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-   -   Ftype (prototype) for Amiga (https://eab.abime.net/showthread.php?t=102922)

fabbroz 30 June 2020 11:16

Ftype (prototype) for Amiga
 
1 Attachment(s)
Hi everyone,

I started developing a game in Amiblitz3.
It is still in early phase (stress-test) but it is very fast on the Amiga 1200 Base (and on 500 if compiled with Blitz2.1)

Unfortunately I can't compile it for A500 because of an Amiblitz3 problem :(

Regardes,
Ciao!

DOWNLOAD
On attach, a simple demo-test in ADF Format :)

Here a Video
https://www.youtube.com/watch?v=7KTAWCsv5xw

Predseda 30 June 2020 11:21

Hi, I heard about your game in AmigaBill's stream. Fingers crossed!

Honitos 30 June 2020 15:55

Quote:

Originally Posted by fabbroz (Post 1410796)
Hi everyone,
Unfortunately I can't compile it for A500 because of an Amiblitz3 problem :(


You motivated me to look further into that problem.
It is fixed, please look at the other thread.

redblade 01 July 2020 00:28

Great work. How do you calculate the stress test? And is that how you do the main engine, if less than max_sprites on screen, add another sprite?

fabbroz 01 July 2020 10:42

hi :)

yes, I check how many FPS I do and add objects.
If they drop too low I have reached the limit.

I also add an ASM line for RASTER control to each line


like this
Code:

move.l #00f0,$dff180
for a=0 to 100
next



move.l #0f00,$dff180
for b=0 to 100
next



Quote:

Originally Posted by redblade (Post 1410988)
Great work. How do you calculate the stress test? And is that how you do the main engine, if less than max_sprites on screen, add another sprite?


nikosidis 01 July 2020 10:58

Nice start. Lets hope you will not lose motivation along the way.

fabbroz 01 July 2020 11:13

No at moment, i'm very motivated
and i've also write some tool for accelerate the develop :)


i would like to make a professional game with also animations.. but it take some time, and i don't know if can. (but i'm not hurry)



Quote:

Originally Posted by nikosidis (Post 1411054)
Nice start. Lets hope you will not lose motivation along the way.


roondar 01 July 2020 15:55

It looks nice, graphics style is appealing and it's very smooth. Looking forward to seeing more :)

fabbroz 02 July 2020 16:32

Update of logics :)

Sorry for Scanlines test on winuae :(

https://www.youtube.com/watch?v=7KTA...ature=youtu.be

lesta_smsc 02 July 2020 16:45

Quote:

Originally Posted by fabbroz (Post 1411337)
Update of logics :)

Sorry for Scanlines test on winuae :(

https://www.youtube.com/watch?v=7KTA...ature=youtu.be

Haha great! If you want me to do a real test on a CRT let me know lol.

fabbroz 02 July 2020 16:56

Hey mate :)
you can now download a demo on first post :)

Let me know :)

Ciao!



Quote:

Originally Posted by lesta_smsc (Post 1411338)
Haha great! If you want me to do a real test on a CRT let me know lol.


Havie 02 July 2020 17:15

That looks really good and what a change from your first demo! Keep it up - this looks like one to play!

zzbylu 05 July 2020 13:00

and small gameplay:
https://www.youtube.com/watch?v=cXnx7fHV3W0

Gzegzolka 05 July 2020 14:35

Looks like ripped graphics from Atari indie game Rox Zero.

fabbroz 05 July 2020 14:39

Quote:

Originally Posted by Gzegzolka (Post 1411927)
Looks like ripped graphics from Atari indie game Rox Zero.

yep, the graphics are only for tests routines.
the final graphics is still working in progress.

anyway, i've not ripped from Rox Zero but taken here :)

https://itch.io/game-assets/tag-science-fiction

Heavy Stylus 06 July 2020 15:49

Hello!

James from RGCD here. The backgrounds are indeed from r0x zer0 (which I paid to have drawn). They shouldn't be in any assets packs online.

Please can you link me to the pack that they were from so I can request that they are removed?

Thanks :)

(Nice looking work btw!)

fabbroz 06 July 2020 17:47

hello man :)
i've found it here.
https://www.pinterest.it/pin/1312377...oSSln03EeQDm7f

Great work! i really love it!!! :bowdown



Quote:

Originally Posted by Heavy Stylus (Post 1412213)
Hello!

James from RGCD here. The backgrounds are indeed from r0x zer0 (which I paid to have drawn). They shouldn't be in any assets packs online.

Please can you link me to the pack that they were from so I can request that they are removed?

Thanks :)

(Nice looking work btw!)


trydowave 22 July 2020 01:21

Quote:

Originally Posted by fabbroz (Post 1410796)
Unfortunately I can't compile it for A500 because of an Amiblitz3 problem :(

just curious... could it run on an A500 if it wasnt for the Amiblitz3 problem?

Daedalus 22 July 2020 09:41

Possibly, though some of the extended Blitz 2 libraries also require additional specs, like KS 2.0 or a 68020+. Blitz itself has no control over that. But the best chance of it working would be to load the source into BB2.1 and compile it there instead - unless AB3-specific features have been used, it should just work once the compiler settings are adjusted to match.

Honitos 22 July 2020 11:44

There were some issues within the compiler and in some libw, that prevented fzyoe from running on A500.

The compiler used some asm-instructions that are not available on 68000.
The libs used kick2.04+ functions.

We fixed all this and are testing at the moment.
If it is stable, I will release a new version of AmiBlitz3.


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