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-   -   [REQ] Manual for Diggers (AGA/CD32) (https://eab.abime.net/showthread.php?t=108102)

PixelsAtDawn 31 August 2021 00:21

[REQ] Manual for Diggers (AGA/CD32)
 
Usually laying your hands on a manual for Amiga games isn't that hard, but I can't find this anywhere, whether for the Amiga version or the DOS version even. I seem to remember the Oscar/Diggers CD32 double pack just not coming with anything at all, but there was a big box version which definitely had a manual (you can see it in multiple eBay auctions).

Does anyone have a copy/a scan somewhere?

Gordon 31 August 2021 22:11

1 Attachment(s)
Not got a scan but this might help with the game
https://s188.convertio.me/p/gG6qSuV7...3/diggers.docx

I take it you are playing this for the Amigos? I am a big fan of the show, great work you guys do.

PixelsAtDawn 01 September 2021 00:23

Quote:

Originally Posted by Gordon (Post 1504074)
Not got a scan but this might help with the game
https://s188.convertio.me/p/gG6qSuV7...3/diggers.docx

I take it you are playing this for the Amigos? I am a big fan of the show, great work you guys do.

I was the one who suggested it :) I know how to play myself, but I was just trying to help the guys out with a manual. Unfortunately it seems impossible to lay your hands on one for either the Amiga or the PC version, despite it coming out on both! I even went and looked on the LSD Docs disks, but no joy :(

Thanks for this, but I was looking for more than just the controls sadly.

Radertified 01 September 2021 01:09

This came from a file on the FTP in the "Total DOS Collection":

Code:



        ßßßÛÛÛÛÛÛÛÜÜ ß ßßÛÛÜ ßÛÛÛÛÛÛÛÛÛÜÜÜ Ü ßßÛÛÛÛÛÛÛÜÜßßÛßÛÛÛÛÛÛÛÜÜ
    ßßß ßßÛÜÛ°ÛÛÛÛÛÛÛÜ  ÞÛÛÛÛÜ ßÛÛßßß    Üß Ü  ÜÛÛÛßßßÛÛÛÜ  ÜÛ°ÛÛÛÛÛÛÛÜ
            Û°Ûß  ßÛÛß ÛÛß ßÛÛÜ Ü    ÜÛ  ß ÜÛÛÛß  Ü  ßÛÛÛ  Û°Ûß  ßÛÛß
            Þ±Û ÜÛÛÛÛÜ ßÛÝ  ÜÛÛÛÜ  ÜÛÛÝ    ßÛÛÝ  Û    ÞÛÛÝ Þ±Û ÜÛÛÛÛÜ
            Þ±Û  ßÛÛÛßÛÜ ÝÜÜÛß ÞÛßÛÜÞÛÜÛÜ      ß Ü      ÛÛÞÝ Þ±Û  ßÛÛßÛÛÜ
        Üß Û²Û  Ü ßÛÛ ÛÝÛÛß Üß ÛÛ ÛÝÛ ÛÛÛÛÜÜÜÜÛÛßÛÜ  ÜÛßÜÛß Û²Û NS ßÛ ÛÛÝ
          ßßßßßß  ßßßßßß ß    ßßßßßßßßßßßßßßßßßßßßß  ßßßßßßßßßßßß  ÜÞÛÛÛß
                      (--ð--]  Documentations  [--ð--)        ß  ß ßßßßß

 ÉÍÄ-Ä-- -ú ú                                                      ú úÄ Ä-ÄÄÍÍ»
 |                        DiGGERS from MiLLENiUM                            |
 :                                                                              :
 ÀÄÄ-- - ú                                                            ú - -ÄÄÄÙ

 iNTRODUCTiON...

 DiGGERS from Millenium will remind you of games like Lemmings or Humans when
  you run it the first time. The gameplay also reminds of these games so what
  else can you expect than yet another great addictive game ???

 As there's no real way in explaining you the meaning of the icons you'll have
  to use during the game we don't even bother. We recommend you to find this
  out by try & seek. Nevertheless this documentation includes all necessary
  information about the different clans, the enemies and all other things you
  might meet on planet "ZARG"...



 PLAYiNG DiGGERS...

 Every time you start a new game, start a new level or end your game you'll
  be brought to the administrators office. He will ask you for chosing a Level
  you want to start digging or continue on digging. When you start a new game
  you'll only be able to dig in "DHOBBS" or "AZERG". These are located on top
  left of the map. When you start digging there you can enlarge the area you're
  digging. In this way you can access all the zones on the map, too. After
  successfully finishing a zone either financial or by killing all enemies a
  flag will show your success...
 
 After chosing a zone to start you'll be brought back to the administrator who
  will then let you chose the clan you want to invest your money into. Each of
  these clans has it's own targets, abilities and disabilities. Make sure you
  carefully choose your clan as you'll have to play the whole game with the
  same clan...

 Between the levels you can load/save your game in the administrators office
  aswell...



 THE DiFFERENT CLANS ON PLANET "ZARG"...

 The "HABBiSH" clan is a very weird one whose tribe is very intelligent. They
  invented a special Teleport tranportation. Though they are weak they can dig
  for a very long time. But they are impatient. They are getting bored from
  digging pretty fast. So they prefer stealing items from other people. They
  are a cult that believes truly in their god. This god advised them to build
  a huge temple. They starting doing that but unfortunately they're running
  out of money so they have to dig for treasures in order to complete the
  temple. The "HABBiSH" live in a strange time structure. Suddenly they stop
  doing whatever they were working on, stand in a circle and pray to their
  god. They get angry when they won't find treasures and they pray again when
  there search in unsuccessful...

