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Again the Windows source code (including the Amiga 68000 source code) is available here: https://sourceforge.net/projects/stuntcarremake for anyone who fancies having another attempt. Quote:
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Remember you can press the F10 key one or more times to slow the game down if needs be (and F9 to speed it up again) ;) Quote:
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This is the coolest thing i've seen in a long time. I've been lurking on eab for a very long time but have never needed to join. But today I had to join eab just to let you know how awesome and cool you are djvernon!
Releasing the c++ source AND the 68k source is just too much, the most i ever disassembled in the old days was 250kb - but 450 kb of 68k source?!! that is real dedication. I have written quite a few 3d graphics engines and would encourage you to try doing an OpenGL port, since you are not using multi-textures or pixel shaders etc there should be a 1:1 correspondence between most direct x features and OGL ones and it would be alot of fun to learn and the game would then work on a range of platforms. I'd also encourage you to add multiplayer/network play. In the old days my friend would come over and we'd connect his ST to my amiga and play Stunt Car Racer multiplayer for hours instead of studying for school. I can imagine how much fun it would be to start up a Stunt Car session at work on the local LAN after a Friday afternoon pint and have 8-16 people all trying to get the fastest time and knock the others off the track! Once again kudos to you, most people are pure talk when it comes to projects like this but very few will see it through to release, well done! :-) |
I played it for 2-3 hours, here is some feedback: the physics is almost perfect but the "stepping stones" seem harder than the original - you have to be more precise on the win32 version, however I last played stunt car racer perhaps 20 years ago and may have wrong memories!
One thing you could immediately do to improve playability is not restart the player in between the two "arms" of a ramp if they crash on a ramp/jump. similarly in the original if you crashed on a ramp/jump, you would always be restarted at a position that would give you sufficient "run up" to get over the ramp. Next priority could be to get the "push up/forward to accelerate, firebutton for turbo" functionality working, because i think in the win32 version the only way to go forward is to burn turbo? Thank you djvernon for many hours of fun! :-D |
As a Linux user I'm happy to report that it seems to be working well with Wine (1.5.4) on Ubuntu 12.04.
Great work! |
@djvernon: which is the 'speedrun' version out of all of the ones listed below found at the http://thegamearchives.net/:
Stunt car racer (1988)(microstyle)[h][t +2 enigma][stunt car racer turbo]-amiga Stunt car racer (1989)(microstyle)-amiga Stunt car racer (1989)(microstyle)[a2]-amiga Stunt car racer (1989)(microstyle)[a]-amiga Stunt car racer (1989)(microstyle)[cr qtx]-amiga Stunt car racer (1989)(microstyle)[cr woodpecker]-amiga Stunt car racer (1989)(microstyle)[cr woodpecker][t +2 setrox]-amiga Stunt car racer (1989)(microstyle)[f aga galahad][h][stunt car racer turbo]-amiga Stunt car racer (1989)(microstyle)[h][t +1 archaos][stunt car racer turbo]-amiga Stunt car racer (1989)(microstyle)[m care][stunt car racer tnt v1 0b]-amiga Stunt car racer (1989)(microstyle)[save disk]-amiga Stunt car racer super division (1989)(micro style)[miami bass][cr defjam]-amiga I want to be able to play SCR where it's SMOOTHER at 60fps (but not faster), and with the original physics. |
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Ah nice.
I tried it though, and pressed F3 for turbo mode. Unfortunately, it's mega-fast :( Any fixes for that? I want it at normal speed and smooth. |
Try choosing slower CPU if you are using WinUAE.
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Yep, I tried changing the CPU speed to -70% in WinUAE, but then frame rate drops again down to 15-20fps. I want it to run slow and smooth simultaneously.
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-70? Maybe just use 68020 without any additional options.
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I tried downloading the source code but it only downloads the zip with the game only. Anyone have the source code version?
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Nice remake.
What about controller support fullscreen and some decent FX for some events? That would make it complete.I hope to see a polished version of that game. Maybe in some appstores so we can run it on all kind of devices. But I bet someone else still has the copyright... And btw, I used nvidiaInspectors framelimiter to play at 60 fps. |
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https://sourceforge.net/p/stuntcarre...i/master/tree/ |
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I want it slow (normal speed) and silky smooth (50/60fps) at the same time. Is this even possible - can anyone claim that they've successfully managed to do this? |
thanks dan
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Nice work! I'm a big fan of the game! Glad to see it getting love!
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