DrBong |
25 July 2007 17:27 |
Quote:
Originally Posted by spannernick
(Post 346242)
Well back to the qustion..;)
Could you make a WHDLoad for this game please..??
You can see all the files on the disk and copy it to the hard drive and run it from there but you have to reset the amiga to go back to workbench so it look like its not copy protected..
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Find a WHDLoad version of Fruit-Mania in the Zone. It uses a generic slave, which means that it isn't specifically tailored to the game and may or may not work on your particular Amiga configuration. It also means that it is an UNOFFICIAL patch and therefore is not supported by the WHDLoad team, so DO NOT send bug reports to them (or me for that matter, as I didn't contribute any ASM coding toward this patch).
You will need 0.5 MB ChipMem and at least 0.5 MB OtherMem. It requires an installed A500 Kickstart 1.3 image (don't request it on EAB if you don't have it; it can be easily found using a search engine if necessary).
The kickstart image must be located in the directory "Devs:Kickstarts" and must be named "kick34005.A500". Additionally the file "kick34005.A500.RTB" must be installed in the same directory as the Kickstart image. It can be found in the archive "util/boot/skick345.lha" on Aminet.
Everything in the game worked fine for me in my brief tests on A4000/060 except saving high scores (unsupported as a generic slave is used), but there are no guarantees on other Amiga configurations. I've set some basic WHD tooltypes to try and cater across the board for different Ami configs. I suggest you play around with those if you experience problems getting the game to work.
Good luck! Let us know how you go.......
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