![]() |
Quote:
|
Quote:
|
Excellent work Frode with the release of dev 2.7.5v
Tried out the extra custom joystick mappings and they work like a charm!!!!! Now an odd question only a freaky person like me would ask... is it possible to configure a key to perform multiple keystrokes or in this case can I add multiple functions in sequence for a joyport button? example: joystick_port_7_button_1 = action_joy_1_left, action_joy_1_right, action_joy_1_left_hold, action_joy_1_fire_button, action_joy_1_left_release (Could be useful for combo moves "Mortal Kombat" or even fix the "North and South" player 2 glitchy movements etc...) if not, its not so important for now anyway, but would you think its a good idea adding something similar in future releases? |
Quote:
the fs-uae window would open and then close in about a second, reporting a segmentation fault. I experimented and found that JIT activation by "uae_cachesize = 8192" seemed to cause the crash. It works without any JIT and with "jit_compiler = 1" Are the "modern" JIT configuration options documented? I see references to them on this board, but I can't find them on the fs-uae website. Maybe they're on github some place? I think my graphics card option ("uaegfx_card = 1") is out of date as well. Are the new graphics options documented? My config file needs a substantial renovation. My testing has not used fs-uae-launcher, but started from the bash terminal or the Unity launcher (Ubuntu Linux 14.04 LTS). |
OK, I found "https://github.com/FrodeSolheim/fs-uae/tree/master/doc/options"
which appears to be more current than "http://fs-uae.net/options" and has a good bit on graphics card/memory configuration. There seems to be a stub for jit_compiler under docs, but is there a comprehensive detailing of JIT operation/configuration somewhere? Does is inherit from the WINUAE docs? Thanks. |
Quote:
Quote:
Quote:
Quote:
Quote:
|
Thanks very much. I've been re-reading threads on the JIT changes, and I'm updating my
config and seeing what happens. Probably have more puzzlement in time. |
A new development version has been released. Changes in FS-UAE 2.7.6dev:
|
I appreciate this not being officially supported but I was pleasantly surprised to discover that I could emulate a GVP SCSI controller in 2.7.6dev with the following custom configuration (A500 base):
Code:
hard_drive_0_controller = scsi0_gvp During install though I think I may have hit an odd FS-UAE keyboard bug. WB install is mostly point and click but with some disk swapping involved... it seemed to be that during opening/closing the FS-UAE GUI the locale or keyboard map would change somehow, such that renaming the hard disk volume (or other text input) would result in a funky character set. Displaying/closing the FS-UAE GUI appeared to toggle it back to regular western text characters. I will try and take a screen shot if it happens again, or maybe this is just user error or a key collision with the GUI? |
Quote:
|
Quote:
|
I have a problem with fs-uae 2.7.6dev version installed from Fedora 23 devel repo. It crashes on startup (FS-UAE crashes, not launcher) with error "Memory overflow". Even if I try to run it from command line without any arguments. I tried to check logfiles but I could not find anything specific.
I tried to compile fs-uae by myself, and my own build works. Is there some special settings used when building Fedora 23 packages? |
Quote:
|
This is still happening on a clean dev install, in other words no traces of anything left behind.
Stays on the login screen unless you click close, so you don't know if it's a correct user or not. Imports all Kickstarts correctly, but shows up as X's |
I'll test the login window on Windows with the latest dev versions.
As for the kickstarts in Amiga Forever, they are in "Amiga Files/Shared/rom", not "Amiga Files/Systems"! |
Quote:
Thanks for the advice btw, that fixed it.. Guess it worked fine with the games as I added the main dir for scan previously |
Quote:
|
Quote:
|
Quote:
I presume that JIT does not work with the Fedora 23 x86-64 repo version. I need to tell rpm RPM build system to build without hardening options for this to work properly. EDIT: putting %undefine _hardened_build in the .spec file does seem to fix the problem. |
A new development version has been released. Changes in FS-UAE 2.7.7dev:
|
All times are GMT +2. The time now is 07:44. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.