English Amiga Board

English Amiga Board (https://eab.abime.net/index.php)
-   News (https://eab.abime.net/forumdisplay.php?f=29)
-   -   Blood Amiga Port released (https://eab.abime.net/showthread.php?t=108291)

BSzili 12 October 2021 22:05

Yes, it's an issue with MusicDevice, which should be set to 0 for "auto detect", negative numbers will turn MIDI off. The default value for this variable is wrong, I missed this when I backported the game from EDuke32 to JFBuild :banghead I guess I'll have another round of bugfixes before The Big Rewrite®.

vulture 12 October 2021 23:26

Thank you Hedeon, changed "MusicDevice = -2" --> "MusicDevice = 0" and that fixed it ;-)

Strange though as I didn't have to do this when I first tested and all was working fine. I also deleted the .CFG file so would assume it would default back to "0". Anyway...

Thanks again ;-)

BSzili 13 October 2021 06:33

Your assumption is correct, the default value of MusicDevice is wrong. I'll fix this in the next version.

AMike 13 October 2021 11:41

1 Attachment(s)
@BSzili
Thanks for this awesome port! :bowdown Today I installed Blood for the first time. (gog version) Sound playback works perfectly via Paula and AHI. Then I wanted to test the MelodyPro for MP3 playback, but unfortunately no music was played during the game.

Test procedure:
  • copied the mhimdev.library to Libs:MHI.
  • In Prefs:Env-Archive there is the file "MHIDEV" with the entry "melodympeg.device 0".
  • I copied the MP3 files from your page directly into the Blood folder.

A1200 Kick/WB 3.2 V1200, MelodyPro, 040exe

Have I overlooked or forgotten anything? Thanks :)

EDIT: I've tried AmigaAMP with MHI and got the error message: Can't allocate MHI Hardware
MP3 playback with Amplifier and MelodyPro works.:confused

EDIT 2: I found a typo in my config - the correct filename is "MHIMDEV" and not "MHIDEV". AmigaAMP works now, but there is no music playing in blood. :confused

BSzili 13 October 2021 18:13

If AmigaAMP works then your MHI configuration should be OK.
Could you send me the CLI output of the game? Messages from the audio library are not saved into nblood.log, so it might help. Are there any error messages in the in-game console?

utri007 13 October 2021 18:45

Quote:

Originally Posted by BSzili (Post 1511218)
If AmigaAMP works then your MHI configuration should be OK.
Could you send me the CLI output of the game? Messages from the audio library are not saved into nblood.log, so it might help. Are there any error messages in the in-game console?


Autodetection problem? Before it I had end of config MusicTrackExt = "mp3"

It shouldn't do anything now.

BSzili 13 October 2021 18:54

That's right, I removed it before release as the auto-detection is simpler and less error prone. As long as the MP3 file exists it will try to play it, so if the file name is correct there's not much that can go wrong here. We'll hopefully know more with the CLI and in-game console output.

AMike 13 October 2021 18:59

1 Attachment(s)
Quote:

Originally Posted by BSzili (Post 1511218)
If AmigaAMP works then your MHI configuration should be OK.
Could you send me the CLI output of the game? Messages from the audio library are not saved into nblood.log, so it might help. Are there any error messages in the in-game console?

Attached the cli log. I've changed the music device to "0" for the MT32, but I've tested it also with unit number "-2". (MT32 works fine btw)

Edit: For mp3 playback the soundfiles were in the blood root directory.

BSzili 13 October 2021 19:13

Thanks, that looks OK as well. What about the in-game console, are there any error messages there after a level/demo loads?

AMike 13 October 2021 19:19

Quote:

Originally Posted by BSzili (Post 1511237)
Thanks, that looks OK as well. What about the in-game console, are there any error messages there after a level/demo loads?

No ingame error messages at all - same for snoopdos. (only psx adapter) I've choosen CD Audio in the options menu and use this audio files.
http://bszili.morphos.me/stuff/blood-cda-mp3.zip

BSzili 13 October 2021 19:44

Then I have no clue, I thought maybe it ran out of memory loading the MP3 file. At least the MT32 works *shrugs*

rabidgerry 14 October 2021 14:03

I'm going to upgrade to v1.1, do I swap the whole thing out or can I replace certain files just?

utri007 14 October 2021 14:57

Quote:

Originally Posted by BSzili (Post 1511246)
Then I have no clue, I thought maybe it ran out of memory loading the MP3 file. At least the MT32 works *shrugs*

It works my system out of the box. Updated this and MP3 plays fine, with Delfina's DSP.

