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Enable/disable shortcut support added:
event=KEY_F1 All event names are listed in source tree inputevents.def file. If event is mapped to trainer option, it is also filtered and won't be seen on Amiga side. |
Is there an example inputevents.def file included? and is this the latest beta?
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Thank you very much. I shall test this week :)
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Is this working somewhat? How can I help?
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Toni this is excellent work!! :-)
I tested and works flawlessly with Mortal Kombat 2 WHDload loaded through workbench, The WHDload version has a NonDOS Image packed with RNC crunched files [patch] name=Infinite fatality time enable=true data=51CFFFE27E004E757E014E7536381D96 offset=0 replacedata=6700FFE27E004E757E014E7536381D96 access=write |
Toni, have you ever thought about adding a rumble/vibrate controller action per port?
So for example: when you lose energy in Turrican or a specific player gets dropped in a fighting game, WinUAE checks when a specific PC instruction event is triggered as specified through the trainer file it can perform a rumble action to a controller attached to specific joystick port as specified through the action. Another case would be if there is a toggle joystick/CD32 pad change in the game, so when a game changes joystick modes in the game menu, the trainer file triggers the event (as per the specific PC instruction) and toggles the action to switch between CD32 pad/Joystick input mode on the emulator. This is just the theory, if interested I can attempt find specific instructions for a few games. and if you allow actions as per running commands on the host, we can even make the lights go off when Turrican enters the game-over screen.. :-) |
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