Sergeant Seymour Robotcop
Sergeant Seymour Robotcop
an unrealized game of codemasters in 1992 Video by the author: Dave Spicer https://youtu.be/sSvJIpnBnCs Message from Dave Spicer: "Sergeant Seymour: Robotcop was a budget game released for the Spectrum, Amstrad CPC and Commodore 64 in 1992. Not many people are aware that Codemasters also commissioned versions for the Amiga and Atari ST. Here's a quick play through of around half of the levels on the Amiga. Note that this is a 50fps game, so playback on YouTube is a little janky. Gameplay isn't as enjoyable as the 8-bit versions, despite using the same underlying logic. Larger sprites and tiles screw with the speed balancing and the game feels a bit "off". A few weeks spent polishing the gameplay and presentation would have improved the end result immensely. Frankly, my heart wasn't in it because I was at university at the time and mainly concerned with "getting it done" and collecting the pay cheque. Jason Brashill's characterful sprites are the highlight for me. Everything else is a bit lacklustre" https://www.mobygames.com/game/serge...mour-robot-cop |
OMG! I LOVE Sergeant Seymour on the C64.
How do we get the Amiga one?! I didn't even know it existed! |
Hm, I quite enjoyed C64 version back then. Nice find.
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Woah, need this!!
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Someone commented on his video:
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Change the name, change the sprite, problem solved?
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"Paul Verhoeven's RoboCop" sounds like a winner to me.
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true, especially the sprite, making this a Dizzy tie-in makes it look lame. this would be a much better game without a stupid egg in it.
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