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Just bought and played "Secundus minimus", I really like that piglet ;) so I'm just using this occasion to show a support and hopefully see this game finished.
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Lately development has restarted, and the game has grown a lot.
Here's a new video preview: http://www.youtube.com/watch?v=jApqi3DVgls The video demonstrates these new features: * shooting and enemies; * pixel-perfect collision detection; * new cells types; * new cells effects; * new cells color scheme; * revised HUD; * hiscore; * better audio channels allocation policy. Notes: * the music has changed again and is again a temporary placeholder; it is a mix from the Italian theme of the Japanese anime Kotetsu Jeeg from the 70s; * despite the video was uploaded in lossless quality, the compression applied by YouTube degraded it a lot; * for more information, check out the other previews in the same playlist - or, of course, just ask ;-) |
Cool :)
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@ saimo
:great:bowdown |
@saimo
"ho avuto un dejavu davanti alla tivu :P" (lyrics from an italian hip-hop song that uses the kotetsu jeeg base loop) |
@ Gzegzolka klx300r
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I'm still singing it during the shower :p. EDIT: saimo, congratulations for your game :) |
Looks great. I like the console proportions.
Oh, and Michiaki Watanabe's original is still the best. |
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... but, what are the "console proportions"? :confused |
Amiga shmups generally have bigger sprites than those for consoles.
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Great! A thinking man kind of shmup instead of a plain old bullet hell.
I'll get this once it's released. I forgot to ask: is it OCS/ECS/AGA PAL or NTSC? |
Oh, and I'd go for a boxed version as they did for Worthy (still waiting for it to get here, grrrr)
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I like it a lot!
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