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-   -   MAME + tile saving edition (https://eab.abime.net/showthread.php?t=41610)

zambot3 12 December 2020 19:10

How can I save frame to frame for make an animation?

hitchhikr 23 December 2020 00:51

I don't think you can, unless you use some external tools like fraps or kkapture.

zambot3 09 April 2021 12:49

The program stops when you have to click OK to start the game. It's weird ... it always worked before.

zambot3 13 July 2021 18:00

Don't works with Win10!

hitchhikr 15 July 2021 02:03

Yeah i noticed it doesn't work on Windows 10, i don't know why.
Someone contacted me and want to adapt my modifications to the latest version of Mame.
Wait & see.

SteveMoody 20 July 2021 13:41

I wrote something similar for MAME a few years back. It allows you to save the palette data and write all the tile data to PNG files. It does generate one large image per palette so it can get a little unwieldy on large tilesets.



If anyone is intereseted I can update it to the latest version of MAME so there shouldn't be any issues with Windows 10.

Raislin77it 01 August 2021 10:59

Quote:

Originally Posted by SteveMoody (Post 1496759)
I wrote something similar for MAME a few years back. It allows you to save the palette data and write all the tile data to PNG files. It does generate one large image per palette so it can get a little unwieldy on large tilesets.



If anyone is intereseted I can update it to the latest version of MAME so there shouldn't be any issues with Windows 10.




yes pls :)

redblade 01 August 2021 23:18

Great, now to find a site to get ROMS which are compatible with the latest MAME. :)

SteveMoody 06 August 2021 14:04

5 Attachment(s)
Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.

http://eab.abime.net/attachment.php?...1&d=1628251408

Steve

Raislin77it 06 August 2021 15:57

Quote:

Originally Posted by SteveMoody (Post 1499681)
Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.

http://eab.abime.net/attachment.php?...1&d=1628251408

Steve


thanks a lot :)

dlfrsilver 06 August 2021 16:22

Quote:

Originally Posted by SteveMoody (Post 1499681)
Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.

http://eab.abime.net/attachment.php?...1&d=1628251408

Steve

Hi Steve, Can you also do a windows 32 bits version ? thanks :D !

SteveMoody 06 August 2021 17:05

Quote:

Originally Posted by dlfrsilver (Post 1499713)
Hi Steve, Can you also do a windows 32 bits version ? thanks :D !


I can. I'll try to get it done later today for you.

dlfrsilver 06 August 2021 20:29

Quote:

Originally Posted by SteveMoody (Post 1499723)
I can. I'll try to get it done later today for you.

Thanks a lot Steve, your help is appreciated :)

SteveMoody 07 August 2021 11:13

Here's the 32-bit version

https://mega.nz/file/HSJ3xKbK#JSxTTi...ioIsaZ0cF0Rrqc

malko 07 August 2021 15:11

The old CPU in my system thanks you :bowdown ;)

dlfrsilver 08 August 2021 05:29

Quote:

Originally Posted by SteveMoody (Post 1499819)

Thanks a tons Steve :D !

Deedolith 17 October 2021 03:10

Quote:

Originally Posted by SteveMoody (Post 1499681)
Sorry for the delay, haven't had much time to look at this recently and then the MAME code has changed again since I last looked at this so it had to be updatde.

Here's a link to a Windows 64-bit build of mame.
https://mega.nz/file/PTIUhJbT#XVHRPL...PoqohawaDBSVEg

To save from this, use F4 to get to the viewer, then press F12 to save the data for the current display. It will save the palette, tilesets and even the tilemap views. The data is saved to a gfxsave/<romname> folder within the mame folder.

I have not done any extensive testing with this version, so if there's any problems then let me know.

Attached are a couple of example files from commando.

http://eab.abime.net/attachment.php?...1&d=1628251408

Steve

Hello,

Would you mind releasing the source code ?
And if possible, explanations about your changes ?

Thanks in advance.

dlfrsilver 17 October 2021 09:59

@Deedolith, what do you exactly want to know ?

Deedolith 17 October 2021 22:53

Pure developper curiosity.

As for the source code, it will be usefull to integrate this feature into future custom mame releases.

dlfrsilver 18 October 2021 08:34

Quote:

Originally Posted by Deedolith (Post 1511929)
Pure developper curiosity.

As for the source code, it will be usefull to integrate this feature into future custom mame releases.

I'm not sure they want to do that.


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