is... a port (so a conversion to another platform). Reverse engineering is the process to analyze how a program (game) works on a platform. This way, if you don't have access to the source code or don't want to write everything from scratch, you have a base to code your port. So what Asman and meynaf do is checking how the games work on the Atari ST and then writing some code to get that working on Amiga. |
Thanks for this. :great
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Just tried this and running very nicely on my 030, great work!
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So its mean there is no sense to make extended conversion of this game ?(gfx from arcade + logic from Atari ST ) Quote:
@Phantomz - I will check this too. Thank you. |
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Is SunDog: Frozen Legacy really that hard to convert? :crying Quote:
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gameplay: http://www.youtube.com/watch?v=ghsOFRxuMb4
Please have in mind that I'm playing in 320x200 window on 1920x1200 display and everything is tiny for me. 'Crack intro' have YM-like music. You can compare it with Atari ST version http://www.youtube.com/watch?v=EwtDGmAewok and here is unfinished version for Atari 8-bit http://www.youtube.com/watch?v=puD0YuAxNRg |
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It looks the same as the Atari ST version on both my Amiga 1200's, Title Screen is black and not blue, and blue squares on the floor are the same etc. With regards to my 060, maybe slow due to something installed in my OS or 060 Lib etc as runs fine when booted from floppy, but get slow down running from HD. Runs perfect from floppy or HD with Blizzard 1230 mkiv. :great |
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