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L00B0+2now, making the jump-table entry dc.w L009C-L00B0+2. Quote:
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Thanks I tried it but failed apparently:)
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Jotd, any chance of a new download for this or maybe dump it on the ftp here? |
of course. But I changed the way I'm storing the disassemblies. So I have to code a script to include them all.
The trick on webarchive to remove the .gz extension seems to work. Seems that they unpacked without renaming... Still tedious to download files one by one... EDIT: first part of disassemblies in that archive: https://www.dropbox.com/s/tvk4s16k06..._exes.zip?dl=0 |
Alien Breed SE disassembly have been worked a bit more & transferred to github: https://github.com/hitchhikr/alienbreed
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"builds to a working game" is a very important part. That's the only way to check that you have covered everything, even if some parts remain non reversed
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Driller source code transferred to github since some guy from ScummVM crew found it useful and used it to implement the Incentive Software's FreeScape engine in that application and wanted an easy way to reference it.
https://github.com/hitchhikr/driller |
Thank you Jotd for the disassemblies - very much appreciated.
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I still have to archive & upload the other part. I changed the way I'm storing them on my machine at some point (and those aren't on any server or github, too big and not that interesting)
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Zool 2 source code here (with some more bugs removed):
https://github.com/hitchhikr/zool2 Quote:
For Zool 2 the red screen means that you need lowlevel.library in you libs: directory. |
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The design of the background seems made to use this technique. |
Into The Eagle's Nest: https://github.com/hitchhikr/eaglenest
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