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-   -   Amiga Robocop game, rework. (https://eab.abime.net/showthread.php?t=106716)

seko 23 April 2021 17:08

Amiga Robocop game, rework.
 
Graphics are Arcade robocop game . Checked on amiga 500 512 kb +slow ram 512 kb. Nice , graphic. Game engine , like seem to Kungfu master game .


I just wanted to see the results. Not bad.It takes quite a bit of code to make it work.



Adf image:


https://drive.google.com/file/d/1E8G...ew?usp=sharing




Tested on real amiga 500

https://www.youtube.com/watch?v=u8QtrWnY4UA




Tested on winuae amiga 500+



https://www.youtube.com/watch?v=VrqMQsZ6TVw

Havie 24 April 2021 12:25

Wow - one of my favourite games ever but it does get a bit hectic later on! Excellent work.

demoniac 25 April 2021 23:34

I had forgotten how much better the arcade graphics were. There is some difference in the order of the mini-games too.

saimon69 26 April 2021 03:10

I can help seko with the music but, since cannot find the hoot files for robocop, will likely go for my own mix hoping people will NOT go mad and demand arcade perfect
Actually i just find a file that MIGHT work with hoot so will see what i can do

Dastardly 26 April 2021 15:40

Nice work. Would be great to see a decent version of this. I was always disappointed with the conversion.

manossg 26 April 2021 15:42

Looks very good, I will be following this project!

denymetanol 10 May 2021 23:52

Amazing, Murphy now smiles... thanks a lot ^ ^

Fiery Phoenix 11 May 2021 11:07

The opening speech in the Amiga version, reading the directives - man that always disappointed me. Just sounded (probably was) like an English member of staff reading it out and adding a robotic sound fx. Why didn't they sample the movie?

Thing is, even more annoyingly, the Speccy speech of the directives is spot on and sounds like it is taken directly from the movie!

Always remember the rather weedy hand of Robocop as he grabs his gun in the Amiga version too!

VincentGR 11 May 2021 12:20

Quote:

Originally Posted by Fiery Phoenix (Post 1482908)
The opening speech in the Amiga version, reading the directives - man that always disappointed me. Just sounded (probably was) like an English member of staff reading it out and adding a robotic sound fx. Why didn't they sample the movie?

Thing is, even more annoyingly, the Speccy speech of the directives is spot on and sounds like it is taken directly from the movie!

Always remember the rather weedy hand of Robocop as he grabs his gun in the Amiga version too!

CPC, ZX, GB had the best versions for me, even from the arcade.
Amiga's was terrible, this looks fantastic though.

Superman 11 May 2021 13:17

This looks really nice and the scrolling is lovely and smooth.

DamienD 11 May 2021 14:48

I don't know... going to play the devil's advocate here.

From comparing with the Arcade version via MAME; the graphics look very washed out to me.

I understand it's early days though...

apex 11 May 2021 14:57

Will check it, thank you!!!

saimon69 11 May 2021 18:41

Quote:

Originally Posted by DamienD (Post 1482956)
I don't know... going to play the devil's advocate here.

From comparing with the Arcade version via MAME; the graphics look very washed out to me.

I understand it's early days though...

I think is due to color reduction, seems 8 colors for DP rather than go for the 16 but might be wrong, and by automatic reduction too

DamienD 11 May 2021 21:39

Quote:

Originally Posted by saimon69 (Post 1482994)
I think is due to color reduction, seems 8 colors for DP rather than go for the 16 but might be wrong, and by automatic reduction too

Probably. Whatever method used though; it doesn't look great at the moment.

As mentioned though, understand this is an early teaser, so am sure things will be improved ;)

seko 16 May 2021 00:35

I just made the game sixteen colors.More color was the problem for the Blitz basic.



If your game design is made with assembly. It can use more colors. But writing code, assembly is a very long time.I give up immediately http://eab.abime.net/images/smilies/tongue.gif





Arcade robocop captures seventy sprite pieces. reduce colors and then work one day to convert to amigahttp://eab.abime.net/images/smilies/spin.gif then code design each sprite frame sequential for showing. it is not easy . http://eab.abime.net/images/smilies/crazy.gifhttp://eab.abime.net/images/smilies/crazy.gif


Arcade Robocop sprites include in my blitz code. but only used forty sprites. design continues.Player are controlling partial . jump , punch , walk


I agree with everyone. amiga robocop conversion very bad. no playable




Download new disk
https://drive.google.com/file/d/16j6...zH3gh4WcV/view


New video


https://www.youtube.com/watch?v=SmspTA5q1oI

Havie 16 May 2021 21:11

So are you using a 16 colour screen or dual playfields?

Is Robocop a sprite as potentially you could make him out of 16 colours and keep your backgrounds the same and have colours for the enemiies too?

Conversion would be a lot of work and I'd be really interested in how you would cope with all the sprites!

Superman 16 May 2021 22:31

Just tried the latest disk and on WinUAE A500 config 512k chip 512k fast it crashes during loading to a guru meditation. The first demo posted loaded fine. It does work with an A1200 config however.

redblade 16 May 2021 22:54

Looks amazing Seko, keep up the good work. Did you use HitchHikrs Mame version to Rip the gfx?

I'm guessing the Score at the top is using sprites on top of the tile.

Is Robocop a blitter object of the same 16 colours is he a sprite?

Are you aiming for the A500+ with 1MB chip ram?

Gzegzolka 17 May 2021 00:22

Awesome work :) it looks great.

BippyM 17 May 2021 12:37

I am sorry but this doesn't look as good as the amiga version, which was IMO meh...



To do this game justice and to match the arcade you're going to need assembler. Blitz most likely won't cut it unless you use some inline assembler.


Nice idea, but I fear you're shooting for the stars in a firework :shocked



Quote:

Originally Posted by seko (Post 1484012)
I just made the game sixteen colors.More color was the problem for the Blitz basic.



If your game design is made with assembly. It can use more colors. But writing code, assembly is a very long time.I give up immediately :p





Arcade robocop captures seventy sprite pieces. reduce colors and then work one day to convert to amiga:spin then code design each sprite frame sequential for showing. it is not easy . :crazy:crazy


Arcade Robocop sprites include in my blitz code. but only used forty sprites. design continues.Player are controlling partial . jump , punch , walk


I agree with everyone. amiga robocop conversion very bad. no playable




Download new disk
https://drive.google.com/file/d/16j6...zH3gh4WcV/view


New video


https://www.youtube.com/watch?v=SmspTA5q1oI



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