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As requested done test with log enabled = winuae.exe -log with today's version of winuae.7
Used OS 3.1 Standard, AMIGA 4000/040 Picasso IV Resolution 1024x768 WinUAE 4.5.0 JIT= Started Workbench 42 Seconds WinUAE 4.5.0 No JIT= Started Workbench 42 Seconds WinUAE 4.4.0 JIT= 3 Seconds WinUAE 4.4.0 No JIT= 3 Seconds I enclose config and log: |
Thanks. Fixed. Not sure why I couldn't duplicate it but your config had the long delay.
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Ok now speed is back on my systems based Picasso IV, thanks to you for fixing ;)
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Confirmed. Very cool!
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Happy to say that all were fine ;) ...except Aladdin [AGA]. You now no longer see these screens, and just black: https://i.imgur.com/wcvsyIn.pngAlso, had some slight cracks / pops with some games, even though CPU usage was no where near 100%. Two examples are Agony [AGA] and Disposible Hero. |
@DamienD
Are you sure for Aladdin ? I can't reproduce your issue ( WHDLoad or floppy disks versions ). |
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Just played around; I usually have 3 x drives enabled and all is good. If I only have 2 x drives enabled, then everything works as expected ;) Edit: actually, it seems to be a combination, now I need to only have 2 x disk drives enabled and nothing above Floppy Drive Emulation = 400% set. Previously in v4.4.0, I could have 3 x disk drives enabled and Floppy Drive Emulation = 800% set. |
@DamienD
If I use, with latest winuae.7z, A1200 Quickstart and Set configuration, and insert first floppy..I see the trainer screen, from there the normal boot process happens, and I see the animated main menu. If I use Quickstart and select A4000..Set config, insert disks and start..it'll Guru with 68040/60 unless Cycle Exact DMA is enabled. Then it'll boot fine. If Cycle Exact DMA isn't selected and 68040 is used, I notice a black screen but the music plays. If I use Quickstart A1200 and change to config to 4MB Fast RAM expanded configuration then I see the trainer screen, but after that the game used floppy 1 to load, then uses floppy 2 a little, then I hear the music and only see a black screen. I'm exit WinUAE for each test. I haven't gone past the main menu of the game yet. I want to see what would happen. :) |
I'm good now AC/DC HACKER, and figured out what caused the issues ;)
My issues were as detailed in my edit i.e. having 3 x disk drives and 800% Floppy Drive Emulation set (which works fine in v4.4.0). So now my config has been adjusted to be:
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Now I see that...I was testing and typing before I saw your reply. :) I had a sense to check drive speed but didn't do it. Anyway, glad you got it and it's all good now. :)
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I get major graphics corruption with PicassoIV emulation in all 4.5.0 betas.
However, in 4.4.0 the screenshot is not saved correctly if "before filtering" is checked. Logs, config and test ADF in PIV.zip |
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Yes, seems like disabling JIT fixes it.
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https://download.abime.net/winuae/fi...uae_4500b14.7z
https://download.abime.net/winuae/fi...e64_4500b14.7z Beta 14: - Fixed possible out of bounds array access when virtual mouse driver is installed. - Added more strict coordinate/size validation to uaegfx blitter functions. - JIT shift instruction fix rewrite, they still didn't work fully correctly and my tester didn't catch them because JIT uses registers differently in different use cases etc.. But it did break most Cirrus Logic based chipset Picasso96 drivers. Corrupt icons and text, at least with some Picasso96 versions. (Still need more optimal fix later) - Improved PCem RTG mode scanline based display update timing. - CyberVision64 (S3Trio64) vsync interrupt fix, could have caused stuck interrupt when monitor driver was started. - Hardware emulated RTG boards interlace modes fixed (again). - Gaps between on screen leds are now smaller. - FAS246 SCSI chip apparently has Features Enable always set (or bit does not exist anymore). DKB RapidFire tests if transfer count high register works (write something, read it back) and assumes it is enabled without modifying Configuration 2 Register. Rapidfire worked when it first implemented because transfer count high was not originally correctly conditionally emulated. Datasheet seems to be MIA. - Fixed 32-bit Chip RAM size string array out of bounds access if 768M or 1G was selected. (b11) - Voodoo 3 byteswapped modes Mediator PCI sound card DMA hack fix. - Yet another 2D/3D registers-only Voodoo 3 byteswap mode emulated. Some W3D drivers use it. (Without it nothing was rendered and log was mostly filled with "triangle_setup wrong order" messages) - Blitter line mode was partially broken in non-cycle exact modes and CE mode wasn't fully accurate (b12). Still some edge cases to fix. - DMA debugger blitter slots are now marked as BLT-x (normal), BLF-x (fill) or BLL-x (line). x = channel. RFS, DSK, AUD, SPR and BPL slots include channel numbers. (Easier to remember than xxxDAT register address numbers) |
with beta 14 winuae continually crashes if I choose full-screen or full-window
only works with windowed |
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Does it happen in windowed mode if you select exact same window size as in fullscreen? Direct3D 9/11 change? CPU speed mode? Does it happen in quickstart a500 mode? Only if you have some specific HDF added? and so on.. |
it works again i double checked
winuae-display-fullscreen-1920x1080 I had changed it to 800x600 thanks! |
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Only small thing for me is that standard LEDs seem slightly cut off so you cannot see the bottom border. RTG LEDs look fine though. Note, it's hard to tell from the screenshots though: Standard LEDs: https://i.imgur.com/GxZBjpx.pngRTG LEDs: https://i.imgur.com/ocsprNs.png |
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A config with Voodoo gfx card which worked with beta 13 now gurus 0100000C and hangs at black screen.
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