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-   -   PUAE Amiga core for Retroarch: Multiple harddisks (https://eab.abime.net/showthread.php?t=104875)

Crazy C 02 December 2020 19:00

PUAE Amiga core for Retroarch: Multiple harddisks
 
Are more than one hard disks (directory hard disks/HDFs) possible at the same time with the PUAE Amiga core for Retroarch?

I can only use 'Files' directory OR puae_libretro.hdf, but not both together.

I want to create HDFs for games, but it would be nice to be able to use Directory Opus to copy files from directory hard disks to HDFs.

rsn8887 11 December 2020 07:52

I am not sure if this helps, but long time ago I managed to mount several hdfs using a .uae file as explained here:
https://github.com/libretro/libretro...guration-files

I think you can write yourself such a similar .uae file and it should work.

sonninnos 16 January 2021 02:46

There is not going to be a game-sized HDF creation method in the core, but I added the ability to have multiple HDFs in M3Us. They will all be attached in order beginning from DH0: instead of regular disk changing, just like it would with a .uae file.

falken 24 March 2021 22:30

It is possible to use PFS3 partitions with this Amiga core? I'm receiving 'Not a DOS disk in device BootHD'.

sonninnos 25 March 2021 13:38

I don't think the emulation cares what format the partition is, but I haven't tested, because directory filesystem fits better for my needs instead of hard disk images.

I do use PFS3 on the real thing though.

And wasn't that error simply caused by a disk that is not formatted..?

falken 25 March 2021 21:50

Quote:

Originally Posted by sonninnos (Post 1472959)
I don't think the emulation cares what format the partition is, but I haven't tested, because directory filesystem fits better for my needs instead of hard disk images.

I do use PFS3 on the real thing though.

And wasn't that error simply caused by a disk that is not formatted..?

I think no. All three partitions are pfs3 and are formatted s.

sonninnos 26 March 2021 03:35

Hmm.. Try this:
- Copy "puae_libretro.uae" from retroarch/saves to "whatever.uae"
- Replace "32,1,2,512" with "0,0,0,0" in the hardfile2=-row
- Launch "whatever.uae"

falken 26 March 2021 12:16

Quote:

Originally Posted by sonninnos (Post 1473157)
Hmm.. Try this:
- Copy "puae_libretro.uae" from retroarch/saves to "whatever.uae"
- Replace "32,1,2,512" with "0,0,0,0" in the hardfile2=-row
- Launch "whatever.uae"

Ok i will give a try...

falken 27 March 2021 00:40

Quote:

Originally Posted by sonninnos (Post 1473157)
Hmm.. Try this:
- Copy "puae_libretro.uae" from retroarch/saves to "whatever.uae"
- Replace "32,1,2,512" with "0,0,0,0" in the hardfile2=-row
- Launch "whatever.uae"

I have tried what you have told me, but without positive results.

sonninnos 27 March 2021 02:47

And you can get it working with WinUAE or some other UAE? How does the hardfile-row look in those cases?

falken 27 March 2021 11:22

Quote:

Originally Posted by sonninnos (Post 1473383)
And you can get it working with WinUAE or some other UAE? How does the hardfile-row look in those cases?

On WinUAE works like a charm. Is there a command or application to know what the structure of a partition is?

sonninnos 30 March 2021 12:12

I don't know. What does the working config look like?

falken 31 March 2021 14:53

Quote:

Originally Posted by sonninnos (Post 1473997)
I don't know. What does the working config look like?

As I have read somewhere, it is due to the number of heads and cylinders when defining the hdf disk

sonninnos 31 March 2021 15:30

Sure, that is why I asked how does the working config look like then..

Currently I don't know a single reason why that same working config wouldn't work in this core.

falken 31 March 2021 23:57

Quote:

Originally Posted by sonninnos (Post 1474194)
Sure, that is why I asked how does the working config look like then..

Currently I don't know a single reason why that same working config wouldn't work in this core.

It is very strange to me because it works perfectly in WinUAE, FS-UAE and FPGA's

Can PUAE handle a 4GB hdf?

sonninnos 27 July 2021 19:43

Oops, forgot to mention that I added large file support a while ago, so yes it should handle now.


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