AmiQuake new 68k Quake Port for AGA/RTG
I just finished a new port of WinQuake to 68k (AGA/RTG).
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This is another of my ports that could be enhanced with Indivision AGA Graffiti support one day :agree Video 1 I'll upload it to AmiNet in the next couple of days. :spin |
hi have you a link here for it to try
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Thanks !!!
wich cpu is used on the video ? |
Nice, I look forward to testing on my A1200 Blizzy 060 @75mhz / IndiMkII :D
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has anyone got a link for the aliens mod?
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thanks james.
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Quake is very fast on 060@75Mhz,but is it possible to get 16bit PPC like the clickboom original 68k version but PPC so that the extra colours are displayed.
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Did this ever get uploaded to Aminet?
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Not yet sorry, been really busy this week. I'll try and package it up this weekend |
Good to hear! My 80Mhz 060 is on it's way back from Poland. :)
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Just uploaded 2 AmiNet.
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Great, I'm looking forward to testing it out when I get back :)
Does the Malice addon I sent you work with it? If so what are the commands to get it going :cool |
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is this port faster than clickboom' quake? |
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Yep Malice worked, just set it with the tooltype Malice is very demanding though I found |
hi any chance of a link cant find it cheers
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Yep!
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This is only partially related, but I thought worth mentioning.
There is a port of Quake for the Nintendo DSi. I was reading through the docs when I came across a line that said that they tested it with the Quake files from the Amiga release... For what ever reason, I seem to find more and more Amiga users or ex-Amiga users developing homebrew for handhelds and home game systems. Now what I'm wondering is if the resources on the Amiga CD are any different than the PC resources. Like was anything cut out to make it run smoother? |
if it uses the pak files in the id drawer there all the same.(theres one for the psp as well)
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Don't forget the rare Shrak addon too. |
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