Is Amiga Hard to Program? I have to say yes but it depend what you making.
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Is it even possible to reach 50fps on the ST? Maybe there are really complex tricks to achieve that...? I guess you can always find a specific example to prove one or the other. For example you can imagine something which the Amiga can do easily, but requires a lot of effort on the C64. Then the C64 is harder to program? :spin |
I miss a 'programming amiga for dummies' book where basics of Assembly and C programming are explained - yup am one of those that still read paper books
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The only thing the ST has going for it over an Amiga is the slightly faster CPU and maybe... the sound chip, and I say that only because you can make tunes in much less memory. |
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Roland MT-32 support in games. While you could easily add MIDI to the Amiga with a simple adapter made with a few bucks worth of passive components, having it built into the ST meant there were a few extra games that supported it. (On Amiga it was pretty much just the Sierra ports) |
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On the down side - no multitasking. We are so used to it now that we may have forgotten how frustrating it was creating and debugging code in a non-multitasking environment. The Amiga does it even better because you can open a custom screen and flip between it and your editor and debugger etc., or drag it down to see a bit of each. And unlike a modern PC you can get away with hitting the hardware direct for a lot of stuff while the OS is still up. |
Using most of the Amiga features is not that hard, as there are a lot of examples around. And you can program the Amiga like it was an Atari ST (no blitter, no copper, no sprites, no hardware scroll, no dual playfield usage), but then you get your slow and poor looking games, like on Atari ST. This was actually done by some programmers, who made some cheap game ports from Atari ST to Amiga. The Amiga hardware is surely not meant to make the programming harder, but to give more performance.
The C64 is a simple machine, but its 8-bit CPU is really awkward and slow to make more complicated programs with. Since the CPU of the C64 is so slow and it doesnt have a blitter, you can mostly only use sprites, or use sequences of prerendered tile graphics to get animation and movement on screen at 50 FPS. |
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Respect to the people who did it back in the day, even more respect to the people who still do it today. |
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