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There seems to be a problem with windowed mode and some AGA games (Zool 2, Wheelspin). The screen is corrupted (pic 1). If I switch to full screen everything is OK (pic 2). DX9 and 11
To reproduce: load savestate in windowed mode then switch to full screen. |
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Toni,
I tried the beta version 4.9 completely omitting voodoo3 with 4.1 so using just uaegfx + 4.1 with a new configuration created from scratch i only get crash about 10 times just once it works i tried directd 9 and also 11 but the result is the same the crash occurs in full screen and also in window with the previous 32bit beta version released two days ago everything worked. here the configuration is the dumps Thank you. |
@Toni
BUG b18: high-res screen in some games (e.g. Trauma Zer0, main menu) are all black. B16 was still working fine. Cfg in signature. |
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Can you clarify where exactly is the problem with LionHeart? I am unable to reproduce (at least in full CE mode, DK and WhdLoad versions). Everything is going well from the introduction to the first level. Thank you. |
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Main menu is ok for me ( pic 1 ). Edit : A1200/3.0 68EC020 Full CE : ok A1200/3.0 68040+JIT+Fastest : ok |
Got an alarm from Windows Defender (Wacatac.B!ml)
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Just a false positive, virus total says it was clean.
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Seriously though, it seems to run a little bit faster on my i7-860. In Battle Squadron it was using less CPU while the demo playback is running and would turbo faster as well. |
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And does black screen mean game still runs normally? (at least normally enough for music/sound effects to play when expected) Quote:
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Toni,
Thanks for the reply always during the first start before the initial screen of 4.1 the block is immediate if it can be useful even if you have told me several times that voodoo3 is not supported with 4.1 if I try to start it with voodoo the crash is immediate you do not even see the black screen before the crash the two-day 32bit ago version where you explained not to comment worked perfectly with both uaegfx and voodoo modes I didn't save the voodoo dumps so as not to go back to the 4.1 + voodoo speech if you also need the voodoo dumps I can put them if you want . |
Toni,
I have done this test for many times: if I remove the cd-rom (accelerator ppc) full screen works perfectly (uaegfx) with the same configuration in window and fullwindow it crashes |
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I confirm. With Grex or Mediator + Voodoo OS4.1 reboot in loop before OS4 initial screen. |
Here is the log.
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Pinball Illusion AGA : the multiball glitch is back.
Original post : https://eab.abime.net/showthread.php?t=99757 Would you like a new state file ? Edit : more tests needed, floppy version is Ok. Sorry. |
Toni, are AGA demos accepted for testing? I noticed some new issues (eg scene texts flickering in Silents-Soulkitchen after man scene, see state file).
In your description for 4.9 beta 18, you wrote : " Programmed mode (BEAMCON0 and friends) rewrite is still work in progress, some glitches might be visible. ". Is it better to wait before retesting the demos (AGA and OCS / ECS) ? Thank you. |
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EDIT: Another one ... "BG-BatmanVuelveSlide2" - bottom scroller ! (maybe) "Oblivion-LastA500" - at chess cube rotation upper left logo ! (maybe is not sprite problem) "Complex-Equipose" - right side word COMPLEX is blinking during the screen activity ! NOTE: All above demos are tested on QS A500 ECS (most common) configuration ! |
[QUOTE=amilo3438;1479387]"OLD_BULLS-Fugazi-A" - after point sphere (near the end of the disk 1) there are some problem with the sprite scroller !
Confirmed. See statefile after sphere scene. |
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EDIT: winuae.7z fixes this (and incorrectly forcing OCS/ECS bitplane limits when loading some AGA statefiles) |
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Host > Display > Settings: Remove interlace artifacts ON must be activated to reproduce the black screen issue with interlaced/hi-res screen in games like Tramua Zer0 intro or Lionheart main menu. |
It's incredible! Just now I was going to say about it.
Remove interlace artifacts - need to OFF. |
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