@BSzili; no biggie but on occasion I'm getting crashes with "Return to Ruins":
https://i.imgur.com/uws4Lln.pngThis happens on the first stage, after the moving platform on rails, and if I fall into the lava / die. |
Oh boy, that doesn't look too good. That error means the player somehow ended up in the void. Could you make a screenshot of the place where this happens?
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Runs really good on my Apollo 1260. Probably better than Duke 3d and Shadow Warrior. I aint dabbled with any music files for any of those games but I will get round to it. Amazing work BTW, this game seems really cool. I don't see a save feature, isn't there one? Or am I blind?
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Thanks! Exhumed has a bit simpler levels, and it doesn't use sloped floors, so probably that's why it runs a bit faster. There are no in-level saves, it uses lives and checkpoints similar to Dark Forces. I definitely recommend playing with music, Scott Branston composed some amazing tracks for the game. I could listen to the menu music for hours.
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It's basically this part: https://i.imgur.com/XeWuNfk.png...and then when I fall into the lava and walk forward I should usually die, which worked this time without the crash: https://i.imgur.com/UJ8SyXC.pngI guess it occurs sometimes when you hands are morphing into the dead ones. |
I just played it for half an hour there, really good game!! Interesting them as well. Ok I shall have to sort the music out then :great
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OFFTOPIC: https://github.com/Mindwerks/XLEngine I dont like to make requests to the coders, but this time I have to ask, any possibility of having dark forces one day in Amiga BSzili? |
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I tried about a dozen times, but nothing happened. I guess catching it early can't be as bad as exiting the game with the error.
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Had a very quick go on my V1200 - really fast and smooth. Will be spending some time on this at the weekend.
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Works as expected :) both of my 68060 Amigas Apollo 80mhz and Blizzard 66mhz
Bad that there is no timedemo option. Apollo has a Idefix Express and Blizzard has FastATA so hard drive should not be a limit. |
OK - had to have another go before going to bed! Tried 640x480 and seems pretty fast. Enjoying the game and you are right, nothing like the PS1 version I remember.
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Nice port and game! Runs very nice on my V2 A1200. But I did notice on the left side of the screen a single white pixel running vertical. (Using NTSC mode)
https://uploads.tapatalk-cdn.com/202...9acadaf67b.jpg https://uploads.tapatalk-cdn.com/202...fe88b8d7ee.jpg |
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If you have enough memory, the game preloads 99% of the graphics by the time you start a level, so disk speed shouldn't be an issue either way. Quote:
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I played a bit without going into it and I must say it looks very interesting!
Tested on AMIGA1200 with VampireV2 I confirm that both executables 040-060 work in the same way. Very fast and super-fluid! |
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I tried both executables and 060 ran in wrong screen mode with doubled graphics. Changed this from the console and it was ok but had graphic glitches appearing. But not really an issue as 040 version is nice and fast. |
A new version is up. I added a workaround against the occasional "DoKenTest" error and fixed the Caps Lock key shifting behavior in the console. Unless any major issues crop up, this is going to be the release candidate.
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@BSzili: thank you great work.
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One question about the CD32 controls! What are they?
I have psx to Amiga adaptor and when I put it in CD32 mode it works but I can only move, fire and if I hold down circle button I can strafe left/right. Should I be able to crouch, jump and pull switches via the pad? |
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