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-   Retrogaming General Discussion (https://eab.abime.net/forumdisplay.php?f=17)
-   -   Next game to port? (https://eab.abime.net/showthread.php?t=98528)

Ian 20 May 2021 22:43

I have no idea why I voted for Gauntlet, Should've clicked Wonderboy or Double Dragon.

malko 20 May 2021 23:05

^ Sadly, "Double Dragon" is actually on hold
https://www.electriccafe.xyz/double-dragon

malko 20 May 2021 23:43

Quote:

Originally Posted by CFOU! (Post 1485394)
[..] I encountered this difficulty with the EOB 1&2 AGA port. I should have replaced the horrible C ++ code for display by a 100% ASM code ... i didn't because it would have taken too long, maybe in another live ... [...]

Since you have the EOB port experience, did or do you think about a "Lands Of Lore" port @CFOU ?

trydowave 21 May 2021 00:28

Quote:

Originally Posted by mcgeezer (Post 1339976)
So hypothetically.... if I was to port another game to the Amiga after Rygar, what would you like to see?

either Rastan, Final Fight or Shinobi :)

oh, and on OCS :)

dlfrsilver 21 May 2021 00:48

Quote:

Originally Posted by trydowave (Post 1485531)
either Rastan, Final Fight or Shinobi :)

oh, and on OCS :)

Rastan can be done on OCS, forget for a good version of Final Fight or Shinobi.
Those require an AGA machine for convincing result.

DanScott 21 May 2021 01:25

Karnov might be a good one... perhaps Tiger Road (that got a piss poor conversion from US gold)

Wardner too is a great game, that never made it to Amiga


And I'll disagree that A500 can't do a good version of Shinobi... it should have no problem IMHO for most of it

CFou! 21 May 2021 01:40

Quote:

Originally Posted by DanScott (Post 1485545)
Karnov might be a good one... perhaps Tiger Road (that got a piss poor conversion from US gold)

Wardner too is a great game, that never made it to Amiga


And I'll disagree that A500 can't do a good version of Shinobi... it should have no problem IMHO for most of it

Karnov is good classic :great

dlfrsilver 21 May 2021 01:50

Quote:

Originally Posted by DanScott (Post 1485545)
Karnov might be a good one... perhaps Tiger Road (that got a piss poor conversion from US gold)

Wardner too is a great game, that never made it to Amiga


And I'll disagree that A500 can't do a good version of Shinobi... it should have no problem IMHO for most of it

The code should not be a problem. The problem lies in the graphics. Shinobi is harder to lower the colors than any capcom CPS2 game.

Shinobi uses 256 unique colors (read tons!). Lowering SSF2 for instance is easier to pass in 64 or 32 colors.

Shinobi in 32 colors looks like shit. In 64 colors it's just average to look at.

It can only be done with a full rework of the game colors/palettes (lot of work).

I can talk about this because i did a full extraction of Shinobi's arcade assets.

Wardner is a single background game, should not be a problem.

Karnov is also a game that could be done. The only thing is the amount of colors used by the sprites.

saimon69 21 May 2021 06:02

Quote:

Originally Posted by dlfrsilver (Post 1485538)
Rastan can be done on OCS, forget for a good version of Final Fight or Shinobi.
Those require an AGA machine for convincing result.

Let me doubt for Shinobi: if we get rid of the parallax layer or we re-examine it to use sprites, all levels can just use 16 colors easily plus of course the player (another sprite)

Anubis 21 May 2021 22:06

Quote:

Originally Posted by roondar (Post 1485502)
Master of Orion/Master of Magic probably weren't ported because they really only work from HD on PC (the animations are quite large). They'd also need a lot of 880K disks. May just not have been cost effective.

Mast of Orion was released on PC on 4 floppies (1.44MB) while Master of Magic was on 7 floppies..

mcgeezer 21 May 2021 23:01

Rolling Thunder and Shinobi are pretty much the same game.

Doing it on an A500 is tricky because all of the sprites can change priority against the front playfield. This means you have to do two passes when you plot a sprite that for example is behind a fence.

This is why the port of them to the Amiga is generally regarded as super shit, they effectively ran out of chip ram and I'm on record of saying a few times now that Tiertex done a decent job when they actually ported it - even though it's shocking.

d4rk3lf 21 May 2021 23:28

Shadow Dancer was a really nice port, and it's the pretty much like Shinobi and RT.

Just had a quick peak on youtube for both Shinobi and Shadow Dancer on Amiga, and they removed fences, but Shadows Dancer really moves a lot better.

mcgeezer 21 May 2021 23:36

Quote:

Originally Posted by d4rk3lf (Post 1485853)
Shadow Dancer was a really nice port, and it's the pretty much like Shinobi and RT.

Just had a quick peak on youtube for both Shinobi and Shadow Dancer on Amiga, and they removed fences, but Shadows Dancer really moves a lot better.

RT didn't have any parallax though if I recall et Shinobi does along with Shadow Dancer.

They took out the fences and the parallax.

All in all though, I know what you mean... it seems a better port and gameplay is what counts.

Konrad 21 May 2021 23:46

You're talking about Shinobi having fences removed, correct ? As fences are included in ShadowDancer. I do really like the port of ShadowDancer on Amiga. If just Shinobi had the same quality...

dlfrsilver 22 May 2021 01:07

Quote:

Originally Posted by saimon69 (Post 1485566)
Let me doubt for Shinobi: if we get rid of the parallax layer or we re-examine it to use sprites, all levels can just use 16 colors easily plus of course the player (another sprite)

I did some tries : it doesn't work. The graphics ends up to be washed out, and this is not even with sprites displays on screen.

There is only one recipe : redoing in 16 colors all the backgrounds and the sprites by hand, exactly like what Images did with Shadow Dancer (pretty good job).

Simply converting the graphics won't do the trick.

VincentGR 22 May 2021 08:45

I believe that would be hard to "snipe" the fence correctly by using dual playfield, right mcgeezer?

sandruzzo 22 May 2021 08:54

TROJAN is the easiest to port. I think with well programmed game engine, it can be reused for Rastan too

saimon69 22 May 2021 09:34

Quote:

Originally Posted by dlfrsilver (Post 1485906)
I did some tries : it doesn't work. The graphics ends up to be washed out, and this is not even with sprites displays on screen.

There is only one recipe : redoing in 16 colors all the backgrounds and the sprites by hand, exactly like what Images did with Shadow Dancer (pretty good job).

Simply converting the graphics won't do the trick.

With modern tools i expect recoloring to be easier, but yes, a direct conversion of the graphics is off the path; and the palette need to be carefully chosen

sandruzzo 22 May 2021 10:15

Why don't start from GBA Arcades?

https://www.spriters-resource.com/arcade/trojan/

https://www.spriters-resource.com/arcade/rastansaga/

sandruzzo 22 May 2021 10:28

Here Arcades' GFX

https://vgmaps.com/Atlas/Arcade/


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