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-   -   Limbo (https://eab.abime.net/showthread.php?t=88881)

Mrz 03 October 2017 00:10

Limbo
 
btw,

resident evil is a buggy game
the next month when I have free time I will try to port the game Limbo to the Amiga,
will require AGA+ 020 or 030 at 25mhz + 8mb

DamienD 03 October 2017 00:35

Quote:

Originally Posted by Mrz (Post 1189342)
the next month when I have free time I will try to port the game Limbo to the Amiga,
will require AGA+ 020 or 030 at 25mhz + 8mb

You mean the PC version of Limbo of the Lost? That would be very cool indeed :great

...I created an .ADF set of the only available Amiga demo here :agree

rygar 03 October 2017 19:52

Yeah...Limbo of The lost is great game for PC

Mrz 03 October 2017 23:43

Quote:

Originally Posted by DamienD (Post 1189347)
You mean the PC version of Limbo of the Lost? That would be very cool indeed :great

nope
I'm talking about "Limbo" the best video game created until now

https://store.playstation.com/store/...00&opacity=100

https://www.youtube.com/watch?v=MDnOEe-2eG8&t=517s

DamienD 03 October 2017 23:56

...we want the full Limbo of the Lost game on the Amiga :crying

Nah, although the above would be very cool; in reality, any new game that people are willing to attempt porting to the Amiga is good in my eyes... Best of luck and may the force be with you!!! :great

S0ulA55a551n 04 October 2017 13:22

Quote:

Originally Posted by Mrz (Post 1189546)
nope
I'm talking about "Limbo" the best video game created until now

https://store.playstation.com/store/...00&opacity=100

https://www.youtube.com/watch?v=MDnOEe-2eG8&t=517s

Loved this game on the Xbox. Is one of the most atmospheric games ever.

Another game which was really emotional that I loved and might have even cried was Valiant Hearts: The Great War

https://www.youtube.com/watch?v=BYPo2_DH7EY

Sir_Lucas 04 October 2017 17:07

Quote:

Originally Posted by Mrz (Post 1189546)
nope
I'm talking about "Limbo" the best video game created until now

https://store.playstation.com/store/...00&opacity=100

https://www.youtube.com/watch?v=MDnOEe-2eG8&t=517s

This is so great. I know that there's a Commodore C64 version in the making.

https://www.youtube.com/watch?v=8b1GgY7c7q4

Galahad/FLT 04 October 2017 17:29

I played Limbo when it was free on PSN, pretty damn good. So many ways to kill a little boy :/

Amigajay 04 October 2017 17:29

Limbo would be very cool, though I hope you set a stock A1200 as a target with more detail of u have a faster CPU, a game within the systems limits is nicer imo, the C64 version being a prime example

saimon69 04 October 2017 22:36

I envision a similar system to the one used in Another World, especially for the spider - or maybe a mix of vectors and bobs; - thinking to ECS/AGA amigas btw

liviux76 05 October 2017 00:18

Quote:

Originally Posted by Mrz (Post 1189342)
btw,

resident evil is a buggy game
the next month when I have free time I will try to port the game Limbo to the Amiga,
will require AGA+ 020 or 030 at 25mhz + 8mb

If you do that you'll become my hero! :)

I completed Limbo twice, purchased through Steam and played on my Linux PC... another game that it would be great to convert for Amiga is, IMHO, Professor Fizzwizzle...

Tigerskunk 05 October 2017 07:39

Quote:

Originally Posted by Mrz (Post 1189342)
will require AGA+ 020 or 030 at 25mhz + 8mb

May I ask why you go for these rather high settings?

If you go for 1 bitplane (black and white pixels) you can blit a lot even with an OCS machine.

Are you using AMOS, Backbone or Blitz for the port?

S0ulA55a551n 05 October 2017 13:18

Quote:

Originally Posted by Steril707 (Post 1189828)
May I ask why you go for these rather high settings?

If you go for 1 bitplane (black and white pixels) you can blit a lot even with an OCS machine.

Are you using AMOS, Backbone or Blitz for the port?

Have you played limbo. AMOS or backbone would not have a chance of making a similar experience.

