English Amiga Board

English Amiga Board (https://eab.abime.net/index.php)
-   Coders. General (https://eab.abime.net/forumdisplay.php?f=37)
-   -   Amiga programming website & wiki (https://eab.abime.net/showthread.php?t=89769)

Marlon_ 14 December 2017 04:53

Interested and would definitely contribute. I know how hard it was for me to get started a couple of months ago. If it's easier to get started, more people might get interested. :)

Nightfox 14 December 2017 16:44

The website has not been started yet, but the wiki has just been opened, albeit it has no Amiga material in it yet. You can access it directly at http://wiki.amigazone.guru

You will need to create an account in order to be able to add and edit pages. To create a new page, simply search for the name of the page in the search box and if a page for it doesn't exist, it'll give you a link to create a new page for it.

I have used a license allowing people to use text and pictures from Wikipedia and Wikimedia Commons, so already there's a lot that can be copied if desired.

I'm going to bed now so I will not add anything at the moment, and I will be busy tomorrow too. However, feel free to start adding stuff right now if you wish!

Let's make this wiki the best Amiga resource on the World Wide Web!

Marlon_ 14 December 2017 17:05

First page added:
http://wiki.amigazone.guru/index.php...Crosscompilers

Just some basic info and links

Marlon_ 14 December 2017 17:09

The Wiki isn't sending out e-mail confirmations, just f.y.i.

Nightfox 14 December 2017 17:14

Quote:

Originally Posted by Marlon_ (Post 1206058)
The Wiki isn't sending out e-mail confirmations, just f.y.i.

Thanks, I'll look into that. And congrats on publishing the first page! The Guru has become wiser.

Daedalus 14 December 2017 17:38

Quote:

Originally Posted by Nightfox (Post 1205740)
If the info on that website is good, perhaps the info from there could be added to my wiki. I plan to have a robust system. I have a computer science degree and am a software and web developer as my full time job so I know what I'm doing

For what it's worth, it's not a lack of technical ability that's caused issues with amigacoding.com, which has been running for many years. It's more a case of maintenance being handled by only one person, who may or may not have lost interest in it. I suspect the issues are to do with the host upgrading the version of php in use and is now incompatible with code that has otherwise been running well for a long time.

I'll try to get in touch with the owner again and see if he can sort it out, and then we can look at mirroring or crosslinking content.

MartinW 14 December 2017 22:10

Quote:

Originally Posted by Daedalus (Post 1206071)
I'll try to get in touch with the owner again and see if he can sort it out, and then we can look at mirroring or crosslinking content.

IMO something like this would be a good idea. I had refrained from saying this because I did not want to be negative and I did not want to dissuade Nightfox from doing this if it is what he wanted to do. But now I'm going to say it anyway :D

One of the things I find difficult with the Amiga scene as a whole is the immense fragmentation. So yeah, some sort of mirroring or linking between this site and the amigacoding site would be a good move I believe. That's assuming the person maintaining the amigacoding side can be contacted and it can be brought back online.

I would still like to see some C examples of double buffered rendering :great

Nightfox 15 December 2017 07:43

To get email notifications to work you have to get your email activated in preferences

Marlon_ 15 December 2017 17:03

Quote:

Originally Posted by Nightfox (Post 1206208)
To get email notifications to work you have to get your email activated in preferences



I have, but i didn't even get the verification/confirmation e-mail, which is required to activate e-mail notifications. :P yes i've checked my spambox

tolkien 15 December 2017 18:50

I have the same problem with the email verification

OmegaMax 15 December 2017 18:52

Quote:

Originally Posted by Marlon_ (Post 1206261)
I have, but i didn't even get the verification/confirmation e-mail, which is required to activate e-mail notifications. :P yes i've checked my spambox

Quote:

Originally Posted by tolkien (Post 1206280)
I have the same problem with the email verification

Me too

Nightfox 18 December 2017 01:56

Thanks for letting me know. I'll look into it today when I get home from work

Nightfox 20 December 2017 14:44

Emails are proving difficult to get working for some reason. Don't worry, I am still working on it.. Sorry guys

idrougge 21 December 2017 13:11

It would be a shame to see Amigacoding go.

Daedalus 21 December 2017 13:55

Yep, it would. However, the site owner has replied and has said that he's working on sorting out the issues so it should be up and running again soon.

kgc210 21 December 2017 18:49

Just tried to look at the wiki and all I get is a lower case "f" in the upper left of the screen?

OmegaMax 21 December 2017 19:22

Nightfox is having problems with email notifications so that's maybe why,there is also no content"tutorials ect" on there right now.

OmegaMax 22 December 2017 06:51

Your best bet is to learn from others that put time into amiga coding instead of this supposed wiki.I'll put up my tutorial on my site"it also has c64.nes,master system,6502,z80 ect,and game logic.

If you want to lean stuff like this and how blit"double,triple buffers works",and game logic in general,wait for my tutorial on my website.I'm reverse engineering games to learn.Once you understand the amiga it becomes easy.Do not use my code or tutorial from EAB Nightfox for your wiki,or anything else,teach your own way.
Code:

;--------------------------------------------------------------------------
HandlePlayerXYScreenLimits:
;--------------------------------------------------------------------------
  MOVE.W PlayerXPositionOffset(A0),D1
CheckPlayerXRightLimit:
  CMP.W #$0118,D1
  BLS.W CheckPlayerXWestLimit
  MOVE.W #$000c,PlayerXPositionOffset(A0)
  ADD.B #$01,OffsetStage(A0)
  CMP.W #$000b,D1
  BHI.W #$0012
  MOVE.W #$0117,PlayerXPositionOffset(A0) a
  SUB.B #$01,OffsetStage(A0)
  MOVE.W PlayerYPositionOffset(A0),D1
CheckPlayerYDownLimit:
  CMP.W #$007e,D1
  BLS.W CheckPlayerYDownLimit:
  MOVE.W #$0005,PlayerYPositionOffset(A0)
  ADD.B #$12,OffsetStage(A0)
  CheckPlayerYUpLimit:
  CMP.W #$0003,D1
  BHI.W #$0012
  SUB.B #$12,OffsetStage(A0)
  MOVE.W #$007c,PlayerYPositionOffset(A0)
  RTS

My Tutorial in Code http://eab.abime.net/showthread.php?t=83836&page=5


I reverse engineer to help others learn,because that may not have the same ability as me
Not this Garbage

https://steemit.com/introduceyoursel...coding-content
;-----------------------------------------------------------------------------------------
Nightfox,quote "Coding on Amiga in my opinion is a lot more fun than coding on modern systems because you really get intimate with the hardware and can control absolutely every aspect of what is going on"


Except you have no idea what that is Nightfox
:nuts




Good luck with your Wiki

Daedalus 22 December 2017 18:47

Amigacoding.com is back running, after a back-end rebuild. It should be more stable now, and perhaps some crosslinking would be possible...

Nightfox 23 December 2017 14:51

Sorry guys in my attempts to get email notifications working I broke the wiki but it’s easily fixed. I’ll fix t tonight. But... email notifications are still troublesome. Maybe it’s got something to do with the fact I’m hosting it myself on macOS Server? I won’t give up though. Worst case scenario I can use a different wiki system

And don’t forget guys I use the license that allows all text and images that’s on Wikipedia to be copied so it’ll be really easy to get some articles up. Not sure if the amigacoding wiki has the same license?


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