Superb work clenched! I have ripped the map from Stormlord recently, just to save you from duplicating any possible work. I've also done Rambo and most of Chris Butler's games (as the maps are all stored uncompressed, usually wasting 16 or 32kb of RAM!)
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Elvira The Arcade Game - Commodore 64
3 Attachment(s)
These were actually used to finish the game.
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Turrican - Commodore 64
1 Attachment(s)
13 levels on the FTP.
ftp://ftp:any@grandis.nu/~Uploads/cl...anMaps(13).zip Attached sample is the last level. Here a block that can be shot is duplicated, tinted then copied to an unused slot. Now the tile substitution function shows the way to the top. |
Blue Max & Zaxxon - Commodore 64
1 Attachment(s)
I never noticed how different the slopes are before seeing both at once. Blue max map is different between games but has an end. Zaxxon has finite length but is changed around between passes.
Blue Max case is entire game showing all possible terrain with only one intervening landing strip. Typically they are a lot longer. 1/16 scale attachment shows both together. Independent full size on the ftp. ftp://ftp:any@grandis.nu/~Uploads/cl...C64BlueMax.png ftp://ftp:any@grandis.nu/~Uploads/cl.../C64Zaxxon.png |
I'm glad I found this thread. I wonder if anyone would be able to help rip the maps and sprites out of the C64 game - Killawatt
https://www.lemon64.com/?mainurl=htt...hp%3FID%3D1437 I'm playing around with Scorpion engine with the intention of porting it to classic Amiga. I have noticed two map 1 levels online but both seem inconsistent when reworking new tiles on top. Nothing too special at the moment.. .preview https://youtu.be/HFo8eTTgPfY You credits will be added to the game (maybe in place of those other text / blurps that Anony Crowler had ingame) |
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