Yeah, it was just a thought as I like fast-scrolling, still a must-buy when you release it m8!
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@ BTW, I was thinking of realising it as an inexpensive (like, a couple of Euros) download. But let me ask: would you be interested in a physical release (that is, if the game, quality-wise, deserves it)? |
I would be interested in digital download. It can be adf, dms, whd or lha with game that can be unpacked and played. I am all the way for digital :)
I think I will buy it and play under winuae. But I also understood people who want to own physical copy on floppy disk in nice box, like collector edition. |
I will buy too!
And I prefer digital download myself. I got enough paper and plastic in my trashcan as it is. |
Personally, I'm all for digital downloads, I hardly even have space for my physical music collection these days! :) But, yeah, sure, I think there'll be interest for such a release if the final product deserves it, Tales of Gorluth proved that I believe.
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I am definitely for physical release, but if there would be only a digital copy for purchase, I will buy it.
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Thanks for the feedback, guys! It's way too early to take a decision, but your opinion is valuable.
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...not that my opinion is worth the time that to took me to write this post but :cheese
I'm with Gzegzolka, Overflow and vulture :agree ...I have enough shite in my house (1000 x 7" & 12" vinyls, DVDs, HotRodSE, blah, blah, blah), I don't need any more "physical" stuff. That's not to say that you shouldn't also pursue a "boxed" release if people want it; but just make sure that a "digital download" option is available :agree |
Ah, now I see that my words could be misinterpreted! The game will be available for download for sure - the physical release is only meant to be an additional option.
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@ saimo
new classic AGa game= :great:spin:bowdown btw, I'd love to see both digital and physical copy when released |
@klx300r
OK, noted! |
SPEEDGRID - PREVIEW #2
Development slowed down a bit due to work done on other projects and some real-life issues, but it didn't stop. https://www.youtube.com/watch?v=1og-4VjkbgE This video demonstrates the new features (in particular, the audio engine): * 3 channels allocated dynamically for one-shot sounds; * 1 channel allocated for the afterburner looping sound; * variable afterburner sound frequency, depending on the ship Y speed (calculated taking into account also the scrolling); * music cell: when caught, music kicks in; as long as music plays, the cells layer is green, meaning that the maluses do not hurt anymore (they award points, instead; the X/Y swap maluses also remove the X/Y swapping); * music in the form of a 14 bit PCM sample, played at ~28.9 kHz; * the new way that the BRAKE cell works (before it brought the scrolling speed to the minimun, now it halves it); * the new BOOST cell (it doubles the scrolling speed); * slightly different color scheme; * other minor changes. Notes: * music requires two channels; while playing, the other two channels can be freely used for other sounds; * music playback supports looping (not demonstrated in the video; will be used during bossfights); * the afterburner sound is off while music plays to allow enjoying the music better and leaving a channel free for the more important events-related sounds; * the afterburner sound volume is kept low so that it does not become annoying; * the music is a temporary placeholder; it is an excerpt from Multiball by Machinae Supremacy (a cover of the Pinball Dreams tracker module by Olof Gustafsson); * despite the high quality of the original video, the compression applied by YouTube causes the quality to degrade steadily after a key frame and until the next one is reached (I guess); anyway, when key frames are displayed and/or the scrolling isn't too fast, it is almost possible to see the actual graphics (especially in the last final seconds). |
This is coming on great, good work!
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Looks cool! Unfortunately I have no AGA machine, so won't be able to play it. Yet, looks pretty interesting game, keep up with the good work!
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- :D Nah, I really dislike emulation. |
@ kgc210 Shatterhand
Thank you! @Shatterhand Just think that since, at the moment, I can't use my A1200, the game is being developed on UAE (but someone else is testing it on a real stock A1200 for me) ;) |
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That is cool to see progress :) Good work!
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Like the video. Hope you will have the needed time to finish it :great . |
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