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-   -   Ms Pacman conversion WIP (https://eab.abime.net/showthread.php?t=108339)

jotd 24 September 2021 23:20

Ms Pacman conversion WIP
 
After Pacman 500, new conversion in progress


https://youtu.be/ce6oHVzINKI


Sounds are still the Pacman ones, no moving bonuses, no intro sequence.

chadderack 24 September 2021 23:33

Looks really good! Nice work :)

Mixel 25 September 2021 00:23

Ah! That’s incredible! Looking great already!

mcgeezer 25 September 2021 00:29

awesome!! Real nice work. You've probably realised by now that re-using asm routines has a lot of benefits in that you get faster and faster at building games.

turrican3 25 September 2021 01:25

good job, but when do you sleep jotd ? ;)

TjLaZer 25 September 2021 03:09

Excellent!

earok 25 September 2021 06:56

Funnily enough I saw people asking on Facebook exactly when Ms Pacman was going to come now that you'd done a perfect port of regular Pacman.

Excellent work :great

jotd 25 September 2021 08:48

Quote:

Originally Posted by mcgeezer (Post 1508444)
awesome!! Real nice work. You've probably realised by now that re-using asm routines has a lot of benefits in that you get faster and faster at building games.


yep. reusing (and tweaking) asm routines is as far as you can go to reuse your "engine".


anything more generic ends up more complex and less performant.


Here with a "smart" choice of color palette, I'm using the 2 first planes for the maze, and the 2 other planes (this is a 16 color game) to draw mrs pacman, which avoids the hassle of "cookie cut" shit and also to redraw the dots.


But there's this damn moving bonus where I'll have to go save/full cookie cut draw/restore since colors are scattered around the palette.

jurassicman 25 September 2021 09:41

it looks already very nice, thanks again jotd, keep up the good work! :great

Solo Kazuki 25 September 2021 09:41

Why not using sprites for moving bonuses??

acidbottle 25 September 2021 10:17

Is great to see this being ported, amazing work jotd :great

jotd 25 September 2021 11:15

not possible to use sprites for bonuses. a sprite is max 3 colors. i know you can combine them but ghosts already use 4 sprites and the whole sprite palette.

Neil79 25 September 2021 12:02

:bowdown:bowdown:bowdown

VincentGR 25 September 2021 16:33

Another great port!

jotd 05 October 2021 00:05

a more advanced video with intro sequence. Sound is shifted (damn video capture in winuae does that sometimes) but you get the idea

https://youtu.be/LmlHB3fMvlo

source (WIP): https://github.com/jotd666/mspacman500.git

if someone wants to help with the music (intermission) I have the scores. Had a tough time creating something that sounds right, and in .mod format...

acidbottle 05 October 2021 10:31

If you are able to pack both pacman and ms pacman on 1 disk/adf then you are well on the way to having the namco museum ported ;)

Saimon69 helped me out with a mod, very talented and does a lot of music for PD/commercial projects.

jotd 05 October 2021 10:34

Quote:

If you are able to pack both pacman and ms pacman on 1 disk/adf then you are well on the way to having the namco museum ported
yes, it would probably fit on a disc but packing the executable increases the memory needed to run it. And Namco museum contains a lot more! (Galaga, Galaxian, Dig Dug 2 ...)

Saimon69 already made the music for Bagman (another port of mine). In the case of Mspacman he doesn't seem interested but someone else proposed their help so all good :)

saimon69 05 October 2021 18:14

Is not that am not interested, am just swamped right now - two soundtrack to make and in real life am preparing to visit my family - so might take a while

jotd 05 October 2021 18:44

no problem. That's your life, you have noticed that I didn't insist. I turned down interesting projects too, because I knew I wouldn't have the time to do them.

saimon69 05 October 2021 20:03

Yeah, like the full soundtrack in mod for Amiga Dune - something in my mind for a while but am really swamped


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