English Amiga Board

English Amiga Board (https://eab.abime.net/index.php)
-   project.Sprites (https://eab.abime.net/forumdisplay.php?f=64)
-   -   [REQ] Chaos Engine (https://eab.abime.net/showthread.php?t=22404)

Ultron 19 March 2006 13:03

[REQ] Chaos Engine
 
Does anyone have the settings to rip Chaos Engine?

The first level and sprites were ripped, and i was trying to rip from the further levels, but just can't find the right settings to do it...

The rip's on the website, but i couldn't found the thread in here.

TIA,

gifgit 19 March 2006 13:49

Stick a savestate in this thread and we`ll have a look.;)

Ironclaw 19 March 2006 14:00

Quote:

Originally Posted by Ultron
The rip's on the website, but i couldn't found the thread in here.

these?

http://ipdb.ath.cx/_pubtest/tagl/vie...le=chaosengine

Ultron 19 March 2006 14:20

1 Attachment(s)
Okeys - Here's a save state of world 2. It's during demo time, but the tiles are loaded:

Ultron 19 March 2006 14:21

Quote:

Originally Posted by Ironclaw

Yep. I tried saw the profiles of some sprites, but for the life of me couldn't get anything.

gifgit 20 March 2006 15:39

@ ULTRON.

This screen grab shows the settings for ripping.;)

Ultron 20 March 2006 21:19

Thanks. The Tilemap still illudes me though - Found some other sprites but didn't manage to find out anything that hadn't be done yet.

In the end of the memory, there's the full Chaos Engine menu background - the X has to be on 320 and the Y on 200, but, here too, couldn't find the damn palette :(

gifgit 21 March 2006 17:21

The tile maps are right after the sprites,same mode,same palette.just reduce the width to 16.;) The palette for the menu background may not be found because it is different to the actual game palette so you need a savestate from the intro/menu.

Edit: I got this form the character select screen a while ago.

Ultron 21 March 2006 19:16

4 Attachment(s)
Thanks! How could i have totally missed it? :nuts

Sweet stuff, you already did it, but here's the World 2 (and World 2 enemies):

Ultron 21 March 2006 20:20

World 3
 
4 Attachment(s)
World 3:

Ultron 21 March 2006 20:22

World 4
 
5 Attachment(s)
World 4:

Ultron 21 March 2006 20:39

2 Attachment(s)
Okeys - Was trying to get intro \ menu. But no go with finding the right pallete ;)

If anyone wants to have a go themselves, here's the saves:

gifgit 21 March 2006 23:12

This is what I got from the menu savestate.

Ultron 20 June 2006 15:19

Nice. I wonder what settings they were on...

gifgit 21 June 2006 17:54

Text was in st mode with 5 bitplanes pal e 760

background was am mode same pallette.;)

Qube 17 August 2006 08:56

Has anyone figured out the AGA version gfx? They appear to be some weird sub palette setup, almost like there is 16 palettes of 16 colours making up the 256 total, with different sprites using a different set of 16 colours..?
Confused.

gifgit 17 August 2006 17:53

If you can give me a save state I`ll have a look.:great

Qube 20 August 2006 11:24

I've attached a zip of the save state file (its an uncompressed USS).

maVado 22 August 2006 09:33

1 Attachment(s)
Well good luck on this one :)

Did not find the palette for me so I recolored from screenshots

Edit: Just played a bit around and found the palette for the player sprites

Qube 22 August 2006 21:33

Yeh, this one is confusing. I'm beginning to wonder if they coded the game to alter the colour values 'on the fly'. ie. Game gets graphics from memory, then while blitting it changes the values ever so slightly so they are plotted correctly, thus preventing us rippers from stealing straight from memory? ;)
I even cooked up an app to cycle a 256 colour palette to see if other palettes exist, and it kinda works.. sometimes!


All times are GMT +2. The time now is 20:30.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.

Page generated in 0.07612 seconds with 11 queries