i'm glad to hear that :)
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@MagerValp: It's possible to make an sdl-config script that generates the right output. You would need to get SDLMain.h and SDLMain.m from the "devel-lite" directory on the SDL .dmg though, the version in puae has been modified.
There's no need to go to all that trouble though. Just pass the "--disable-sdltest" option to configure. |
The 2010_02_18-2 build works great! I tried a few things, including a game and PMC's Retroference demo and they all seemed to work well.
When I tried some of my other E-UAE config files, however, I noticed that it didn't let me change the CPU model from the config file. Am I correct that CPU models other than 68000 are not supported right now? I also noticed that it seemed to ignore any hard drives I tried to mount (I tried both the hardfile2 and the filesystem2 config-file options.) In any case, I have uploaded a binary to the Zone for anyone who wants to give it a try. You'll need to bring your own kickstart roms and config-files. You should be able to just double-click any ".uaerc" file in the Finder and it will automatically launch PUAE with that config file. (Also, the SDL framework is included in the application bundle, so there's no need to install it separately.) |
1) config file parsing is a mess at the moment, but i'll get there eventually :)
2) uae -C 2 = 68020 (cmdline and gui works fine, i'll fix config handling) 3) i need sample hard drive that i can try mounting. can you upload that to someplace i can download? Quote:
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The ClassicWB Packs each come with a HDF file. I'm using the LITE version, for example. Would that be a suitable sample hard drive for you to mount? If not, let me know and I'll put a HDF somewhere you can get it. Here's the line from my E-UAE config file for mounting the ClassicWB HDF: Code:
hardfile2=rw,DH0:/Users/myname/Amiga/Harddrives/ClassicWB_LITE.hdf,32,1,2,512,-10, |
@GnoStIC
Maybe you can help me to build P-UAE for amigaos4 ? I download your puaex_2010_02_18-2 version, then: ./configure gmake And on some stage i have these erorrs |
overwrite old one with this;
http://www.gamzeguckiran.com/ami-win.c Quote:
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Next error (if skip that one), happenes in the gui-muirexx/ami-rexx.c: Quote:
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And the next error in the cpuemu_0.c , related to flush_icache() function here is output. I think that error related to JIT which enabled in code itself all the time ? (for PPC jit need to disable), and i try to configure it like: Quote:
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i tried the build in the Zone, but i assume i cant get it to run any of my A1200 setups because they all feature HDs (either HDFs or folders)
the A500 config file i used seemed to work though. Not got around to testing the input fixes yet though |
another nightly build, lotsa changes, may crash;
http://www.gamzeguckiran.com/puaex_2010_02_22.tar.gz ________ KR350 |
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./configure --enable-pthreads=no --enable-pth=no --disable-ui --disable-jit gmake joystick.c:334: error: conflicting types for 'input_get_default_joystick' ../../src/include/inputdevice.h:73: error: previous declaration of 'input_get_default_joystick' was here (as before). Changed it again by my old way, and then: Quote:
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newcpu.o: In function `m68k_run_mmu': |
@gilgamesh:
ah, that's for debug, so just; #ifdef MMU #ifdef DEBUG if (mmu_triggered) mmu_do_hit (); #endif #endif @kas1e: ok, i'll look into that.. :) Quote:
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I've got it building on Linux/x86_64 (Ubuntu 9.10) after some heavy patching and bugfixing. It seems to work, too.... until you hit the "Start" button. Then it tries to do a CPUID check and falls on its face:
Code:
(gdb) bt f Code:
((compop_func *) cpuid_space) (0); Lastly, I've got X11 video working too, but it looks like the palette is woefully screwed. Yellow floppy drive on the Kickstart screen, anyone? Not to mention the fact that it's running at some insane multiple of real time... ./configure cmdline: ./configure --enable-debug CFLAGS="-g -ggdb -O0 -DDEBUG" EDIT: Good GRIEF. Recompiled using SDL (--with-sdl --with-sdl-sound --with-sdl-gfx). No better. Palette still screwed up. |
Yes, the x86 cpuid instruction gets treated like a jump by amd64. See the link in #6 for a similar approach. Yet I never got as far as Kickstart screen. Looks promising anyway.
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I'm tempted to try and backport some of the WinUAE changes into E-UAE to bring it up to date, but for now I've got IPF support going, and it boots Kick3.1, Workbench, and the Wolfchild IPF. I just don't want to bother doing major backport work if someone else is already working on it, and my disc analyser software/hardware (sort of a mix of Cyclone 20, Kryoflux and Catweasel) would probably benefit more from the time... |
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It is still beta, but in 32bit it seems stable from my point of view. 64bit is a problem anyway, since JIT is purely x86. Testing 64bit compilation can't be wrong, though.
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Oh, I can't use a directory as harddisk. The line seems to be ignored. E-UAE mounts the drive with the same options.
Code:
filesystem2=rw,DH0:Stuff:/home/uae/harddisk,1 |
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