By the way :) All the love you have targeted to Blood has made it quite much faster and floing, compared to Shadow Warrior.

https://www.youtube.com/watch?v=ZpoqXwN7Ul8&t=2400s

When I start to shoot ape, it get quite jerky. Nothing like that doesn't happen Blood anymore.

[edit] some reason I can't get video to start correct place 40:00

rabidgerry 14 October 2021 15:15

Mine will freak out with a lot of zombies on screen but generally it does seem to play better than Shadow Warrior on my system too. Mind you Blood Crashes occasionally for me, and sometimes it wont for hours. I have gotten paranoid that its the flame thrower can used for long presses can cause of a crash but I dunno, could just seem that way.

BSzili 14 October 2021 18:07

Quote:

Originally Posted by rabidgerry (Post 1511368)
I'm going to upgrade to v1.1, do I swap the whole thing out or can I replace certain files just?

You can simply extract the LHA and overwrite the files with the ones from the new archive.

Quote:

Originally Posted by utri007 (Post 1511376)
It works my system out of the box. Updated this and MP3 plays fine, with Delfina's DSP.

By the way :) All the love you have targeted to Blood has made it quite much faster and floing, compared to Shadow Warrior.

https://www.youtube.com/watch?v=ZpoqXwN7Ul8&t=2400s

When I start to shoot ape, it get quite jerky. Nothing like that doesn't happen Blood anymore.

[edit] some reason I can't get video to start correct place 40:00

Don't worry, once I'm done with Blood I plan to update Exhumed and Shadow Warrior too. I still haven't given up on getting the multiplayer to work in SW.

Quote:

Originally Posted by rabidgerry (Post 1511381)
Mine will freak out with a lot of zombies on screen but generally it does seem to play better than Shadow Warrior on my system too. Mind you Blood Crashes occasionally for me, and sometimes it wont for hours. I have gotten paranoid that its the flame thrower can used for long presses can cause of a crash but I dunno, could just seem that way.

Try the "lara croft" cheat, that gives you all weapons and infinite ammo. After that you can just hold down the attack with the spray can to see if it crashes.

rabidgerry 14 October 2021 20:20

Quote:

Originally Posted by BSzili (Post 1511406)
You can simply extract the LHA and overwrite the files with the ones from the new archive.


Don't worry, once I'm done with Blood I plan to update Exhumed and Shadow Warrior too. I still haven't given up on getting the multiplayer to work in SW.


Try the "lara croft" cheat, that gives you all weapons and infinite ammo. After that you can just hold down the attack with the spray can to see if it crashes.

Ok man I will try that. Still really enjoying the game despite a few crashes.

Will my saved games remain? :spin

I think the guy who does Calebs voice sounds very like Willem Defoe. Anyone else?

BSzili 15 October 2021 06:50

After the last fiasco I'm hesitant to say anything about the saves. Mine still work, but it's always worth making a backup just in case.
Now that you mention it, Caleb kind of sounds like Willem Dafoe.

rabidgerry 15 October 2021 22:13

Quote:

Originally Posted by BSzili (Post 1511471)
After the last fiasco I'm hesitant to say anything about the saves. Mine still work, but it's always worth making a backup just in case.
Now that you mention it, Caleb kind of sounds like Willem Dafoe.

What was the last fiasco? :spin

Yeah he really does sound like him, it was the first thing I looked up about the game!! But it was not him of course.

Ok so just installed over the old version and saves where fine. Everything was fine. Still have the odd crash though. Flame thrower non specific. Just froze this time with the Tommy Gun.

A question about Cryptic Passage. So I didn't install it first time round, well I hadn't lifted the correct files for it, so I did this since I was updating Blood last night. I fired it up and all seems to be working however only one levels loads by name, the others load under a sub heading of "player map" and then within this you can select CP01-09. Is that normal or should they have names? No biggy just thought that was odd.

BSzili 16 October 2021 07:38

A small correction: Cryptic Passage has only one eponymous episode. If you complete one level you will progress to the next, just like in the stock episodes.
The "User Map" option is meant to load loose levels that you or someone else created in the map editor, and don't come with its own "INI" file describing an episode.

pcotter 16 October 2021 13:33

Finally had the chance to test the port with Midi too!!
Like other users, had to change MusicDevice to "0" to open CAMD.
Thank you very much for the port BSzili. My weekend will be Bloody awesome :-)

https://youtu.be/KIH2wLq1tPE


All times are GMT +2. The time now is 02:08.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.

Page generated in 0.08418 seconds with 11 queries