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How about a PNG? Or a TIFF? |
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Raw is king for postprocessing then pick your poison when printing and jpeg is at the bottom of the pile for quality.
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Send a private message to Stuart Campbell. He used to be the editor at Amiga Power.
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I remember reading on the letters page of Your Sinclair (I think, or maybe it was an Amiga mag) the question was asked about how screenshots were taken for the reviews. The answer was 'a very expensive camera', no other details.
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But the worst thing was that since nobody had LCD displays in those days the magazine images never reflected what it would look like on your own monitor or TV. |
I imagine a lot of them used video capture devices made for generic NTSC/PAL video. i.e. the exact same stuff they used to capture screenshots in the console magazines. They were expensive but had come down in price by the time the 90's had rolled around. Remember that affordable slow-scan capture devices like the Digiview were available in 1986 -- and this got you great screenshots as long as nothing was moving.
You could get a video framegrabber like the Data Translation DT2861 for a rather exhorbitant price around 1989, but it would let you get very nice screenshots. By 1990 you could get a greyscale capture device for $500 and 24-bit framegrabbers for a few thousand dollars, and the prices just kept getting cheaper until they were basically commodity products in 1995. |
A sufficiently big publishing house could afford a professional frame grabber, possibly even with RGB capacity (it wouldn’t be very crisp if grabbed from a composite signal).
Such screen grabs would also be sufficiently small to use in 90s desktop publishing programs. Though DTP was established by 1990-ish, it wasn’t until a decade later that you could incorporate high resolution photos in layouts on a normal desktop Mac. Instead, you used low resolution scans for the layout, then sent the films or prints to a bureau that would scan them on a very expensive drum scanner, do touch up and colour correction and incorporate those high resolution scans in the layouts, from which films or plates ready for printing were made. It wasn’t until you had hundreds of megabytes of RAM and hundreds of megahertz CPUs that it was realistic to produce a document incorporating both text and photos suitable for direct transfer to a printing plate. |
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Some youtube channels have obtained and reviewed this kinda thing, sure it was millions of pounds back then, but it's fascinating what the select few had access to. I remember reading that Trevor Horn (ZTT) had a custom computer with 32MB of RAM in 1982(!) on which he was doing his sample based music (Frankie etc). I remember wondering if he could have built a sample super computer by combining 32 Amigas and going with 14bit audio, perhaps cheaper than paying millions for a custom setup, but who knows how it worked. |
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We used Professional Page on an A2000 to produce the box art, CD inserts and manuals for the programs we published. It created CMYK postscript separation files, which we sent to a local printing firm who had a Linotronic imagesetter. IIRC we set the pixel resolution to 150 dpi because going any higher was pointless due to the screen ruling of their offset printing press. I don't remember how much RAM that A2000 had, but it certainly wasn't 'hundreds of Megabytes', and this was in 1992 so it couldn't have had more than a 50MHz 030. |
The Today newspaper was using full DTP in 1986.
https://en.wikipedia.org/wiki/Today_(UK_newspaper) I can't find what the software was though or what their machines were. They may well have been custom machines with 64MB of RAM & full colour graphics cards. You could get a consumer 16bit graphics card in 1988 (ATI VGA Wonder) so I expect 16bit colour was available to business from 1980ish (plenty of arcade games were using 16bit colour in the mid 80s for example). |
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What I did write was that DTP in the 80s/90s wasn’t like DTP in the 21st century, where you can just export PDFs from InDesign and upload them to the printing press. Most publishers couldn’t afford that kind of equipment and used service bureaus to create the final printable films from their DTP originals, combined with illustrations on paper or film. |
Kudos for still coming up with such an interesting and unique question in 2021 by the way. I never realized that I wanted to know more about this, but I do.
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This bit about DTP colour printing in 1986 was interesting:
'The colour was initially crude, produced on equipment which had no facility for colour proofing, so the first view of the colour was on the finished product. However, it forced the conversion of all UK national newspapers to electronic production and colour printing' What was the first computer magazine to have colour screen shots? |
Technically, you could print colour photographs from the 19th century, but it was probably still rather expensive for a long time, even in the 1970-ties. I think Byte started using colour screenshots somewhere around 1977-78.
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As I understand it, color prints in the 19th century were incredibly hard to make as they worked by taking three shots via RGB filters and then carefully depositing dye for each color in the printing process and it could take days to get it right, and even then it basically needed manual touchups while you made it making it partly a painting. What they could do easily is print three positive slides which could then be projected on top of each other using colored lights. Of course now you can composite the original negatives easily which is why we now have incredible color photographs of 1900-1910s Tsarist Russia that put to shame ones made with actual color stock 40 years later. |
This article in usgamer.net might be of interest to you.
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My first full time job in 1989 was working at the local newspaper creating advertisements on their new Apple Macs.
Our inhouse photographers did any game screenshots (for 90's consoles games) that were requested - very few if I remember correctly. I think the company Xbox 360 proved too much of a distraction and I don't remember it lasting long on site... |
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