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There is no reason why it shouldn't work on 68000, apart speed of the screen conversion.
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@meynaf; "Automation Menu Disk 052 (19xx)(Automation).zip" is now in The Zone! in case this helps ;) |
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I have disassembled it fully but it uses some kind of script system (with WHAT has this game been written ??) and is not an "easy" one. |
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If we can help further by trying to source other files then let us know. I'll also keep on eye on eBay / auction sites to see if an original becomes available (and if so purchase) ;) May the force be with you!!! :bowdown |
Karateka walkthrough & hints are on ST disk electric_mouse_docs_disk_(19xx)(sewer_possum) if someone want to avoid Internet solutions.
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I have a clean Atari ST version here: (720k format ST image)
http://vintagecomputercafe.com/atari...Broderbund).st |
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My problem is no longer finding a correct version anyway, it's making something that works out of that mess. |
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If anyone can it's you (given your outstanding track record of previously ported Atari ST games that must have also been very tricky) :agree |
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This one is very special. The deeper i go into it, the more i find amazing the mess that can be made out of a quite simple game. At first it looked like a simple scripting system. But the script itself does stupid things like absolute addressing (including hardware accesses). And there is something like 90k of script to decipher... Not meaning it is not doable. But it's gonna be too much time and work than it's worth. So unless i can find extra motivation somewhere, i won't do much more work on that stuff. Oh, ok. I guess i could just ask for money sent to me @free.fr via paypal, but i don't like the idea (even though any gift would be welcome)... |
@meynaf
Just for information. All games which I checked from Andromeda Software uses this kind of emulation or whatever. I checked Moon Patrol, Crystal Castles, Millipede, Robotron 2084. Some time ago (two years ago or something) I started with Crystal Castles and I really stuck with this. When I find some free time then I back to Crystal Castles. Or perhaps I should start with easiest and smallest Andromeda Software game. This is only speculation but I think that script system is kind of 8-bit emulation. Probably Andromeda Software have access to original 8 bit sources and semi-automatically do such conversion. |
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Do you have a full resource of Crystal Castles ? If this is the same system, then joining our efforts could be a good idea. Quote:
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The other thing is how accurate/good those games are ? Mean how close to the arcade version they are. I mean about arcade conversions of course. Perhaps much easier will be make a port from original arcade version (with mame debugger) instead of fighting with this. Quote:
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Note that it can be partially automated. Quote:
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Not sure if you were serious or not about your last line; it doesn't matter really. Anyway, I've just given you an "incentive" to try to get this port completed (if it is possible). It's also really a thank you for all the other numerous ports / games you've done and spent your valuable personal time on ;) |
Karateka (ST Port)
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For now i've got something better than just a black screen ; i can actually see the story. So even though i don't really have faith on it, i have good hope i'll finally manage to make it work. |
Great news meynaf :great
Please don't take this incentive as meaning that you have to get something done / completed. If it becomes too complex / difficult and you feel you can't go any further then so be it ;) |
Some news...
I have been able to play karateka from my current version (winuae feels more comfortable to use than steem, btw). I have a few issues regarding sound and keyboard input. If these get solved it may well be release time :spin One of the sounds oddly refuses to play (and i don't have a clue why). I think i should be able to play samples rather than the st synth sounds ; however i obviously need good enough samples (music and sfx are all done the same way in the game and i know where the script calls them). Keyboard input behaves strangely and the code doesn't help much. It is very likely that the behavior won't be the same, and i have no clue what the 'perfect' keyboard handling would be (the atari version doesn't feel 'right' in that aspect either). It seems some keys are used for some function but they don't map to anything on the atari keyboard. Does someone have the complete keyboard command list ? |
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