Megalomaniac |
29 August 2023 22:40 |
Quote:
Originally Posted by Herlock
(Post 1638896)
Double Dragon II and Eliminator. They were poorly coded and didn't address Agnus registers properly, which failed on the new Agnus. Not a memory issue.
Impossible Mission II and I believe a few others didn't mind the new Agnus, but expected RAM at $C00000.
What do you mean, long before the Plus was launched? Tons of games failed on the A500+ because of the KS, to the point that many people returned it to the shop and demanded a regular 1.3 A500 instead. This was only alleviated when relokick was published... In 1993 !
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I meant that the issue with Double Dragon 2 was fixed before the Plus was released. Having got an ordinary A500 not long before the Plus was released, and having friends who got Plusesthat Christmas, I'm fully aware of the issues with that. Not as bad as the initial panic made out, but bad enough. Still, some of the failing games got officially fixed fairly quickly (eg the budget releases of Lotus 1 and SWIV).
I never understood why, if bedroom coders could come up with Relokick (or ZKick, which doesn't ring a bell) and solve maybe 99% of compatibility issues using software, why Commodore couldn't've done the same much sooner.
I'd always assumed the 1Mb of Chip RAM was in the same place as the 512k of chip RAM previously, rather than being moved (which, forgive my non-technical brain, is how I'm reading the comment about Impossible Mission 2)
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