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-   -   WinUAE - Trainer Plugin (https://eab.abime.net/showthread.php?t=95606)

Toni Wilen 28 January 2019 18:45

Enable/disable shortcut support added:

event=KEY_F1

All event names are listed in source tree inputevents.def file. If event is mapped to trainer option, it is also filtered and won't be seen on Amiga side.

BippyM 28 January 2019 19:40

Is there an example inputevents.def file included? and is this the latest beta?

Toni Wilen 28 January 2019 19:59

Quote:

Originally Posted by BippyM (Post 1300877)
Is there an example inputevents.def file included? and is this the latest beta?

https://github.com/tonioni/WinUAE/bl...nputevents.def

BippyM 28 January 2019 20:06

Thank you very much. I shall test this week :)

Anubis 28 January 2019 21:48

Is this working somewhat? How can I help?

ztronzo 08 June 2019 08:42

Toni this is excellent work!! :-)

I tested and works flawlessly with Mortal Kombat 2 WHDload loaded through workbench, The WHDload version has a NonDOS Image packed with RNC crunched files

[patch]
name=Infinite fatality time
enable=true
data=51CFFFE27E004E757E014E7536381D96
offset=0
replacedata=6700FFE27E004E757E014E7536381D96
access=write

ztronzo 26 May 2021 09:45

Toni, have you ever thought about adding a rumble/vibrate controller action per port?

So for example: when you lose energy in Turrican or a specific player gets dropped in a fighting game, WinUAE checks when a specific PC instruction event is triggered as specified through the trainer file it can perform a rumble action to a controller attached to specific joystick port as specified through the action.

Another case would be if there is a toggle joystick/CD32 pad change in the game, so when a game changes joystick modes in the game menu, the trainer file triggers the event (as per the specific PC instruction) and toggles the action to switch between CD32 pad/Joystick input mode on the emulator.

This is just the theory, if interested I can attempt find specific instructions for a few games.

and if you allow actions as per running commands on the host, we can even make the lights go off when Turrican enters the game-over screen.. :-)


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