Wonderboy
Version 1.0 of Wonderboy AMIGA is out now!
Please download at https://acidbottle.itch.io/amiga-wonderboy There are probably still some bugs hidden away to discover but let me know if anything is amiss. Hope you enjoy it! |
Super :D !!!!
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great
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Minor issue, startup-sequence needs adjusting.
Wonderboy.exe instead of game-crunched.exe |
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Nice, and great work.
Scorpion sure is a far cry from the horrendous Backbone business. :D |
This is excellent, really well done AcidBottle!
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Nice work! :great
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cool job. i will try to do WHDLoad's patch tommorow;) |
acidbottle have done great with this one. To me this is the best proof that Scorpion Engine is mature and a great way to develop games.
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Very thanks acidbottle
@CFou If you could make that the slave can launch the data decompress to avoid the black screens of the beginning :) |
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Splendid work.
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Thanks, looks good!
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Great conversion, feels just like the arcade... very well done. Scorpion Engine does seem like really good tool with all the great releases we are getting.
Just one question - why exactly is the 2MB chip requirement? |
Congratulations on the release :great Had a quick go and it sounds amazing and plays like the arcade :)
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Thanks everyone, hope the 36 year wait has been worth it!
Really appreciate Erik, Saimon and Niko for their work on getting this project released :great It is v.1.0 so expect a few issues to be fixed before the year is out. @tomcat666, it is a fair comment. The game's gfx, for the most part, are loaded into ram on startup to speed up load times and prevent small pauses within the game. Earok very recently added a system, in Scorpion, whereby you can make significant gains to ram usage by bundling game assets, specific to a given level. I have not explored this as it is a new feature and is prone to a bug or 2, though most of which I think are now fixed. In some weeks I will explore asset bundling which should, I hope, bring the ram requirement right down. However, due to the nature of the game, plus being created in a game engine, the 14MHz requirement will probably remain, for the time being. *edit: Also want to mention, for anyone struggling with the brutal difficulty, holding down button 1 (attack) will make Tom run, this is crucial for pretty much everything past level 1. Area 7 is really tough, may need to balance the difficulty out there, though it can be done if you have the patience! |
Thanks, the game works from haddisk too.
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First of all, congratulations and full respect for the completion of the beautiful game. Nice to see that again a game project is finished.
It was worth the 35 years to wait :) |
Nice work!
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