 The "GRABLiNS" are mostly favoured for digging. They dig very fast and can
  continue for hours without any break. As they're very small they're very
  mobil in the mines. They can crawl into every hole and can work in small
  passages. Although they're strong they're not successful in battles. The
  "QUARRiORS" for example have no problem in defeating them. The weakness of
  the "GRABLiNS" is a drink called "GROK". They simply cannot get enough of it.
  Sadly they always need money in order to brew "GROK". The ingredients are
  very expensive. Their main target is getting enough money to be able to build
  an own brewery. But they have to buy a few planets first to locate this
  brewery there...

 The "QUARRiORS" is a fighting clan. They're the most powerful clan and they're
  also good in sabotage and explosives. They're not really used to dig so they
  don't dig fast and they get tired. But they're very reliable. The "QUARRiORS"
  are totally out of money as they got ripped over by a weapons saler recently.
  They are dreaming of building there own fort were they can train using there
  weapons without being disturbed by anyone...

 The "F'TARGS" are very curious and they like to collect scrap. Their aim is
  building someting using collected scrap. As a result of this all their
  equipment looks like it was built together of different things. They're the
  second fastest diggers. They like to dig but the y get easily disturbed by
  things they like. Collecting all these things leads them into trouble very
  often but they are neither good warriors nor are they very strong. Though,
  if the get wounded they heal twice as fast as all other clans. Their biggest
  wish is getting enough money to build a museum were they can show all the
  things they build of scrap...

 Supposedly there's a fifth clan. This peaceful tribe are the best diggers.
  They got tired of digging and totally disappeared. Nobody knows where they
  are nowadays. But still it is said that they live in some caves deep in the
  planet...



 THE MiNiNG SHOP

 There are some items you might find useful for your task in this shop...
 But don't trust the prices all the time. Suddenly they might just raise or
 fall. You never as the company can do whatever it wants to...

  Flood Gate (cost: 80 / weight: 10)
 
  The flood gate can only be opened/closed by the one that installed it. But
  they can also beopened using explosives...

  Telepol (cost: 260 / weight: 12)

  Possibly the most important item. Using the Telepol you can directly travel
  to a Telepol installed somewhere else. Except of the "HABBiSH", Telepols can
  only be used by the clan that installed it...

  Rail (cost: 10 / weight: 3)

  Buying Rail means you by five pieces at once. When they're used once they
  cannot be moved nor drilled through anymore...

  Automatic Wagon (cost: 100 / weight: 9)

  This wagon is moving and steering on it's own. It can carry large amounts
  of goods. It's made for a fast transportation of your tribe or goods...

  Small Drill (cost: 150 / weight: 8)

  This small drill is not too heavyand can be carried. It's drilling much
  faster than your clan...

  Bridge (cost: 25 / weight: 3)

  You need bridges to get over lakes. It is extremely strong and you can carry
  your goods over it. Bridges are easy targets so be careful when crossing
  them. Before suing them they must be anchored in the ground...

  Boat (cost: 60 / weight: 5)

  It can only be used by one person at a time. It's not made for longer
  journeys nor for bad weather travels...

  Vertical Dredge (cost: 170 / weight: 10)

  This dredge can only be used vertical into the ground. Once turned on it'll
  work for a specific time or until it runs into some obstacle. In wet
  sceneries it should be used carefully...

  Big Drill (cost: 230 / weight: 11)

  It can drill through rocks extremely fast. Be careful using this drill. It
  can only drill in forward direction and you better don't get into it's way.
  When you're done drilling you have to leave this drill behind...

  Explosives (cost: 20 / weight: 4)

  Be careful using explosives as it might be a deadly mistake. You need it
  to blow rocks or if you want to enter some other clan's mine...

  Elevator (cost: 220 / weight: 12)

  Very important to transport goods, utilities or men. After installing the
  elevator it cannot be moved away anymore. It has to be installed correctly
  otherwise it won't work...

  TNT Card (cost: 300 / weight:3)

  Probably the most important item. This paper shows you the entire zone
  including all details you need to know. It's being updated all the time you
  move around...

  First Aid Kit (cost: 60 / weight: 5)

  After buying this kit it'll restore the health of the owner. It can also be
  given away to another man in order to be used by him.



 WHAT ELSE iS THERE ON PLANET "ZARG" ???

  The Bank of Zarg

  If you open an account at this bank you can sell what you found digging in
  your area. Entering the bank it'll show you what is being bought and how
  much you're getting. You can also sell items you bought in the shop. This
  might give you up to 75% of the money back you invested in your mine after
  you're done...

  The Purse of Zarg

  This is yet another plave where you can sell what you found. All prices
  are raising and falling as it's usual for this place. There's only one
  price that stays constant. It's for the "JENNiT" which is a crystal...



 HiNTS & TiPS FOR PLAYiNG DiGGERS

  If you are impatiently looking for treasures you shouldn't continuesly
  drilling into the deep...

  Be careful using bridges. Next to crossing rivers you can also jump higher
  using them...

  Don't waste your breath trying to drill through rocks. You better remove
  them by using some heavy explosives. But be careful as water might get into
  your passage...

  Killing your enemies might remove them but it won't help you getting far
  as the bank calculates in money not in dead bodies. Therefore you should
  prefer digging for treasures instead...

  Make sure you save the game every time after finishing a zone...

  Sell your treasures immediately to avoid it getting stolen...



                  This was a RAZOR-DOX! service in 1994 !!!


Aardvark 01 September 2021 02:42

The CD32 version has in-game manual, located under a fishbowl at the office.

PixelsAtDawn 01 September 2021 04:21

Quote:

Originally Posted by Radertified (Post 1504115)
This came from a file on the FTP in the "Total DOS Collection":

Nice, cheers!


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