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-   -   Ms Pacman conversion WIP (https://eab.abime.net/showthread.php?t=108339)

S. Campbell 20 October 2021 17:50

Quote:

Originally Posted by DanyPPC (Post 1512403)
In the zone ;)

Muchos gracias :)

paranoicb 20 October 2021 18:09

Tried the adf version on my Vampire 1200 V2 setup.
It plays fine with early startup , cpu cache off , kickstart 3.2 , booted from cli the executable file.no glitches at all in graphics and sound.
Whdload version is dead on the controls. Game doesn’t start. Tried with 1button joystick and cd32 joypad with no luck.
Also the whdload version hangs before the demo level starts to play.

jotd 20 October 2021 18:59

Quote:

Originally Posted by nikosidis (Post 1512389)
The game got some gfx corruption after playing a few sec. on A1200 Blizzard IV.


can you try on an WinUAE too?


Are you running whdload or normal? (other members reports of whdload version acknowledged BTW, will check)



When does that happen? maybe when fruit/moving bonus is supposed to appear?


thanks for your feedback. I'm glad the game is not in "released" state!

mrv2k 20 October 2021 22:36

I've tried the game on a couple of configs in WinUAE and I get the following rainbow bars if I set the cpu to anything under a 68020. It happens just after the attract screen.

https://i.imgur.com/7w3UWrJ.png

nikosidis 20 October 2021 23:10

Quote:

Originally Posted by jotd (Post 1512421)
can you try on an WinUAE too?


Are you running whdload or normal? (other members reports of whdload version acknowledged BTW, will check)



When does that happen? maybe when fruit/moving bonus is supposed to appear?


thanks for your feedback. I'm glad the game is not in "released" state!

When I tried to run from workbench with whd-load it did not run at all.
I had to boot without startup-seq.. and then the game started from cmd line. I'm using the archive in The Zone.

First I noticed gfx corruption on ms. pacman then it got worse.

Sorry, but I got no win-uae. Only the real thing.

jotd 20 October 2021 23:22

I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ :) Uploaded in the zone.

remember: this is beta. thanks for testing.

nikosidis 20 October 2021 23:42

Quote:

Originally Posted by jotd (Post 1512459)
I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ :)

remember: this is beta. thanks for testing.

Sure :)

Thanks for doing this great game.

Superman 21 October 2021 00:20

Tried it on my A1200 and when I click on the icon it says "bad workbench arguments" in a small whdload window and wont run.

chadderack 21 October 2021 00:50

1 Attachment(s)
Quote:

Originally Posted by jotd (Post 1512459)
I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ :) Uploaded in the zone.

remember: this is beta. thanks for testing.

I'm probably doing something wrong or missing some required file. (This was the latest .zip file from the zone)

https://eab.abime.net/attachment.php?attachmentid=73542

Don_Adan 21 October 2021 01:28

Quote:

Originally Posted by chadderack (Post 1512466)
I'm probably doing something wrong or missing some required file. (This was the latest .zip file from the zone)

https://eab.abime.net/attachment.php?attachmentid=73542

WHDload needs kick 2.0+.

DanyPPC 21 October 2021 07:17

Quote:

Originally Posted by jotd (Post 1512459)
I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ :) Uploaded in the zone.

remember: this is beta. thanks for testing.

Thanks Jotd, it's time to test and report feedback soon.

DanyPPC 21 October 2021 07:24

Quote:

Originally Posted by jotd (Post 1512421)
When does that happen? maybe when fruit/moving bonus is supposed to appear?

Yes, gfx glitches when fruit appears and moves on the screen.
Even with the new update.

nikosidis 21 October 2021 08:32

Quote:

Originally Posted by jotd (Post 1512459)
I have fixed a bug that occurs on 68000. It was also a nasty bug on 68020+ :) Uploaded in the zone.

remember: this is beta. thanks for testing.

Now the game starts from WB.
First time I started the game I got no input from the joystick.
I quit and 2nd time the game started with action button 1.
Only gfx bug I could see where 2 lines under the Ghosts cage.

When I died, first level I could not continue. Game did not respond to joystick.

The game play fantastic when it is working. It was just like playing the arcade. Great job :spin

jotd 21 October 2021 09:51

you can use jst on kick 1.3. or just run it without!

I had gfx glitches on fruit but they went away... but I didnt fix anything... so bug is still here. at first level? or in later levels?

DanyPPC 21 October 2021 10:02

Game has gfx glitches only on Title Screen (logo down), but in game graphics are perfect on Blizzard 060/PPC.

Gfx glitches are only for now on Blizzard 1230.

jotd 21 October 2021 14:14

I'm interested in screenshots if you have some. I can test on A1260 only (and winuae)

DanyPPC 21 October 2021 15:29

1 Attachment(s)
Gfx Glitches on Blizzard1230 while in game:

DanyPPC 21 October 2021 15:38

1 Attachment(s)
On V4 standalone is simply perfect like on WinUAE with Jit enabled:

chadderack 21 October 2021 15:48

1 Attachment(s)
Quote:

Originally Posted by jotd (Post 1512495)
you can use jst on kick 1.3. or just run it without!

Running your zipped version off an emulated HD. Started from WB.

Looks good. Plays good. Seems like the music lags slightly in the intro, but I don't see any glitches. Using an XBOX 360 controller, it plays really nice :great

https://eab.abime.net/attachment.php?attachmentid=73549

DanyPPC 21 October 2021 15:53

Unfortunately on WinUAE emulating Blizzard 1230 no bugs.
Hardware is really different from emulators.


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