Well to say that you need AGA for puzzle bobble is hilarious. What next? Pacman on 68030 only, with rainbow colored ghosts?
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I would also say that around 4 different colors for a bubble could be enough. nobody showed that 1-2 colors can be used for a different color bubble and IMO they are look good enough. More important is the gameplay. Should be equal or better. :)
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Seriously, nobody said AGA only because of color count and/or palette, but: a) the arcade is pretty colorful so AGA wouldn't hurt and b) I was talking about performance mostly, hence an 020+AGA *could* possibily be a bit better in this case compared to an unexpanded A500 (again, think of 50fps with shitloads of stuff onscreen), but I don't know much anyway and you can prove me wrong anytime. So please do. |
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EDIT: ninja'd by the author of the OP itself :) |
In pixel graphics some times less is more. Not talking zx spectrum 2 Color graphics but as many colors as it needs to be recognisable and decent. Neo geo graphics are an overkill for such a game. Maybe even better if they had used less colors, it has more character. I see tons of colors that are pretty close one to another. They just had them and threw them here and there, no cost at all.
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You can usually make a conversion of every game to a platform that's one gen down. Maybe even two.
It's always just a question of acceptable FPS, resolution and colour count in the end. And that differs by viewer. So, the answer to the OPs question is yes (on OCS). But it would not look like the arcade/NeoGeo version. On AGA no problem. |
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See the Metal Slug thread, and why no one gave it a try (except Sandruzzo, and he gave up quickly as far as i know). |
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And perhaps incorrectly, I think that something that looks enough like Puzzle Bobble for it not to look terrible and still be fun to play can probably be achieved on the A500. Sure, it might not be on the level of SNES port, but it'll probably be a lot better than the Game Gear version. |
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Yes - sometimes less is more, as long as we stay away from the "modern" take on pixel art (read: blocky, aliased and shitty coloured, but hey, it sells on Steam!). Like you said, as long as it recognisable and decent, has attitude and character. Again, maybe a little bit better than modern shit and with proper "character" I might add! ;) No - I'm not against "fat" pixel art per se (as in "Neo-Geo fat" :D ) Sometimes less is more, sometimes more is better: no overkill, just more artistic control IMHO. As long as it's not over-satuarated, I'm ok with it. Quote:
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I would say, just for the current attitude, we are really standing on shoulder of giants :/
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Always a pleasure to discuss with you, Roondar.. :) |
Like Steril707 said it will require AGA to make it look exactly like the original.
I still think that with some clever use of colors the game would almost look as good on OCS. |
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Well, as pixel artist i can say that with three shades of color well placed you can reach a good result for bubbles and use sprites for it
EDIT ok, so am looking at some sprite sheet and i see a lot of stuff,definitely reduction need to be made, and probably sprites cannot be used Puzzle Bobble Sprites |
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not only that, but there are eight bubbles, this means even with three colors we have 24 allocated ones for bubbles while only 15 slots for sprite colors available;color reuse is almost mandatory (sprite can still be used for the bubble shot, however)
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Is it just me, or would this be a good candidate for trying HAM? Let the background use a few static colours and have the bubbles use the rest of the palette to make them standalone objects? Perhaps even use sprites for backgrounds to free up more of the palette.
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I'm a bit rusty in math but it seems to me that with 15 different colors, we already have 455 possible arrangements.
Well I'm not saying that all colour mixes give good results, but theoretically, there is room for 8 bubbles, no ? Differentiating them quickly is another story of course :p |
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