Ftype (prototype) for Amiga
1 Attachment(s)
Hi everyone,
I started developing a game in Amiblitz3. It is still in early phase (stress-test) but it is very fast on the Amiga 1200 Base (and on 500 if compiled with Blitz2.1) Unfortunately I can't compile it for A500 because of an Amiblitz3 problem :( Regardes, Ciao! DOWNLOAD On attach, a simple demo-test in ADF Format :) Here a Video https://www.youtube.com/watch?v=7KTAWCsv5xw |
Hi, I heard about your game in AmigaBill's stream. Fingers crossed!
|
Quote:
You motivated me to look further into that problem. It is fixed, please look at the other thread. |
Great work. How do you calculate the stress test? And is that how you do the main engine, if less than max_sprites on screen, add another sprite?
|
hi :)
yes, I check how many FPS I do and add objects. If they drop too low I have reached the limit. I also add an ASM line for RASTER control to each line like this Code:
move.l #00f0,$dff180 Quote:
|
Nice start. Lets hope you will not lose motivation along the way.
|
No at moment, i'm very motivated
and i've also write some tool for accelerate the develop :) i would like to make a professional game with also animations.. but it take some time, and i don't know if can. (but i'm not hurry) Quote:
|
It looks nice, graphics style is appealing and it's very smooth. Looking forward to seeing more :)
|
Update of logics :)
Sorry for Scanlines test on winuae :( https://www.youtube.com/watch?v=7KTA...ature=youtu.be |
Quote:
|
Hey mate :)
you can now download a demo on first post :) Let me know :) Ciao! Quote:
|
That looks really good and what a change from your first demo! Keep it up - this looks like one to play!
|
and small gameplay:
https://www.youtube.com/watch?v=cXnx7fHV3W0 |
Looks like ripped graphics from Atari indie game Rox Zero.
|
Quote:
the final graphics is still working in progress. anyway, i've not ripped from Rox Zero but taken here :) https://itch.io/game-assets/tag-science-fiction |
Hello!
James from RGCD here. The backgrounds are indeed from r0x zer0 (which I paid to have drawn). They shouldn't be in any assets packs online. Please can you link me to the pack that they were from so I can request that they are removed? Thanks :) (Nice looking work btw!) |
hello man :)
i've found it here. https://www.pinterest.it/pin/1312377...oSSln03EeQDm7f Great work! i really love it!!! :bowdown Quote:
|
Quote:
|
Possibly, though some of the extended Blitz 2 libraries also require additional specs, like KS 2.0 or a 68020+. Blitz itself has no control over that. But the best chance of it working would be to load the source into BB2.1 and compile it there instead - unless AB3-specific features have been used, it should just work once the compiler settings are adjusted to match.
|
There were some issues within the compiler and in some libw, that prevented fzyoe from running on A500.
The compiler used some asm-instructions that are not available on 68000. The libs used kick2.04+ functions. We fixed all this and are testing at the moment. If it is stable, I will release a new version of AmiBlitz3. |
All times are GMT +2. The time now is 23:17. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.