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-   -   SkillGrid - new AGA game in the works (https://eab.abime.net/showthread.php?t=89376)

klx300r 13 March 2018 00:38

Quote:

Originally Posted by Shatterhand (Post 1204511)
I actually use Winuae to code too..... the higher Gods forgive the use of emulation for programming, but NOT FOR GAMING. It's written on the sacred parchments of the retrocomputing religion. :D

:bowdown:great

saimo 13 March 2018 08:10

Quote:

Originally Posted by malko (Post 1226378)
Like the video. Hope you will have the needed time to finish it :great .

Thanks!

Cobe 22 March 2018 14:01

Just bought and played "Secundus minimus", I really like that piglet ;) so I'm just using this occasion to show a support and hopefully see this game finished.

saimo 22 March 2018 14:16

Quote:

Originally Posted by Cobe (Post 1229272)
Just bought and played "Secundus minimus", I really like that piglet ;) so I'm just using this occasion to show a support and hopefully see this game finished.

Thank you, much appreciated!

saimo 03 July 2018 13:49

Lately development has restarted, and the game has grown a lot.
Here's a new video preview:

http://www.youtube.com/watch?v=jApqi3DVgls


The video demonstrates these new features:
* shooting and enemies;
* pixel-perfect collision detection;
* new cells types;
* new cells effects;
* new cells color scheme;
* revised HUD;
* hiscore;
* better audio channels allocation policy.

Notes:
* the music has changed again and is again a temporary placeholder; it is a mix from the Italian theme of the Japanese anime Kotetsu Jeeg from the 70s;
* despite the video was uploaded in lossless quality, the compression applied by YouTube degraded it a lot;
* for more information, check out the other previews in the same playlist - or, of course, just ask ;-)

Gzegzolka 03 July 2018 14:38

Cool :)

klx300r 03 July 2018 19:48

@ saimo


:great:bowdown

saimon69 03 July 2018 20:41

@saimo
"ho avuto un dejavu davanti alla tivu :P"
(lyrics from an italian hip-hop song that uses the kotetsu jeeg base loop)

saimo 03 July 2018 21:05

@ Gzegzolka klx300r


Thanks!

Quote:

Originally Posted by saimon69 (Post 1252074)
@saimo
"ho avuto un dejavu davanti alla tivu :P"
(lyrics from an italian hip-hop song that uses the kotetsu jeeg base loop)

If you had not provided an explanation, I wouldn't have understood :p

ross 03 July 2018 21:54

Quote:

Originally Posted by saimon69 (Post 1252074)
(lyrics from an italian hip-hop song that uses the kotetsu jeeg base loop)

There is one and only one version of kotetsu jeeg: the first italian version (Fogus voice). Arrangement, bass line, lyrics, energy that infuses you. A masterpiece!
I'm still singing it during the shower :p.

EDIT: saimo, congratulations for your game :)

idrougge 04 July 2018 00:03

Looks great. I like the console proportions.

Oh, and Michiaki Watanabe's original is still the best.

saimo 04 July 2018 00:19

Quote:

Originally Posted by ross (Post 1252088)
There is one and only one version of kotetsu jeeg: the first italian version (Fogus voice). Arrangement, bass line, lyrics, energy that infuses you. A masterpiece!
I'm still singing it during the shower :p.

In fact, I couldn't think of a better song for the poweful "music mode"! (However, it will be replaced with an original tune.)


Quote:

EDIT: saimo, congratulations for your game :)
Thanks!

saimo 04 July 2018 00:19

Quote:

Originally Posted by idrougge (Post 1252105)
Looks great. I like the console proportions.

Thanks!
... but, what are the "console proportions"? :confused

idrougge 04 July 2018 01:10

Amiga shmups generally have bigger sprites than those for consoles.

Nosferax 04 July 2018 02:01

Great! A thinking man kind of shmup instead of a plain old bullet hell.
I'll get this once it's released. I forgot to ask: is it OCS/ECS/AGA PAL or NTSC?

Nosferax 04 July 2018 02:04

Oh, and I'd go for a boxed version as they did for Worthy (still waiting for it to get here, grrrr)

saimo 04 July 2018 09:29

Quote:

Originally Posted by idrougge (Post 1252114)
Amiga shmups generally have bigger sprites than those for consoles.

Thanks for clarifying. I think I've seen only a couple of shmups for consoles (Axelay and another mech game for SNES), so I wasn't sure.

saimo 04 July 2018 09:36

Quote:

Originally Posted by Nosferax (Post 1252115)
Great! A thinking man kind of shmup instead of a plain old bullet hell.

Exactly :)

Quote:

I'll get this once it's released. I forgot to ask: is it OCS/ECS/AGA PAL or NTSC?
PAL AGA only. It's made for unexpanded A1200s.

Quote:

Originally Posted by Nosferax (Post 1252116)
Oh, and I'd go for a boxed version as they did for Worthy (still waiting for it to get here, grrrr)

Well, this is meant to be just a mini-game, so it won't get a physical release (I had asked for feedback about that when I didn't know yet exactly where the game was going, but now everything is clear). Ideally, I'd like to offer a free download, but I'm unemployed since almost 2 years, so it will come at $1.

AnimaInCorpore 04 July 2018 09:43

Quote:

Originally Posted by idrougge (Post 1252114)
Amiga shmups generally have bigger sprites than those for consoles.

Examples please.

vulture 04 July 2018 13:38

I like it a lot!


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