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-   Amiga scene (http://eab.abime.net/forumdisplay.php?f=2)
-   -   Super Metal Hero (http://eab.abime.net/showthread.php?t=103267)

10shu 30 July 2020 02:23

Yup... please guys don’t forgot the text at the start of the video...
This is just a prototype, and do not necessarily represent the amiga version.
I want the game to Be ported to neogeo and other 16bit hardware. I use this prototype to test my animation and show how to use datas to the programmer. I originally made the video to post it on a neogeo forum, i m not an amiga specialist.

As for Graeme... we started a really cool little game.
hope we can go back at it once the covid crysis end and we go back to normal.
It was a real pleasure to work with him.

Edit: forgot about gibs... didn’t read his answer to me(i ve seen his video it was enough:) ), do not care about it.
I just don’t want to work with him and wish him well...

eXeler0 30 July 2020 03:04

Played Donkey Kong Tropical Freeze on the Wii U with the kids a while ago. I sense some inspiration went from that game into this one. ;-) Looks really nice.

Predseda 30 July 2020 11:20

I think everyone posting in this thread should carefuly mind his post. This can result in a very bad mood as it happened several times already.

lilalurl 30 July 2020 11:58

Quote:

Originally Posted by Predseda (Post 1417079)
This can result in a very bad mood as it happened several times already.

And a thread lock. :agree

While on the subject, seeing that this thread is about both games and their "history", I'd suggest that future status updates for each game go to a respective thread dedicated to each game (ie one thread for Super Metal Hero and one for Miky's island). And that discussions about their relationships remain here.

alain.treesong 30 July 2020 19:38

Let's look at it in an optimistic way: maybe one day there will be two new great platform games on Amiga :-)

And yes 2 new threads will be better instead this one.

Yoz Montana 30 July 2020 21:13

Quote:

Originally Posted by colinvella (Post 1417009)
Hi,
...
Where I come into the story, is that after I finish working on The Shadows of Sergoth, I was approached to start working on the game engine for Super Metal Hero. We have decided to work with Blitz Basic 2 since it has AGA support out of the box, the ability to bypass the OS (Blitz mode) and a number of language features not present in AMOS that might be handy. As per the initial version powered by Mike's engine, the new engine will use AGA dual play field, consisting of two parallax layers of 16 colours each, with the use of the copper for additional colours such as a sky gradient. Unlike the first engine, scrolling will not be forced.

...

Hi Colin,

Where can we see the progress of the game?
Do you have a youtube channel?
.

Solo Kazuki 31 July 2020 12:54

Quote:

Originally Posted by colinvella (Post 1417009)
new engine will use AGA dual play field, consisting of two parallax layers of 16 colours each, with the use of the copper for additional colours such as a sky gradient.


If i understand correctly it's dual playfield with two separate parallax layers for each playfield (like in prototype)?


And about colours, which may be main "reduction" topic, what about using more "copper colours" in game (similar as e.g. in Metro Siege where are 4 of them), not only for sky? In this way reduction of colours might be not needed. Is planned 12bit or 24bit (like in prototype) copper palette?


I hope there are not too much things would be "reduced" in Amiga version. This was often done in past and i don't like "it's worse version because Amiga..." way of thinking.

Daedalus 31 July 2020 13:21

If it's targeted exclusively at AGA machines, there's no real reason to use a 12-bit palette. 16+16 for the dual playfields could be supplemented by an additional 16 colours for sprites (which could provide additional parallax layers depending on whether the game engine is using them too for the player etc.) The copper can then be used to supplement those colours as needed.

saimon69 20 September 2020 07:44

Without spoiling i can tell that work on amiga version is going on and so far looks and acts good :)

Predseda 20 September 2020 10:54

Quote:

Originally Posted by saimon69 (Post 1428781)
Without spoiling i can tell that work on amiga version is going on and so far looks and acts good :)

But ETA is probably not till the end of this year anymore, or is it?

nikosidis 20 September 2020 11:59

Quote:

Originally Posted by saimon69 (Post 1428781)
Without spoiling i can tell that work on amiga version is going on and so far looks and acts good :)


Great to hear that :D

saimon69 21 September 2020 00:48

Quote:

Originally Posted by Predseda (Post 1428803)
But ETA is probably not till the end of this year anymore, or is it?

