Sinbad and the Throne of the Falcon - Different Versions
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Heya guys,
Firstly, let me just start by saying that I love Cinemaware games ;) Regarding the Amiga version of Sinbad And The Throne Of The Falcon; a few things that really annoyed me:
https://www.youtube.com/watch?v=nm2wzv1kQ30 Attached are various images of the box backs from other version; firstly the C64 and then the DOS version. ...zoom into the C64 box back and it clearly says "Screen photos represent the Amiga version only"; what rubbish :sad ...zoom into the DOS box back, which says "Screen photos represent the Apple IIGS version only" and you can see how nice that cool scene I mentioned with the C64 version is. We really did get screwed over with the Amiga version!!! :banghead |
This could explain a lot:
Bill Williams: The Story of a Life I know somebody could recode a new version of this game with new graphics, however after reading this i wonder if would be appropriate. |
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Have quoted the "Sinbad" parts below, the last paragraph says it all: Quote:
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Maybe a candidate for a st-conversion project? :)
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Totally agree; and think I've suggested this before somewhere in the forum.
meynaf; you up for this? :p |
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The interesting thing might be if the ST version is based on the Amiga source? Could make for a bit of cut and paste coding. |
Yes, DamienD, I saw this thread before I went over to the ST thread and saw the same game being talked about. Maybe you could move my post there to here?
As for the Amiga version, maybe a less-experienced artist drew the graphics? Many games on Amiga at that time look like that because they were still getting used to the platform, and it was only around 1989-1990 that there was a quantum leap in Amiga graphical quality? |
It was Bill Williams itself to do the graphics, as stated in the article excerpt. Knowing how he did graphics for Pioneer Plague and Knights of the Cristallion, it fits its style.
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hoo, hoo, hoo :xmas
Commencer, c'est la moitié du chemin (proverbe Coréen) / To begin, it is half of the way (Korean proverb) |
Step 1 : extract the files out of the game. The version i've found is .STX, not .ST so i can't extract anything on the Amiga. So i feared i could just not do anything with it. However, Hatari can access these and apparently the three single-sided disks seem to only contain files. Therefore unless there is something stored elsewhere on disk (on Gauntlet there was !), consider this step done.
But this is the easiest part. It's like a game on the miggy when you advance through levels : the further you go, the hotter it gets. |
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It's an ancient (more than two millennia ago) latin proverb: "Dimidium facti, qui coepit, habet" [who starts is at half of the job] In Italian is practically the same. ;) EDIT: actually, a word has been added in the Italian version: "ben" that would translate into "good". So you need a start, but a good start. Meynaf is sure a good start :) EDIT2: à bien y penser, en français c'est pareil!: "ben"=="bien" |
Ok, good boys. Some news. I don't think it's half of the job yet :D
Step 2 : beat that prg encryption. 'Coz the exe is encrypted, yes. And it starts by reading disk protection. Well... the guy tried his best, but it was overall weak :p Oh, of course if you want to participate you can send me a little extra incentive by clicking the link at the bottom of this page : http://meynaf.free.fr/pr/index_en.html I of course let you judge. It's like "Donate" on the eab page, you still get it if you don't. But it's some work and a reward would be appreciated. |
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Currently disassembling the game. There is quite a lot of data (mainly text) right in the middle of the code so it's gonna take a while. It looks like some Basic program reconstructed with Asm macros... |
Nice one, may the force be with you :p
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Protection in this game is quite useless, encryption was the usual Herndon HLS stuff which isn't exactly hard to defeat indeed. In the main game there are hidden disk checks but these are pretty easy to disable as well. Quote:
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They seem pretty close...
Perhaps an enhanced version is possible, but first i need to locate and understand the graphical routines. Not something early on the todo list. And i have zero knowledge of apple 2 gs so someone else will have to rip the gfx out of it. (Oh, yeah. Gimme 256 color iff-ilbm files for all gfx and i'll do an AGA version :p) |
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