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I get around this by using an app called Fluor. I've set it to when certain apps are in focus, the keyboard is switched to standard function keys and it automatically switches back to special keys when not in focus. |
Audio too fast ? i3-4170@Linux Mint 19.3
And no save for editing configs ? :-D |
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Turning off Vsync completely instead of "Auto" did it ! :-D
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Hi, my very first post here :)
I'm trying out Launcher 4.0.104, and I cannot get UAEGFX to work. After Amiga bootup the Amiga screen goes white with a large black square in the top left part, and I then have to quit FS-UAE. If I choose, say, Picasso IV Zorro III, graphics work (just in PAL/NTSC). I tried creating a profile from scratch, but that didn't help. I've been using FS-UAE for years and have 3.0.5 running just fine. This is on a Mac Pro with MacOS 10.14.6. Does anyone have an idea about this, or can lead me on how to figure it out? Christian |
Apologies for what is probably a dumb question, but where are the log files on MacOS ? I'm just doing a search for `FS-UAE.log.txt` now as per the docs on GitHub but at the moment it's coming up blank on my home folder - I'm just waiting for the root search.
I'm just trying to set up my environment again after a long time away and have migrated from 3.x and nothing is starting. This is undoubtedly me not having configured something correctly yet. I get the message that warnings have been logged, hence trying to find where they have been logged so that I can investigate. Thanks. PS: I love the new UI - really good work. [EDIT] So I found the log by running FS-UAE from the command line. I managed to get a config up and running that allows me to test my development project but I still can't get any of my other setups to work and I'm not really any the wiser as to why at the moment. I'll keep at it though. |
I the this new version 4.x the ppc emulation stop working... the qemu plugin is correctly installed but I have this error on my log, why?
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[UAE] [000] PPC: uae_ppc_cpu_reboot |
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Hi :) I'll try to see if I can easily reproduce. But it is a good idea anyway to send log files to frode@fs-uae.net (https://fs-uae.net/log-files-needed) Quote:
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This is the same whether I run from the command line with the --config option or through the launcher. Using the command line was the only way that I could find or see any kind of logs. If I use a folder on the host as a hard drive it will work. I'm using an M1 Mac Mini if it matters. |
OH ! Just stumbled upon this thread and glad I did !
Gave it a try (Linux x86) and so far so good. It seems input lag for the mouse is better than before. Still visible on the gamepad side though (on a 60 Hz screen with no VSYNC ; was definitely better with a 144 Hz screen). Really glad to see you're still maintaining the project -- actually, it's way beyond maintaining :-) My dream is being able to run it on a simple Raspberry with no input lag and some nice CRT-like shaders -- yeah, for this use case, I still use FPGAs but I'm sure I won't have to eventually :-) cheers |
@marmotta Please try the updated https://fs-uae.net/files/QEMU-UAE/St..._x86-64.tar.xz :)
@MartinW It's probably just broken during rewrite. I'll post here when I've tested and fixed the problem :) @torturedutopian :great It works quite nicely on Raspberry Pi 4 - especially when overclocked to2 GHz (the Pi 400 is great for this, allowing 2 GHz with built-in passive cooling). I haven't tested with shaders yet (since FS-UAE 4 does not support it at the moment), so I'm not sure if the Pi will be powerful enough for fancy shaders in addition to running the emulation at full speed. I can create a new thread with links a build for Raspberry Pi 4 + some additional useful information. |
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Nice work as always. |
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But... UAEGfx is on not working state, or is only my issue? I have a guru loop on boot :rolleyes |
OK, I finally worked out my issues and as expected they were all on me! It's what happens when you copy your HDF back from a MiSTer system. You forget that for the graphics MiSTer != UAEGFX and also after resolving that one, it was trying to mount the mister internal SD card as a share which was making it look like it had crashed / hung.
So with that out of the way I have a couple of observations which you may or may not already know about. Neither are a real problem particularly for me at the moment. 1. On RTG, if I try to go above 1024x768 (4:3) or 960x540 (16:9) resolution the display becomes a corrupt white square towards the top left. I think someone else mentioned this as a symptom some posts back but may not have realised that lower resolutions work just fine. 2. OS4.1 - QEMU (or something) doesn't appear to work for me on Apple Silicon M1. This doesn't just apply to v4, I couldn't get it to work on the updated v3.1 either. It's been a long time since I've tried to use this setup so I could easily be at fault again here. OS4.1 would be really nice to see how that performs when it eventually works as it always used to stress my old machine (a 2017 MBPro) so much it was a horrible experience and I didn't end up using it. Maybe with the M1 chip and the almost silent fan it might be a usable system, that would be very cool. |
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Also, I like the new GUI very much! Christian |
Mac OS Monterey 12.0.1
FS-UAE Launcher 3.1.59 detects my generic USB joystick (gamepad). FS-UAE Launcher 4.0.109 does not detect any joystick. |
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Was just trying out FS-UAE 4.0.66 on Ubuntu 21.10 on my retro NUC with its eGPU and it seems to be working quite nicely :)
Two questions: - Is there a way to enable scanlines or shaders? I've been trying scanline and shader parameters in the config file I have for an A1200 and I can't seem to get either to work. - Is there a way to turn off the borders with six led/indicators? |
Any chance Floppybridge with Greaseweazle gets support soon ? :-D
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I have just uploaded my distribution (based in Aros 68k) and get answers how to run it in FS-UAE. Up to now I have not managed it myself. I read that it is working with FS-UAE 4 but not with FS-UAE 3 as long JIT is activated. How is the situation? When will 4 be ready for public? |
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