The game , taking the backgrounds away, is all about the atmosphere and the puzzles. Will want to match the sound effects and the fluid animation and resolution. Will need some heft and guessing will need to be done in assembler

Sir_Lucas 05 October 2017 15:43

Quote:

Originally Posted by S0ulA55a551n (Post 1189874)
Have you played limbo. AMOS or backbone would not have a chance of making a similar experience.

The game , taking the backgrounds away, is all about the atmosphere and the puzzles. Will want to match the sound effects and the fluid animation and resolution. Will need some heft and guessing will need to be done in assembler

Oh yes, I second your opinion so much.

Predseda 05 October 2017 15:53

Quote:

Originally Posted by Steril707 (Post 1189828)
May I ask why you go for these rather high settings?

Because anybody who has weaker Amiga today is a dinosaur ;)

Amiga1992 05 October 2017 16:35

Quote:

Originally Posted by S0ulA55a551n (Post 1189874)
Will want to match the sound effects and the fluid animation and resolution.

Fluid animation, yes, but high resolution isn't needed (look at C64 port) and sound can be compromised a lot without damaging.

I think a port is very possible, especially after seeing the C64 one, and also believe it might be possible with a less hefty configuration, if assembler is used. Also not sure if 1 bitplane will do, Limbo makes great use of greys, that might not be totally possible, but again having a look at the C64 version I think a healthy compromise an be taken. Perhaps it is 1 bitplane with smart, real time dithering.

I'm still unsure though, if Mrz was completely 100% serious about it or just daydreaming like us! Hopefully he was serious and he will indeed try to tackle this beast.

Tigerskunk 05 October 2017 20:18

Quote:

Originally Posted by S0ulA55a551n (Post 1189874)
Have you played limbo.

yes.
Quote:

Originally Posted by S0ulA55a551n (Post 1189874)
The game , taking the backgrounds away, is all about the atmosphere and the puzzles. Will want to match the sound effects and the fluid animation and resolution. Will need some heft and guessing will need to be done in assembler

Fluid animation doesn't have anything to do with mhz.

Plus, if you wanna do some of these atmo effects, and animate stuff like the big spider with a couple of bitplanes in use, and even "match" the resolution 25 mhz won't cut it as well.

I'd go for dual playfield, put the scrolling background into the back playfield, and then having lots of DMA time left to blit into the front playfield.

The game is certainly possible to do on an Amiga, but to include the atmo bells and whistles, you'd need a really much much bigger CPU than a meagre 68030, imo.

Tsak 05 October 2017 20:29

Limbo is awesome! Plus Amiga is totally capable of a faithful conversion.

On the other hand it's a huuuge project and would require possibly the original assets and the consent from the author (as I think the c64 version does).

Then there's the question how faithful you'd want this conversion to be.
Fluid animation and in-game/forefront objects (even huge ones) should not be a problem (here the use of sprites wherever possible instead of bobs is highly recommended).
Also the resolution is not an issue. Good old 320x256 can do the trick just fine. Dual playfield is also recommended.
The question is how you deal with the backgrounds and various effects (as the game heavilly relies on those to relay/enhance it's dark atmosphere).

Call me crazy, but I can think of one modern Amiga game that has shown how this can be done (in an impressive manner) and it's no other than (surprise, surprise) Reshoot! Here's why: based/optimised with a low colour count in mind, has background fog effects (first I've ever seen in an Amiga game) nice multilayered parallax and some extra copper tricks at it's sleeve.

Amiga1992 05 October 2017 23:00

I think people have forgotten how ports are. In the 80s and 90s we got a LOT of ports from arcade and stuff, that were not at all 1:1 but still kept the essence and were good games. There was also a lot of SHIT. That didnýt stop people from trying, and some of the abstractions derived from much more complex games were rather interesting.

Seems like people nowadays just want to see an as near to 1:1 thing which is impossible on humble hardware.

Again, guys, Limbo on a C64, HELLO? Of course you can make an Amiga version, you will just have to know where to cut and where to not cut!

Limbo is a simple looking game but the mechanics behind it are a bit complex in my opinion, that's where my main worry would be. Visually and sonically, you can get a very decent conversion, that's out of the question. I think you can remove a LOT of the fluff and still have it feel like Limbo. But there are puzzles that rely in physics that would probably be impossible to deal with realtime on Amiga and a workaround will have to be found.

Tigerskunk 05 October 2017 23:02

Tsak&Akira are taking the words out of my mouth... :)


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