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-   -   Mace and Caverns Of Palle (https://eab.abime.net/showthread.php?t=108596)

S. Campbell 22 October 2021 13:30

Mace and Caverns Of Palle
 
Can only find WHDload versions, anyone got ADFs?

https://hol.abime.net/5002

https://hol.abime.net/4916

(I noticed that the Mace file contained what looked like a disk, an 880K file, so I renamed it to .ADF and it booted to the title screen and music, but then crashed.)

Nobby_UK 22 October 2021 18:48

http://archive.org/download/Commodor...29%28AU%29.zip

Crashes after Intro Pic + Tune
on Emulated A500 (half+half) A500+ and A600

If you comment out the first four things in the Startup-sequence it works

S. Campbell 22 October 2021 22:09

Cheers. Oh! I had no idea they were actually the same game!

Quote:

Originally Posted by Nobby_UK (Post 1512769)
If you comment out the first four things in the Startup-sequence it works

I... have no idea how to do that.

Nobby_UK 23 October 2021 18:06

http://grandis.nu/eab/FTP/TheZone/fi...butfluffy].zip

Same No --- Similar

Editing Mace = Scrambled Graphics

S. Campbell 25 October 2021 16:43

Quote:

Originally Posted by Nobby_UK (Post 1512903)
http://grandis.nu/eab/FTP/TheZone/fi...butfluffy].zip

Same No --- Similar

Editing Mace = Scrambled Graphics

[completely blank look] :confused

vulture 25 October 2021 19:08

DamienD asked me to post this:


These games require specific setups to run:

"Caverns of Palle" only works on an "OCS / KS 1.2 / 512KB Chip RAM" config.

"Mace" only works on an "OCS / KS 1.2 / 512KB Chip & 512KB Slow RAM" config.

Both .ADFs are now in The Zone!

S. Campbell 26 October 2021 03:36

Quote:

Originally Posted by vulture (Post 1513240)
DamienD asked me to post this:


These games require specific setups to run:

"Caverns of Palle" only works on an "OCS / KS 1.2 / 512KB Chip RAM" config.

"Mace" only works on an "OCS / KS 1.2 / 512KB Chip & 512KB Slow RAM" config.

Both .ADFs are now in The Zone!

Cheers!

ross 10 November 2021 16:01

Caverns of Pallè fixed into the Zone!

Game is total rubbish, but since there is no complete and working version available, I fixed it.
I have no idea for the original version (if exists somewhere..), but the various cracks and trainers all seem to derive from the one where the second level (and fourth which is practically the same) cannot be completed because it's corrupt.

Now the game runs in any configuration with at least 512k, has a trainer and some patches (the game is full of bugs ..), is one-filed and includes the original intro.

Enjoy (so to speak..).

PS: if you wonder why I wasted (enough) time with a game like this, I don't even know.. maybe just to get the first fully working version :)

Galahad/FLT 10 November 2021 16:22

Quote:

Originally Posted by ross (Post 1516373)
Caverns of Pallè fixed into the Zone!

Game is total rubbish, but since there is no complete and working version available, I fixed it.
I have no idea for the original version (if exists somewhere..), but the various cracks and trainers all seem to derive from the one where the second level (and fourth which is practically the same) cannot be completed because it's corrupt.

Now the game runs in any configuration with at least 512k, has a trainer and some patches (the game is full of bugs ..), is one-filed and includes the original intro.

Enjoy (so to speak..).

PS: if you wonder why I wasted (enough) time with a game like this, I don't even know.. maybe just to get the first fully working version :)

The jealousy i feel in not being first on this is frankly.... non existent lol

ross 10 November 2021 16:41

Quote:

Originally Posted by galahad/flt (Post 1516378)
the jealousy i feel in not being first on this is frankly.... Non existent lol

:)

JoeJoe 10 November 2021 16:57

@ross: THXs 4 your trainer and fix first! but the mouse function dont check the register overflow in your trainer part.

Radertified 10 November 2021 17:07

Quote:

Originally Posted by ross (Post 1516373)
PS: if you wonder why I wasted (enough) time with a game like this, I don't even know.. maybe just to get the first fully working version :)

The goal should be 100% versions of every single Amiga game, even if they are trash. Thanks for taking the time, ross :)

Galahad/FLT 10 November 2021 17:19

Quote:

Originally Posted by Radertified (Post 1516386)
The goal should be 100% versions of every single Amiga game, even if they are trash. Thanks for taking the time, ross :)

Nah, the goal should be to live life lol

ross 10 November 2021 17:26

Quote:

Originally Posted by JoeJoe (Post 1516385)
.. but the mouse function dont check the register overflow in your trainer part.

Yeahh, junk code rulez! I basically rewrote code like in the 80s ;)
(it only set JOYTEST and mask JOY0DAT, notice also the topaz.font from ROM and double char with modulo :p)

saimon69 11 November 2021 23:16

Those two games are an example of someone that liked Black Tiger but had no clue on how to make a proper clone imo

ross 13 November 2021 15:48

MACE fixed into the Zone!

This game is even more rubbish than Caverns of Pallè (if possible..).
There are all kinds of possible bugs (wrong vectors, illegal memory accesses, wrong samples overwitten by data, misconverted and overlaid sprites/bobs and others that I don't even remember..); and it doesn't work in practically any configuration.
Of course even here the second level was non-completable due to errors in the map...
It is also totally unfair because of those damned skeletons that appear over you in a completely random way preventing you from surviving.

Now the game runs in any configuration with at least 512k, has a trainer and is somewhat "playable" and levels are completable, is one-filed and includes the original intro.

Trainer note:
- levels 3 and 4 use the same map as level 2 but with more aggressive skeletons, however..
. you can remore the skeletons :)

Enjoy (so to speak..).

PS: please Sir Galahad don't be too jealous :p

Galahad/FLT 13 November 2021 20:50

Quote:

Originally Posted by ross (Post 1516868)
MACE fixed into the Zone!

This game is even more rubbish than Caverns of Pallè (if possible..).
There are all kinds of possible bugs (wrong vectors, illegal memory accesses, wrong samples overwitten by data, misconverted and overlaid sprites/bobs and others that I don't even remember..); and it doesn't work in practically any configuration.
Of course even here the second level was non-completable due to errors in the map...
It is also totally unfair because of those damned skeletons that appear over you in a completely random way preventing you from surviving.

Now the game runs in any configuration with at least 512k, has a trainer and is somewhat "playable" and levels are completable, is one-filed and includes the original intro.

Trainer note:
- levels 3 and 4 use the same map as level 2 but with more aggressive skeletons, however..
. you can remore the skeletons :)

Enjoy (so to speak..).

PS: please Sir Galahad don't be too jealous :p

I'd rather take Bear Mace to the face than bother with it.

One can only hope Mr.Campbell is playing these for a bet....I hope he wins!!

ross 13 November 2021 21:03

Quote:

Originally Posted by Galahad/FLT (Post 1516898)
I'd rather take Bear Mace to the face than bother with it.

One can only hope Mr.Campbell is playing these for a bet....I hope he wins!!

And there are 2 other crap games made with the same "engine".
Someone explain to me why I started to fix this filth..

Radertified 13 November 2021 21:26

Quote:

Originally Posted by ross (Post 1516901)
And there are 2 other crap games made with the same "engine".
Someone explain to me why I started to fix this filth..

You took Galahad's advice and are living life!

ross 13 November 2021 21:42

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