Not sure on that, but assets creations is going on at a sustained speed

10shu 27 September 2020 20:25

Glad to see that I m not the target of his insecurity crisis anymore :
On a more positive note i will update you on the game

Colin vella started working on SMH about a month ago and thing are going great

So for sure he isnt working 100% on it because he currently debugging the shadow of sergoth
But we can already see sone progress compared to our old version

Here a list of improvements

-player now as his own 16 color palette (the old amos version shared the palette with the background)

-so of course now the background got his own 16 color palette too.
Reworked all the background to made full extend of this feature

-reworked hero too for instance now the player as his green light on his helmet that was remove it s back on... other small detail and animation have being added

-raster gradiant are now 24bit before it ws less precise

-the original version only have 2 type of ramp the player can walk on we now have 6

-we currently now have 4 « world »
And about 15 levels. More to come on that front

- also tone of new enemy have being drawn

-finally the collision use to be linked to the tile now there on a different tile map.
This gave me a bigger freedom on how to manage the tilemap and create more variety on screen

I will hopefully post a video next time or you can follow the raster wizard page on fb

Aladin 28 September 2020 19:25

to come back to the game, will the hero have several transformations?

10shu 28 September 2020 20:10

Quote:

Originally Posted by Aladin (Post 1430514)
to come back to the game, will the hero have several transformations?

Planed for the game :

Two human form ( underwear and clothed)
Robot form
Super robot form

And various véhicles and animal to ride( pterodactyl, raptor, bike, car, spaceship, etc...

I have made all those and still do more although we not sure yet if they all be in the final game

Aladin 28 September 2020 20:27

cool, that should lead to a variety of gameplay :) Thank you

lilalurl 28 September 2020 21:20

Stuff related to gibs moved to:
http://eab.abime.net/showthread.php?t=104120

That thread is locked while we moderators discuss what to do with it.

BippyM 29 September 2020 00:15

Right I will reopen this thread, please feel free to discuss this game WITHOUT it falling into an argument between members of the development team, or ex members. Discuss the game, not the background politics.


As for anyone posting links, or giving a voice to a banned ex-member. All I am going to say is this.. And I am saying it extremely loudly


DO NOT LINK TO, OR POST REPLIES FROM A BANNED EX MEMBER. THEY ARE BANNED FOR A REASON, THEY DO NOT HAVE A VOICE





Quote:

Originally Posted by Zarnal (Post 1416959)
Gibs is banned, this means he does not have a say on EAB.. You posting this is giving him a voice on a platform where he is banned. Do not do this again!!!




After reading the vitriol that gibs has posted on his blog, his lifetime ban was clearly justified, anyone who starts a blog by in effect saying "I have moved on, I have grown, I am not interested" and then proceeds to publicly humiliate a member of this forum, and a valued member of the amiga community, and then go on to attack other members/mods of the EAB forum has clearly not moved on, and we will not tolerate this



@Gibs, I know you will read my reply, and I await your attack of me on your blog, but there were better ways for you to deal with this (like maybe contacting one of the current GMs, and letting us investigate and put your side across properly), instead you post absolute bollox on your blog..


If anyone wants to discuss this with me, please feel free to PM me, publicly this is the end of this childishness, we don't need it, the community doesn't need it and for sure those attacked don't need it!!

jouet24 01 October 2020 20:13

At the risk of sounding silly, even if "amiga" means freshness, happiness, celebration and friendship for many of us.
Human nature remains.
I feel sad about the whole story.

Predseda 01 October 2020 20:25

I would like someone to sum the current state: who is the programmer, who is the graphic artist, who is the musician and who is the publisher of the game Super Metal Hero at this moment.


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